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I wont support Error posting in the Comments pls use the Ticket sytem

=====The idea=====

The idea comes from the plugin SignEdit. I was looking for a plugin like it but i couldnt find one so i decided to make my own one. HellsEdit allows you to easy edit signs you are looking at.

=====Commands / Permissions=====

Every permissions plugin is supported. If no permissions plugins installed or no nodes give, HellsEdit give OP all rights.

/hedit info
Shows the help menu
Shows you all lines of the sign u are looking at.
2hellsedit.edit/hedit edit [line] [content]edits the [line] to the [content]. [line] can be 0-3, while 0 is the first.
3hellsedit.save/hedit save [savename]
/hedit load [savename]
saves the content of the sign you are looking at to [savename]
loads the save with the name [savename] into the feather to paste it.
4hellsedit.reload/hedit reload
/hedit saveall
reloads all saves
force to save all saves in memory to data
5hellsedit.attachFeather usage
6hellsedit.colorColor usage


How to edit a Line

Look at the sign you want to edit. Type in /hedit edit 1 'I edited this line' with this the 2nd line will look like this

i edited this line

=====Save / Load System=====

The save/load system is easy to understand. Mainly there is a saves folder in the plugin folder. There are more folders when saves are made.

How to add new saves offgame

  • Go into the saves folder.
  • Go into the player folder (the folders in the saves folder are named by players
  • Create/Open a file edit the first 4 lines of the file into what u want that the sign lookslike
  • Name/rename the file to a savename
  • go ingame and type /hedit reload
  • now u can use /hedit load [savename] to get the data

    Ingame usage

    If you want to save a sign just look at the sign and type in /hedit save [savename] change [savename] to anything u want to save the sign for example /hedit save tutorial .
    If you want to load a saved data go and type in /hedit load [savename] change [savename] to anysavename u have created.


all multiline edit


.$pIrit - for his awesome plugin SignEdit, which inspired me to make this addon

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  • Avatar of helfull helfull Mar 18, 2013 at 05:40 UTC - 0 likes

    @Kilvizion: Go

    there is a permission node for color usage on signs, for chat use a chat plugin.

    this plugin dont do anything to the chat


  • Avatar of Kilvizion Kilvizion Feb 20, 2013 at 14:45 UTC - 0 likes

    Hi, cool plugin :)

    It would be nice if we could forbid color usage in the tchat, and allow on signs, for specific group.

    Thank you

  • Avatar of helfull helfull Dec 18, 2012 at 17:46 UTC - 0 likes

    update 1.4.5 is out just needs to be approved

    Next i work on: Sign owner

  • Avatar of Kaosvf Kaosvf Sep 13, 2012 at 14:43 UTC - 0 likes

    does this plugin support lwc protection? (to avoid that all players can edit protected signs)

  • Avatar of helfull helfull Jun 14, 2012 at 01:30 UTC - 0 likes

    @ragnazar: Go

    i could change it, but its not needed, but if u want it i add it in

  • Avatar of ragnazar ragnazar Jun 13, 2012 at 14:26 UTC - 0 likes

    I think way "if 0 it change 1 string" is not enough comfortable. Better if in command i write number of string. If u dont understand me, Example:

    NOT /hedit edit 1 'I edited this line' and it change second string

    BUT THIS /hedit edit 1 'I edited this line' and this change first string Maybe also /hedit 1 'something' without "edit"

  • Avatar of gawelium gawelium May 23, 2012 at 09:53 UTC - 0 likes

    OK I saw, maybe in MC1.3 !

    The Omega Project : http://theomegaproject.fr/news.php


    French required :)

  • Avatar of helfull helfull May 23, 2012 at 07:15 UTC - 0 likes

    @gawelium: Go

    as the maker of the mod has told on the mod that there are server sided bug so it cant work at this point we need to w8 for a fix

  • Avatar of gawelium gawelium May 22, 2012 at 14:19 UTC - 0 likes

    Hi, what's news about SimpleSignEdit fonction ?

  • Avatar of helfull helfull May 14, 2012 at 11:39 UTC - 0 likes

    @markus_1992: Go

    simply, saveall saves the cache data into files, this is most times not needed and it was added for testing. reload loads teh save files into the cache for example u did write a new sign offgame and want it to be avaiable without restarting the server then just reload it.


Date created
Apr 11, 2012
Last update
Dec 17, 2012
Development stage
  • deDE
  • enUS
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