Home Stations

Default Station

HomeStations offers home <-> spawn teleportation via special "stations". This is a nice alternative to the common /home plugins, but without the need of commands.

A station is a special structure built like shown on the following image (it's not (yet) customizable):
Note, that while a station has to be built like this, you can make the station prettier by building something around, just the way you like it.
You could for example place some glowstone around or have some sort of podium with stairs around the emerald block.

The structure of a station.

The server admins can build Server-Stations at their spawn(s) or special locations

An admin can turn a normal home-station into a server-station by standing on the emerald block and typing /homestations addSpawn.
Additionally server admins can define their main-server-station. Players can then teleport from normal home-stations to this spawn-station, just by clicking the upper button of a normal home-station.

Players can build their own home-stations where ever they want

However, players can only set one station as their "home" (just like /sethome in other plugins), by clicking the lower button on the station they want.


Now, if a main spawn station is defined and a player has set his home station via the bottom button, he can teleport from all spawn stations (stations an admin has defined as spawn station via /homestations addSpawn) to their home station, and they can teleport from all normal other home stations to the main spawn station.
They teleport by simple clicking the upper button of a station.



Aliases for "homestations" are: "homestation", "hs"
/homestations addSpawn - Defines a normal station as spawn station.
/homestations setMainSpawn - Defines the main spawn station. It doesn't matter if this station was a spawn station already before.


homestation.use - Allows using of those stations.
homestation.admin - Allows defining of spawn stations and setting of the main spawn station.


Firework Effect 1:
  - 255;165;0
  Fade Colors:
  - 255;0;0
  Flicker: true
  Trail: true
Firework Effect 2:
  - 255;255;0
  Fade Colors: []
  Flicker: true
  Trail: false
    Y Velocity: 2.0
    Delay in Ticks: 15
    Maximum Range: 255.0
    Distance between Fireworks: 2.5
    Offset: 3.0
    Y Offset: 3.0

Credits for the FireworkEffectPlayer goes to codename_b.

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  • Avatar of CloudeLecaw CloudeLecaw Jun 16, 2015 at 14:38 UTC - 0 likes

    @Co0sh: Go

    i know but u answer quicken :D

  • Avatar of Co0sh Co0sh May 18, 2015 at 11:46 UTC - 0 likes

    @CloudeLecaw: Go

    I'm not the developer of this plugin, blablubbabc is, sorry.

  • Avatar of CloudeLecaw CloudeLecaw Apr 05, 2015 at 14:19 UTC - 0 likes

    @Co0sh: Go

    An Update for UUID Support would be cool.
    And yes im still using this on Spigot 1.8.3 :-)

    Ideas: Maybe the lower button just Optional - so others cant set their station at a privat homestation - and the player self dont the setttet spot with clicking wrong :3 (this often happens to my player - they click the lower at the mainspawn :§)

    Last edited Apr 07, 2015 by CloudeLecaw
  • Avatar of Co0sh Co0sh Feb 15, 2014 at 21:28 UTC - 0 likes

    Thanks :D

  • Avatar of blablubbabc blablubbabc Feb 15, 2014 at 21:13 UTC - 0 likes


    • Fixed: missing a line separator in the player data files.
    • Load the player data of the currently online players on enable.
    Last edited Feb 15, 2014 by blablubbabc
  • Avatar of Co0sh Co0sh Feb 15, 2014 at 20:02 UTC - 0 likes

    I'd like to report a bug. Players before version 1.3 had only one set of coordinates in their files in PlayerData folder. The plugin works perfectly for them. But when somebody changes his home station or chooses a spawn station (basicly when player data is modified for the first time at newer version) the plugin adds second set of coordinates to the file (or "not set"). That's when a bug appears. If such player logs out and then logs in he can't teleport to his home station. The plugin seems to not be able to read the player's file when it contains more than one station saved. It works only when the player data is loaded to memory.

  • Avatar of blablubbabc blablubbabc Feb 14, 2014 at 20:19 UTC - 0 likes

    v 1.4

    • Automatically set the player's spawn location the the main spawn location when the player doesn't have selected a spawn location for the first time. No longer continueally print the "no spawn location selected" message.
  • Avatar of Co0sh Co0sh Feb 14, 2014 at 00:48 UTC - 0 likes

    @blablubbabc: Go

    Thank you very much ^^

    Players can teleport to their home and from there to the right spawn station though. And for people who are using this for some adventure maps, they can simply stay with older versions. Once again thank you.

  • Avatar of blablubbabc blablubbabc Feb 14, 2014 at 00:32 UTC - 0 likes

    @Co0sh: Go


    • Each player can now select his spawn station by clicking the lower button of a spawn station. Spawn stations can no longer work as home station. If the player has no spawn station selected yet, he will teleport to the main spawn station.
    • Added some new messages and change some old ones.
    • Might have slightly changed the default firework effect.

    @Co0sh: Go

    Players can no longer teleport from one spawn station to another by this change though. That's why I didn't change this earlier: I wanted to think about it a bit more before changing this behavior.

  • Avatar of Co0sh Co0sh Feb 13, 2014 at 22:39 UTC - 0 likes

    @blablubbabc: Go

    When can I expect an update with this feature? I already have several villages on my server and I need it to develop full RPG experience. I would really appreciate if you would add this soon.


Date created
Aug 21, 2013
Last update
Feb 15, 2014
Development stage
  • enUS
All Rights Reserved
Curse link
Home Stations
Recent files
  • R: 1.5 for 1.7.4 Feb 15, 2014
  • R: 1.4 for 1.7.4 Feb 14, 2014
  • R: 1.3 for 1.7.4 Feb 14, 2014
  • R: 1.1 for 1.6.4 Aug 24, 2013
  • R: 1.0 for 1.6.2 Aug 23, 2013