Listings Window

GlobalMarket is a global market system. It allows players to buy and sell items via a convenient in-game interface. It's similar WoW's Auction House or Runescape's Grand Exchange. I created this plugin awhile ago (back in the days of WebAuction, it's what inspired me) for private use, but I've decided to release it to the public. This plugin requires Vault and ProtocolLib, other than that, just drop it in plugins (make sure you have Vault plus a supported economy plugin installed) and start trading!


  • Players can put any item up for sale using a dead simple in-game GUI system (see below)
  • Uses ProtocolLib for proper item serialization that supports Bukkit, Spigot, and Cauldron
  • Real time interface, all trades show up immediately without having to 'refresh' or close the GUI
  • No maintenance or admin interaction required
  • Mailbox system that allows you to set up market areas or auction houses (not currently in 2.0.0)
  • A built in price guide that compiles average prices from previous transactions (not currently in 2.0.0)

Latest Dev Build

Development builds of this project can be acquired at the following continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.


The Interface
This is a display of all current listings, you click an item to buy it. You can shift+click to remove a listing if you own it, or if you have the "globalmarket.listingsadmin" permission. Listings automatically expire after 1 week (configurable). You can use /market to access the menu.


When you purchase an item it will be sent to your stock. Stock is an entirely optional system but is suggested to be enabled, as disabling it will disable certain other features like /market send. The stock system can hold a configurable amount of stacks of items in a configurable amount of slots. Once you place an item in your stock, you can list it to be sold to other players. Players can also send items to other players' stock via /market send if they have the "globalmarket.command.send" permission.


Server Listings
You can create 'infinite listings' that do not expire and can't be bought out. Create them with /market createinf <price> <[amount]>. There's a dedicated section to server listings in the Market menu. You'll need the "globalmarket.command.createserverlisting" permission to do this. Or you can disable this system all-together in the config.


/marketOpens the Market menu.globalmarket.use
/market ?Shows command help.<no permission>
/market send <player> <[amount]>Sends the item you're holding to <player>'s stock. Amount is optional.globalmarket.command.send
/market createinf <price> <[amount]>Creates a server listing. Amount is optional.globalmarket.command.createserverlisting
/market reloadReloads config.ymlglobalmarket.command.reload


  • globalmarket.use - base permission, required to use /market
  • globalmarket.listingsadmin - ability to remove all listings
  • globalmarket.command.send - ability to use /market send
  • globalmarket.command.createserverlisting - ability to use /market createinf
  • globalmarket.command.reload - ability to use /market reload


All config values have comments that explain what they do in config.yml, how convenient for me!
If you wish to blacklist items from being used on the Market, there is blacklist.json. You can add material values with meta values:

  • APPLE:0 - blacklist apples
  • INK_SAC:-1 - blacklist all dies

If you're running Cauldron, you can do things like:

  • oredict:ingotSteel - blacklist any item with an OreDictionary value matching ingotSteel
  • extracells:storage.component:-1 - blacklist all ExtraCells storage cells


Virtually every string in the plugin is editable via the "en_US.json" file, inside the plugin's JAR. It's pretty straightforward to edit. Don't replace or edit the %s or %1$s's, these are variables. For example, "Item sold: %s" would appear as "Item sold: Cobblestone" in-game. You can add/edit colors by typing & plus a color code. So light green (the color code is a) would be &a. You can find color codes here:

You can also create an entirely different language set, name it something like ch_CN.json, stick it in the server's JAR, and change the appropriate config value in config.yml to use it.


That's all for now. Sorry if things are unclear, I'll be updating this page with more information periodically. If you're stuck just add a reply and I'll do my best to help!

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  • Avatar of Bodyash Bodyash Apr 25, 2016 at 22:37 UTC - 0 likes

    @pluzvn: Go


  • Avatar of pluzvn pluzvn Apr 25, 2016 at 03:08 UTC - 0 likes

    BungeeCord - Spigot 1.9.2 - Java 8 - Ubuntu 14x64

    [03:00:25] [Server thread/ERROR]: Error occurred while enabling GlobalMarket v2.0.0.29 (Is it up to date?)
    java.lang.NoClassDefFoundError: com/comphenix/protocol/utility/MinecraftReflection
    	at<init>( ~[?:?]
    	at ~[?:?]
    	at ~[?:?]
    	at ~[spigot.jar:git-Spigot-944aa20-d39a750]
    	at [spigot.jar:git-Spigot-944aa20-d39a750]
    	at org.bukkit.plugin.SimplePluginManager.enablePlugin( [spigot.jar:git-Spigot-944aa20-d39a750]
    	at org.bukkit.craftbukkit.v1_9_R1.CraftServer.loadPlugin( [spigot.jar:git-Spigot-944aa20-d39a750]
    	at org.bukkit.craftbukkit.v1_9_R1.CraftServer.enablePlugins( [spigot.jar:git-Spigot-944aa20-d39a750]
    	at org.bukkit.craftbukkit.v1_9_R1.CraftServer.reload( [spigot.jar:git-Spigot-944aa20-d39a750]
    	at org.bukkit.Bukkit.reload( [spigot.jar:git-Spigot-944aa20-d39a750]
    	at org.bukkit.command.defaults.ReloadCommand.execute( [spigot.jar:git-Spigot-944aa20-d39a750]
    	at org.bukkit.command.SimpleCommandMap.dispatch( [spigot.jar:git-Spigot-944aa20-d39a750]
    	at org.bukkit.craftbukkit.v1_9_R1.CraftServer.dispatchCommand( [spigot.jar:git-Spigot-944aa20-d39a750]
    	at net.minecraft.server.v1_9_R1.PlayerConnection.handleCommand( [spigot.jar:git-Spigot-944aa20-d39a750]
    	at net.minecraft.server.v1_9_R1.PlayerConnection.a( [spigot.jar:git-Spigot-944aa20-d39a750]
    	at net.minecraft.server.v1_9_R1.PacketPlayInChat.a( [spigot.jar:git-Spigot-944aa20-d39a750]
    	at net.minecraft.server.v1_9_R1.PacketPlayInChat.a( [spigot.jar:git-Spigot-944aa20-d39a750]
    	at net.minecraft.server.v1_9_R1.PlayerConnectionUtils$ [spigot.jar:git-Spigot-944aa20-d39a750]
    	at java.util.concurrent.Executors$ [?:1.8.0_77]
    	at [?:1.8.0_77]
    	at net.minecraft.server.v1_9_R1.SystemUtils.a(SourceFile:45) [spigot.jar:git-Spigot-944aa20-d39a750]
    	at net.minecraft.server.v1_9_R1.MinecraftServer.D( [spigot.jar:git-Spigot-944aa20-d39a750]
    	at net.minecraft.server.v1_9_R1.DedicatedServer.D( [spigot.jar:git-Spigot-944aa20-d39a750]
    	at net.minecraft.server.v1_9_R1.MinecraftServer.C( [spigot.jar:git-Spigot-944aa20-d39a750]
    	at [spigot.jar:git-Spigot-944aa20-d39a750]
    	at [?:1.8.0_77]
    Caused by: java.lang.ClassNotFoundException: com.comphenix.protocol.utility.MinecraftReflection
    	at ~[?:1.8.0_77]
    	at ~[spigot.jar:git-Spigot-944aa20-d39a750]
    	at ~[spigot.jar:git-Spigot-944aa20-d39a750]
    	at java.lang.ClassLoader.loadClass( ~[?:1.8.0_77]
    	at java.lang.ClassLoader.loadClass( ~[?:1.8.0_77]
    	... 26 more
  • Avatar of tummy77777 tummy77777 Apr 22, 2016 at 16:06 UTC - 0 likes

    17:04:36 [SEVERE] Could not pass event PlayerInteractEvent to GlobalMarket v1.2.2 org.bukkit.event.EventException at$1.execute( at org.bukkit.plugin.RegisteredListener.callEvent( at org.bukkit.plugin.SimplePluginManager.fireEvent( at org.bukkit.plugin.SimplePluginManager.callEvent( at org.bukkit.craftbukkit.v1_6_R3.event.CraftEventFactory.callPlayerInteractEvent( at net.minecraft.item.ItemInWorldManager.func_73074_a( at at at at at at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b( at net.minecraft.server.MinecraftServer.func_71190_q( at net.minecraft.server.dedicated.DedicatedServer.func_71190_q( at net.minecraft.server.MinecraftServer.func_71217_p( at at Caused by: java.lang.NullPointerException at com.survivorserver.GlobalMarket.Market.onRightClick( at sun.reflect.GeneratedMethodAccessor21.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at$1.execute( ... 16 more

  • Avatar of tutur1004 tutur1004 Apr 21, 2016 at 23:49 UTC - 0 likes

    @Sonic5317: Go

    No alternavite if you wan't the lasted version go in

    In find of the superplugin and I can help for FR plugin rewie

  • Avatar of tutur1004 tutur1004 Apr 21, 2016 at 23:48 UTC - 0 likes

    @NoHoPeLess: Go

    The plugin never stopped to dev in ^^

  • Avatar of NoHoPeLess NoHoPeLess Apr 18, 2016 at 20:31 UTC - 0 likes

    @ElricOfAmestris: Go

    Or permissionsex too

    BalayaCraft! Der etwas andere Server!

    BalayaCraft! Server-IP: | BalayaCraft-Website | Twitter | Youtube |

  • Avatar of xdasfaust xdasfaust Apr 18, 2016 at 11:33 UTC - 0 likes

    @flow002: Go @NoHoPeLess: Go

    Not abandoned, I just haven't been able to devote much time to the project lately. Server listings should be fixed in the latest build. Permissions issues have been answered on GitHub.

    @ElricOfAmestris: Go

    Multi-world permissions would be the only option. zPermissions supports that.

  • Avatar of ElricOfAmestris ElricOfAmestris Apr 14, 2016 at 14:31 UTC - 0 likes

    Question(s): it seems our server had global market, but it was removed since it could be exploited to allow imbalanced play since items could be transferred across worlds (like skyblock).

    is there a way to prevent certain worlds from having access? or make it different when in a particular world? or is this just the way it is?

  • Avatar of Sonic5317 Sonic5317 Apr 10, 2016 at 20:19 UTC - 0 likes

    @flow002: Go

    I also use Dablakbandit's Grand Exchange plugin which is very similar to this and is a good alternative if you don't mind spending a little on a premium plugin.



  • Avatar of NoHoPeLess NoHoPeLess Apr 10, 2016 at 13:34 UTC - 0 likes

    yea, it seems that this plugin is death... so sad...


Date created
Apr 23, 2013
Last update
Mar 12, 2016
Development stage
  • enUS
Apache License version 2.0
Curse link
Recent files