3.3.2 -> 3.3.3
fixed a loop which could turn into an infinite loop.
Fixed Creepers not exploding when on fire
Monsters should spawn a bit further away with "MonstersSpawInLight: true"
Players can't quickly pick up water sources placed by buckets anymore
Spawn Random monsters instead of just multiplying one monstertype
Added an option to make stone/gold pickaxes break stone. defaults to off. If you activate this you probably have not understood what the feature is for, but I still give you the option.
Reduced amount of webs dropped by spiders which die from environmental damage.
Added configs for enable/disable bypassing in creative/op
3.3.1 -> 3.3.2
3.3 -> 3.3.1
3.2.2 -> 3.3
Advanced MultiWorld Configuration. Certain features can be activated in only selected worlds and others can be overriden.
All Explosions generated by ExtraHardMode check if a Creeper would be allowed to explode at the Location. This means that most/all Protection plugins should block EHM’s explosions.
Very Configurable Explosions! Size, Fire, Blockdamage can be set per Explosion. You could disable blockdamage for certain explosions above ground or make creepers stronger underground!
Lightning will spawn Pigmen in the Overworld
Configurable Falling Blocks accept Block ids and Metadata as input. For example [email protected] for double cobble slabs or [email protected] for cobble slabs. Will convert given block ids into bukkit enums if recognized. Expected format [email protected],2,3” which would make Oak/Spruce/Birch Planks fall, but not Jungle Planks. Don’t specify data values if you don’t need them.
Treechopping Code has been reworked completely. It works consistently for all trees and floating logs will fall aswell and damage the player if they land on their head. So watch out when you chop trees. Oh and no more floating tree tops ! :)
All FallingBlocks will damage the Player a bit when they land on them. So watch out when caving.
Large Code cleanup making it more readable, stable and awesome in general.
MKindy for contributing
Jerryford for testing and reporting bugs!
Hangar for testing
Everyone who reported bugs :)
Added config for the number of blocks you can mine with iron/diamond (contributed by MrKindy, thanks!)
Added permission to bypass inventory loss on death (contributed by MrKindy, thanks!)
FallingBlocks: Enable Config
Inhibit Tunelling -> Inhibit Tunelling.Enable - recheck cfg if you have it disabled
3.1.1. → 3.2
Pumpkins not being able to be crafted when config on false
Worlds from multiworld plugins getting removed
More Tnt ShiftClicking not working
3.1. → 3.11
Very High Spawnrates in MonsterSpawnInLights
Config: Arid Deserts works now
3.01. → 3.1
Revamped the structure of the config file, changed the config directory
Changes to the config:
Separated "No branchmining" and "ores soften stone"
Added configs to make farming features more configurable
Added a few optional sounds
max-y for creepers dropping tnt
Burning creepers will launch in the air with fireworks
Commands added: /ehm version, ehm reload
plugin recognizes ores from other mods, like ic2, rp6, metallurgy
Added a permission to silence messages
Changed permission extrahardmode.bypass to extrahardmode.bypass.*
Some edits to the "Monster-Spawn-In-Light" Feature
no spawns on halfslabs, transparent blocks
only active in overworld
reduced number of silverfish
error when throwing potions from dispensers
Fixed no being able to build on a platform made out of halfslabs
Charged Creepers only explode when targetting a player or shot by bow. So they will no longer explode if they walk into a cactus and noone is around.
Animals won't be affected by Antigrinder code anymore
fixed error when MoCreatures tries to spawn an animal
Only one Silverfish exits when breaking a silverfish block
when in creative building, torch, mining and water restrictions don't apply
Fixed bug that didn't allow to use boats when too heavy
If for whatever reason there are multiple dragons in the end, they will be removed so that there is only one
Sheep loosing their dyeColor when eating wool, sheep spawning colored when breed
Alpha 2 → 3.1
quickFix: Skeletons only shooting silverfish
fixed charged creepers only exploding on second hit
renamed “more tnt per recipe” → “tnt per recipe”
renamed “arid infertile desserts” → “infertile deserts”
renamed “cant craft melonsseeds” → “cant craft melonseeds”
readded “lost” code to fix halfslab-bug
config cleans itself now!
Jun 10, 2013 Game version