Giant Trees

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Giant Trees

Giant Trees is a plugin for adding procedurally generated giant trees to your world. Giant trees are generated in three ways:

  • Giant trees are grown in creative/survival mode by planting saplings and fertilizing with bone meal
  • Giant trees are summoned with a command
  • Giant trees naturally grow when new forested biomes spawn

sample giant tree

Planting Giant Trees

To plant a giant tree in creative/survival mode, perform the following steps:

  1. Flatten a 5x5 area of dirt
  2. Surround an emerald block with two rings of saplings
  3. Fertilize a sapling with a stack of 64 bone meal
  4. Stand back

The type of sapling fertilized will determine the species of giant tree that grows.

planting giant trees

Commands

To create a giant tree with a command, use the /tree-create or /gt command, followed by the name of the tree. Tree names are found in the plugin's data directory. For example, to summon a giant acacia tree, use the command

/gt tree.ACACIA

To edit the model for an existing tree, or create a new tree model, use the /tree-edit command. This command can only be used from the server console.

/tree-edit tree.ACACIA

Naturally Growing Trees

By default, Giant Trees will grow naturally in newly generated chunks in the default overworld (the world called "world"). To add giant trees to more worlds, increase the frequency of tree growth, or disable natural tree growth altogether, edit the plugin's config.yml.

Tree Species

For the beta the following species of trees can be summoned with the /gt command:

  • tree.ACACIA
  • tree.BIRCH
  • tree.DARK_OAK
  • tree.JUNGLE
  • tree.OAK
  • tree.SPRUCE

More tree species will be added in future releases.

Undoing Giant Trees

Trees summoned with the /gt command can be undone using WorldEdit's //undo command. This feature is automatically enabled if WorldEdit is installed.

Making Your Own Giant Tree Species

You can make your own species of giant tree. Start by using the /tree-edit command from the server console, giving it the name of the tree you want to edit or create. (For new trees, ignore the file not found error). As an alternative, you can double-click the Giant Trees plugin .jar file to start the visual tree editor.

editing a tree

Design your tree using the visual tree editor. When you are done, click save and exit the visual editor. To add roots to your tree, create another tree with the same name as your tree, with .root added to the end. For example, /tree-edit tree.ACACIA.root. Root trees are rendered upside down in the world and scaled to match their tree.

Is your new tree really awesome? If so, PM me the model and I'll include it in the next version of the plugin.

Permissions

  • gianttrees.create - Allows the creation of a giant tree using the tree-create command.
  • gianttrees.grow - Allows a player to grow a giant tree by fertilizing a grid of saplings.

Source Code

https://github.com/rmichela/GiantTrees

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  • Avatar of deltahat deltahat Jul 23, 2014 at 20:50 UTC - 0 likes

    @DiverseCraft: Go

    I've added 1.7.10 support and fixed trees being chopped off when naturally generating. Waiting for approval.

    <size 0px="">BFAK:deltahat,503,adc620cab1dde0dc9c568c936730ded4f6786bdb07ba4b28d48fb5f09ed0aaf1</size>

  • Avatar of deltahat deltahat Jul 20, 2014 at 06:16 UTC - 0 likes

    @Ajaxan: Go

    I like your ideas. I'll look into per-biome spawn rates. Thanks for trying Giant Trees.

  • Avatar of deltahat deltahat Jul 20, 2014 at 06:13 UTC - 0 likes

    @DiverseCraft: Go

    I haven't added 1.7.10 support. The bukkit builds are still early dev builds. It's coming soon.

  • Avatar of Ajaxan Ajaxan Jul 20, 2014 at 05:55 UTC - 0 likes

    Always love your plugins delta. Just did some initial testing and all the trees are amazing and add some much needed variety to normal biomes. I'm curious what your plans are for the future of the plugin.

    I can see you plan on adding more types of trees and allowing people to make their own (The visual editor is awesome!), but what about biomes? I'd love to see more configuration per biome.

    For instance, control tree spawn rates per biomes. Also, allow players to have giant tree in any biome. So if someone wanted they could have a densely populated jungle with a high spawn frequency while at the same time, a roofed forest with only the occasional giant tree. Finally, support for biomes that normally don't have tree would be cool too. So I could have a massive oasis style tree in the middle of a desert even though tree's wouldn't normally spawn there at all.

    Anyway those are just some suggestions, and thanks for another awesome plugin. I was and still am a massive fan of Giant Caves and I think I may like Giant Trees even more!

    Back to work!

  • Avatar of DiverseCraft DiverseCraft Jul 20, 2014 at 05:02 UTC - 0 likes

    [01:01:05] [pool-3-thread-37/INFO]: [GiantTrees] Rendering root tree.ACACIA.root.xml
    [01:01:08] [Server thread/INFO]: [GiantTrees] Affected blocks: 24490
    [01:01:08] [Server thread/WARN]: [GiantTrees] Task #4763 for GiantTrees v1.0-R02 generated an exception
    java.lang.NoSuchFieldError: captureBlockStates
    at com.ryanmichela.trees.dhutils.nms.v1_7_R3.NMSHandler.a(NMSHandler.java:92) [?:?]
    at com.ryanmichela.trees.dhutils.nms.v1_7_R3.NMSHandler.setBlockFast(NMSHandler.java:21) [?:?]
    at com.ryanmichela.trees.dhutils.block.CraftMassBlockUpdate.setBlock(CraftMassBlockUpdate.java:57) [?:?]
    at com.ryanmichela.trees.rendering.WorldChangeTracker.applyChanges(WorldChangeTracker.java:74) [?:?]
    at com.ryanmichela.trees.rendering.Draw3d.applyChanges(Draw3d.java:41) [?:?]
    at com.ryanmichela.trees.rendering.TreeRenderer$1$1.run(TreeRenderer.java:82) [?:?]
    at org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftTask.run(CraftTask.java:53) [minecraft_server.jar:git-Bukkit-1.7.2-R0.3-28-g05dc94e-b3055jnks]
    at org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:345) [minecraft_server.jar:git-Bukkit-1.7.2-R0.3-28-g05dc94e-b3055jnks]
    at net.minecraft.server.v1_7_R3.MinecraftServer.v(MinecraftServer.java:600) [minecraft_server.jar:git-Bukkit-1.7.2-R0.3-28-g05dc94e-b3055jnks]
    at net.minecraft.server.v1_7_R3.DedicatedServer.v(DedicatedServer.java:260) [minecraft_server.jar:git-Bukkit-1.7.2-R0.3-28-g05dc94e-b3055jnks]
    at net.minecraft.server.v1_7_R3.MinecraftServer.u(MinecraftServer.java:558) [minecraft_server.jar:git-Bukkit-1.7.2-R0.3-28-g05dc94e-b3055jnks]
    at net.minecraft.server.v1_7_R3.MinecraftServer.run(MinecraftServer.java:469) [minecraft_server.jar:git-Bukkit-1.7.2-R0.3-28-g05dc94e-b3055jnks]
    at net.minecraft.server.v1_7_R3.ThreadServerApplication.run(SourceFile:628) [minecraft_server.jar:git-Bukkit-1.7.2-R0.3-28-g05dc94e-b3055jnks]

    Last edited Jul 20, 2014 by DiverseCraft
  • Avatar of ThantosAraiun ThantosAraiun Jul 19, 2014 at 01:11 UTC - 0 likes

    @deltahat: Go

    I'm not really sure how to check, but I'm using something called Cauldron which automatically installs bukkit and I got it for Minecraft version 1.7.2

  • Avatar of deltahat deltahat Jul 19, 2014 at 00:14 UTC - 0 likes

    @ThantosAraiun: Go

    What version of Bukkit and what other plugins are you running?

  • Avatar of ThantosAraiun ThantosAraiun Jul 18, 2014 at 23:34 UTC - 1 like

    Just made an account for this, but has anyone reported this bug before? When I try to generate a giant tree it tells me "Stand Back!" and nothing happens. If I disconnect and rejoin I see where I tried to generate the tree is just one log of the tree I tried to generate. So instead of giant trees I just get one log.

  • Avatar of cricketcricketcricket cricketcricketcricket Jul 18, 2014 at 16:02 UTC - 0 likes

    You alls ROXOR

  • Avatar of SedoRKinG SedoRKinG Jul 18, 2014 at 13:15 UTC - 0 likes

    Really very nice, thank you very much engaged friend.

    Sorry for my English

Facts

Date created
Aug 24, 2011
Categories
Last update
Jul 14, 2014
Development stage
Release
Language
  • enUS
License
GNU General Public License version 2 (GPLv2)
Curse link
Giant Trees
Downloads
29,352
Recent files

Authors