FlyingCars Minigame
FlyingCars Minigame
A fun minigame where you need to fly around in Minecarts and shoot others down with your guns to win. Get flying power by rightclicking blocks, use shift to decrease your height.
Setup
You need to install MinigamesLib for the plugin to work
Also, you'll need Vault for economy rewards to work.
- /fc setmainlobby set the main lobby where all join signs will be
- /fc setlobby [arena] set the waiting lobby
- /fc setspawn [arena] sets a spawn, repeat as much as you want for multiple spawns
- /fc savearena [arena]
You can now set a join sign (optionally). Lines:
- FlyingCars
- [arena]
Versions
FlyingCars v1.0 and v1.0.2 = MinigamesLib 1.3 and lower
FlyingCars v1.1 = MinigamesLib 1.4 and higher
Commands/Perms
Command | Description | Permission |
---|---|---|
/fc | Shows all possible commands | |
/fc setspawn <arena> | Sets the spawn point. | mgflyingcars.setup |
/fc setlobby <arena> | Sets the lobby point. | mgflyingcars.setup |
/fc setmainlobby | Sets the main lobby point. | mgflyingcars.setup |
/fc savearena <arena> | Saves the arena. | mgflyingcars.setup |
/fc setmaxplayers <arena> <count> | Sets the max players allowed to join to given count. | mgflyingcars.setup |
/fc setminplayers <arena> <count> | Sets the min players needed to start to given count. | mgflyingcars.setup |
/fc setarenavip <arena> <true/false> | Sets whether arena needs permission to join. | mgflyingcars.setup |
/fc removearena <arena> | Deletes an arena from config. | mgflyingcars.setup |
/fc removespawn <arena> <count> | Deletes a spawn from config. | mgflyingcars.setup |
/fc join <arena> | Joins the arena. | |
/fc leave | Leaves the arena. | |
/fc start <arena> | Force-starts the arena. | mgflyingcars.start |
/fc stop <arena> | Force-stops the arena. | mgflyingcars.stop |
/fc list | Lists all arenas. | |
/fc reload | Reloads the config. |
Remember to save the arena with /fc savearena after changing stuff like minplayers ingame!
Config
There are a few config files (config.yml, classes.yml, arenas.yml, messages.yml, stats.yml) which are mostly self explanatory. Be aware that guns.yml is not used in this minigame!
config: default_max_players: 4 # default amount of maximum players that are allowed to join an arena default_min_players: 2 # default amount of minimum players that can join an arena lobby_countdown: 30 # amount of time in seconds to countdown in lobby ingame_countdown: 10 # amount of time in seconds to countdown ingame before the final start rewards: economy: true economy_reward: 10 # You'll need Vault for economy to work item_reward: false item_reward_ids: 264*1;11*1 # 264 being the id, you can specify an amount (the '*1') and enchantments (e.g. 264#DAMAGE_ALL:2*64 would be sharpness 2 on a stack of diamonds) command_reward: false command: pex user <player> add SKILLZ.* global_arenas_size: 30 # this is unused in this minigame
You can also specify data on a item reward. If you would want 32 enchanted red wool blocks, you'd adjust the config to: 35:14#DAMAGE_ALL:1*32, where :14 is the data for red, 35 the id for wool, and the rest as explained above.
Kits/Classes
There are 3 classes with different guns: stone, iron and diamond. Diamond shoots double arrows and has the best durability, also it has more bombs.
You can change settings like how much a class costs or if it is vip only in classes.yml, also I might add custom guns later on.
Preview
Youtube
Coming soon, I'll probably do a tutorial series some time.
[English] First plugin tutorial made by Craft King: https://www.youtube.com/watch?v=fiqfv3Lye8Q [English] BBoy's tutorial: https://www.youtube.com/watch?v=0_IMyIL0Jaw [Portuguese] Plugin Tutorial: https://www.youtube.com/watch?v=uH3XUjkgfvQ
TODO
- More classes
- Suggestions are welcome. :)
Additional Information
Have fun :)
BUGS?
Submit them here: http://dev.bukkit.org/bukkit-plugins/instances-minigamesapi/forum/ and NOT in the comments!
Cannot low the height by pressing shift Shift key if pressed I will jump out of the car and even the Minecraft destroyed still not win the games
Plugin bugged ?
@MysticCity Just read it guy:
"BUGS?
Submit them here: http://dev.bukkit.org/bukkit-plugins/instances-minigamesapi/forum/ and NOT in the comments!"
Hi I have an issue, a bit through our first game, our firerods just dissapeared so we couldn't go upwards. We didn't throw it away either.
We found an bug:
sometimes an user got the firecarges and the hoe from the game and not the original inventory after the game
Can you add more Lores?
enabled: true
uses_items: false
items: 373*1
icon: 373*1
lore: Will give all winners a double money reward boost.
and does it support color codes?
@DJoptic
Thank you!
Tutorital: https://www.youtube.com/watch?v=0_IMyIL0Jaw&list=UUMEEVb6I3s4xI6NvqM4WbXQ
@Doggmatic
I'm not sure what this is, maybe they threw it away (but the plugin doesn't allow that)?
@epicgamerdude54
Never tested it out, but I don't think it'll interfere.
What if you have ucars will that mess up the plugin since they are different
we are getting a glitch. some people show nether stars in their hands but its not in their inventories to choose their classes.
@techgeek25
It shouldn't, at least it was working fine for normal players on my testserver (with ncp).
Will this trigger No Cheat Plus?
@SEGA_Q8
Do you mean while the starting countdown is running? Because that's intended. If it's while the game is already running (both countdowns finished), be sure to use MinigamesLib v1.2.0 when it gets approved and let me know if the problem still persists. :)
when the game is starting the other players can join the game :s and make the other player lose
Cool :D
I feel a great excitement for this
That Looks Like Fun! :D