GlobalMarket is a global market system. It allows players to buy and sell items via a convenient in-game interface. It's similar WoW's Auction House or Runescape's Grand Exchange. I created this plugin awhile ago (back in the days of WebAuction, it's what inspired me) for private use, but I've decided to release it to the public. This plugin requires Vault and ProtocolLib, other than that, just drop it in
plugins (make sure you have Vault plus a supported economy plugin installed) and start trading!
- Players can put any item up for sale using a dead simple in-game GUI system (see below)
- Uses ProtocolLib for proper item serialization that supports Bukkit, Spigot, and Cauldron
- Real time interface, all trades show up immediately without having to 'refresh' or close the GUI
- No maintenance or admin interaction required
Mailbox system that allows you to set up market areas or auction houses(not currently in 2.0.0) A built in price guide that compiles average prices from previous transactions(not currently in 2.0.0)
Latest Dev Build
Development builds of this project can be acquired at the following continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The Interface
- This is a display of all current listings, you click an item to buy it. You can shift+click to remove a listing if you own it, or if you have the "globalmarket.listingsadmin" permission. Listings automatically expire after 1 week (configurable). You can use
/marketto access the menu.
- When you purchase an item it will be sent to your stock. Stock is an entirely optional system but is suggested to be enabled, as disabling it will disable certain other features like
/market send. The stock system can hold a configurable amount of stacks of items in a configurable amount of slots. Once you place an item in your stock, you can list it to be sold to other players. Players can also send items to other players' stock via
/market sendif they have the "globalmarket.command.send" permission.
- Server Listings
- You can create 'infinite listings' that do not expire and can't be bought out. Create them with
/market createinf <price> <[amount]>. There's a dedicated section to server listings in the Market menu. You'll need the "
globalmarket.command.createserverlisting" permission to do this. Or you can disable this system all-together in the config.
|/market||Opens the Market menu.||globalmarket.use|
|/market ?||Shows command help.||<no permission>|
|/market send <player> <[amount]>||Sends the item you're holding to <player>'s stock. Amount is optional.||globalmarket.command.send|
|/market createinf <price> <[amount]>||Creates a server listing. Amount is optional.||globalmarket.command.createserverlisting|
|/market reload||Reloads config.yml||globalmarket.command.reload|
- globalmarket.use - base permission, required to use /market
- globalmarket.listingsadmin - ability to remove all listings
- globalmarket.command.send - ability to use /market send
- globalmarket.command.createserverlisting - ability to use /market createinf
- globalmarket.command.reload - ability to use /market reload
All config values have comments that explain what they do in config.yml, how convenient for me!
If you wish to blacklist items from being used on the Market, there is blacklist.json. You can add material values with meta values:
- APPLE:0 - blacklist apples
- INK_SAC:-1 - blacklist all dies
If you're running Cauldron, you can do things like:
- oredict:ingotSteel - blacklist any item with an OreDictionary value matching ingotSteel
- extracells:storage.component:-1 - blacklist all ExtraCells storage cells
Virtually every string in the plugin is editable via the "
en_US.json" file, inside the plugin's JAR. It's pretty straightforward to edit. Don't replace or edit the
%1$s's, these are variables. For example, "Item sold: %s" would appear as "Item sold: Cobblestone" in-game. You can add/edit colors by typing
& plus a color code. So light green (the color code is a) would be
&a. You can find color codes here: http://ess.khhq.net/mc/
You can also create an entirely different language set, name it something like ch_CN.json, stick it in the server's JAR, and change the appropriate config value in config.yml to use it.
That's all for now. Sorry if things are unclear, I'll be updating this page with more information periodically. If you're stuck just add a reply and I'll do my best to help!
- Date created
- Apr 23, 2013
- Last update
- Mar 12, 2016
- Development stage
- Apache License version 2.0
- Curse link
- Recent files