Extra Hard Mode

3.3.3

Change log

3.3.2 -> 3.3.3

Fixes

  • fixed a loop which could turn into an infinite loop.
  • Fixed Creepers not exploding when on fire
  • Monsters should spawn a bit further away with "MonstersSpawInLight: true"
  • Players can't quickly pick up water sources placed by buckets anymore

Additions/Changes

  • Spawn Random monsters instead of just multiplying one monstertype
  • Added an option to make stone/gold pickaxes break stone. defaults to off. If you activate this you probably have not understood what the feature is for, but I still give you the option.
  • Reduced amount of webs dropped by spiders which die from environmental damage.
  • Added configs for enable/disable bypassing in creative/op

3.3.1 -> 3.3.2

QuickFix

3.3 -> 3.3.1

QuickFix

3.2.2 -> 3.3

READ!

Additions

  • Advanced MultiWorld Configuration. Certain features can be activated in only selected worlds and others can be overriden.
  • All Explosions generated by ExtraHardMode check if a Creeper would be allowed to explode at the Location. This means that most/all Protection plugins should block EHM’s explosions.
  • Very Configurable Explosions! Size, Fire, Blockdamage can be set per Explosion. You could disable blockdamage for certain explosions above ground or make creepers stronger underground!
  • Lightning will spawn Pigmen in the Overworld
  • Configurable Falling Blocks accept Block ids and Metadata as input. For example “DOUBLE_STEP@3” for double cobble slabs or “STEP@3” for cobble slabs. Will convert given block ids into bukkit enums if recognized. Expected format “5@1,2,3” which would make Oak/Spruce/Birch Planks fall, but not Jungle Planks. Don’t specify data values if you don’t need them.
  • Treechopping Code has been reworked completely. It works consistently for all trees and floating logs will fall aswell and damage the player if they land on their head. So watch out when you chop trees. Oh and no more floating tree tops ! :)
  • All FallingBlocks will damage the Player a bit when they land on them. So watch out when caving.
  • Large Code cleanup making it more readable, stable and awesome in general.

Fixes

Credits

  • MKindy for contributing
  • Jerryford for testing and reporting bugs!
  • Hangar for testing
  • Everyone who reported bugs :)

3.2.2

1.5.1 Compatibility:

3.2.1

Features:

  • Added config for the number of blocks you can mine with iron/diamond (contributed by MrKindy, thanks!)
  • Added permission to bypass inventory loss on death (contributed by MrKindy, thanks!)

Fixes:

  • FallingBlocks: Enable Config

Changed Config:

  • Inhibit Tunelling -> Inhibit Tunelling.Enable - recheck cfg if you have it disabled

3.1.1. → 3.2

Features:

Fixes:


  • Pumpkins not being able to be crafted when config on false
  • Worlds from multiworld plugins getting removed
  • More Tnt ShiftClicking not working

3.1. → 3.11

QuickFix:


  • Very High Spawnrates in MonsterSpawnInLights
  • Config: Arid Deserts works now

3.01. → 3.1

Features:


  • Revamped the structure of the config file, changed the config directory
  • Changes to the config:
    • Separated "No branchmining" and "ores soften stone"
    • Added configs to make farming features more configurable
    • Added a few optional sounds
    • max-y for creepers dropping tnt
  • Burning creepers will launch in the air with fireworks
  • Commands added: /ehm version, ehm reload
  • plugin recognizes ores from other mods, like ic2, rp6, metallurgy
  • Added a permission to silence messages

Changes:


  • Changed permission extrahardmode.bypass to extrahardmode.bypass.*
  • Some edits to the "Monster-Spawn-In-Light" Feature
    • no spawns on halfslabs, transparent blocks
    • only active in overworld
    • reduced number of silverfish

Bugfixes:


  • error when throwing potions from dispensers
  • Fixed no being able to build on a platform made out of halfslabs
  • Charged Creepers only explode when targetting a player or shot by bow. So they will no longer explode if they walk into a cactus and noone is around.
  • Animals won't be affected by Antigrinder code anymore
  • fixed error when MoCreatures tries to spawn an animal
  • Only one Silverfish exits when breaking a silverfish block
  • when in creative building, torch, mining and water restrictions don't apply
  • Fixed bug that didn't allow to use boats when too heavy
  • If for whatever reason there are multiple dragons in the end, they will be removed so that there is only one
  • Sheep loosing their dyeColor when eating wool, sheep spawning colored when breed

Alpha 2 → 3.1

  • quickFix: Skeletons only shooting silverfish
  • fixed charged creepers only exploding on second hit
  • configchanges:
    • renamed “more tnt per recipe” → “tnt per recipe”
    • renamed “arid infertile desserts” → “infertile deserts”
    • renamed “cant craft melonsseeds” → “cant craft melonseeds”
    • readded “lost” code to fix halfslab-bug
    • config cleans itself now!

Facts

Uploaded on
Jun 10, 2013
Game version
  • CB 1.5.2-R0.1
Filename
ExtraHardMode.jar
Size
185.9 KiB
MD5
7c383d72587d58a5d774d5ff42a46712
Type
Release
Status
Semi-normal
Downloads
3,275

Authors