FirstJoinPlus

FirstJoinPlus Logo

download permissions commands configuration bugtracker faq

FirstJoinPlus allows you to control every aspect of when new players join. Give new players a starter kit, a special spawn location, have the console run commands, launch fireworks, and more!

Existing players won't get told they joined for the first time after installing this.

features
  • Announce that a new player has just joined (optionally with the amount of unique players that have joined!).
  • Launch a firework or show a cool smoke effect.
  • Give the player a written book with welcome information (example book here)!
  • Give a starter kit with items defined in the configuration.
  • Force the player or the console to run configurable commands.
  • Set the player as invincible (from everything, including PVP) for a pre-defined amount of time.
  • Much more, check out the configuration below!

faq
  • New players not spawning at the first join spawnpoint?
    You have a conflicting plugin. Set the 'delay-everything-below-by' value in the configuration to a higher value, such as 5 or 10 (this option is set in ticks).
  • Want this plugin to kick in for every join instead of only first joins?
    Set 'every-join-is-first-join' in the configuration to true - this will treat every join as a first join. Great for hub servers as you can have the player teleported back to spawn every join, launch a firework every join, and you can set the join and quit messages to %none to completely hide them.
  • The display name variable is using their normal name and not their display name?
    This means another plugin is setting the display name after FirstJoinPlus is getting it, despite FirstJoinPlus using a normal priority. Set the 'delay-everything-below-by' value in the configuration to a higher value, such as 5 or 10 (this option is set in ticks).
  • Is it possible to do X in the first-join starter kit?
    The starter kit functionality has been left as simple as possible. You can only give items based off of their names and set the amount to give, as shown in the default configuration. Things like setting data values, display names, lore, etc isn't possible, simply because I want to leave this plugin as a first-join plugin and not a kit plugin.

    If you need to do more, I suggest finding a fully featured kit plugin, and using it alongside FirstJoinPlus by having FirstJoinPlus run a command from that kit plugin on first join.

commands
CommandDescriptionPermission
/firstjoinplusShow general plugin information.(none)
/firstjoinplus helpShow all available commands.(none)
/firstjoinplus reloadReload the plugin's configuration.firstjoinplus.reload
/firstjoinplus setspawnSet the location where new players will spawn.firstjoinplus.setspawn
/firstjoinplus debugTest your configuration as a new player.firstjoinplus.debug

The command /fjp can be used as an alias in place of /firstjoinplus. All commands default to OP's, no permissions plugin required!

configuration
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# FirstJoinPlus Configuration -- Configuration Help: http://dev.bukkit.org/bukkit-plugins/firstjoinplus/ #
settings:
  allow-automatic-updating: true
  every-join-is-first-join: false
on-first-join:
  delay-everything-below-by: 0
  first-join-message:
    enabled: true
    message: '&d%player_name has joined for the first time!'
  fun-stuff:
    play-sound:
      enabled: true
      sound: level_up
      listen-permission: firstjoinplus.notify
    smoke-effect:
      enabled: true
    launch-firework:
      enabled: false
  first-join-kit:
    enabled: true
    items:
    - wood_sword
    - wood_pickaxe
    - wood_spade
    - wood_axe
    - bread:5
  give-written-books:
    enabled: false
    book-files:
    - rules.txt
  give-experience:
    enabled: false
    level-amount: 0
  modify-damage:
    disable-pvp:
      enabled: false
      expire-after: 10
    god-mode:
      enabled: false
      expire-after: 10
  run-commands:
    enabled: false
    commands:
    - me just joined for the first time!
  run-console-commands:
    enabled: false
    commands:
    - setgroup %player_name newbies
  apply-potion-effects:
    enabled: false
    effects:
    - SPEED:1:15
  send-messages:
    enabled: false
    messages:
    - '&2Welcome to our server, %player_name! Customize this message in the FirstJoinPlus configuration.'
    - '&6http://dev.bukkit.org/server-mods/firstjoinplus/'
  teleport:
    enabled: false
    x: 0
    y: 64
    z: 0
    pitch: 0
    yaw: 0
    world: world
other-messages:
  join-message:
    enabled: false
    message: '&e%player_name joined the game.'
  quit-message:
    enabled: false
    message: '&e%player_name left the game.'
  kick-message:
    enabled: false
    message: '%none'

Configuration Tips

Available Variables

Variables are used throughout the configuration to display different text (see the description).

VariableDescription
%player_nameThe name of the player.
%player_display_nameThe display name of the player.
%player_uuidThe UUID of the player.
%total_playersThe number of unique players that have joined.
%random_playerThe name of a random online player.
%random_player_display_nameThe display name of a random online player.
%noneUsed in join, quit, and kick messages to completely disable them.
%player_countryThe player's country (GeoIPTools required).
%player_cityThe player's country (GeoIPTools required).


other

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We include an auto updater that checks if there is an update available and/or downloads the latest version for you. It is enabled by default. You may disable this in the configuration.

curse spotlight

Stats

We use Metrics to collect anonymous usage stats such as the plugin version, server version, and amount of players online. If you want to see everything, click on the graph above. You may disable data collection in the Metrics configuration.

[ONELINER:FirstJoinPlus allows you to control every aspect of when players join for the first time. Give starter kits, experience, a special spawn location, a group, and more!]

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  • Avatar of christian66 christian66 Aug 17, 2015 at 10:14 UTC - 0 likes

    Hi I am trying to get the plug in to work, but not. Using minecraft 1.8.8 and craftbukkit 1.8.8 so please help me /thanks

  • Avatar of chaseoes chaseoes Aug 10, 2015 at 11:07 UTC - 0 likes

    @ManBeastPigDev: Go

    It looks like Bukkit died. I'm sure you can find a copy of the JavaDocs somewhere like here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html

    chaseoes — My Website - My Plugins
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    Go here if you like what I do and would like to donate. :)
    BFAK:18365,ed13ea0f70656599767b861bea91e14a2944f7d06c51356d4d520c22f2c379ac

  • Avatar of ManBeastPigDev ManBeastPigDev Aug 10, 2015 at 10:56 UTC - 0 likes

    Your links are all dead.

    Click here for a list of valid material names you can use in the first join kit section. Click here for a list of valid potion effect types for the first join potion effects section. A list of valid sound names for the notify on first join section is available here.

    Fires Of Titan Server

  • Avatar of bamajoe411 bamajoe411 Jul 24, 2015 at 17:12 UTC - 0 likes

    Hey, chaseoes,

    I have a problem and a couple of questions.

    Problem: In rules.txt I have %player_name just like it is in the Example but when I look in the book it shows %player_name and not a player name. I tried setting the 'delay-everything-below-by' value in the configuration to a higher value (I went up to 200 (ten seconds)) an it still didn't work. Have any Idea what is causing this?

    Plugins (21): CensorShip, LagMeter, VoteRoulette, WorldEdit, SimpleFly, CoreProtect, BookRules, CommandHelper, CompatNoCheatPlus, PluginManager, CommandBook, VanishNoPacket, OpenInv, FirstJoinPlus, PermissionsEx, SimpleBroadcast, Votifier, WorldGuard, SimpleWarnings, ChatManager, NoCheatPlus

    Question1: The "Material Name", "Potion Effect Types" and "Sound Names" links under Configuration Tips don't work for me. Are those broken or is it just me who is not able to use them.

    Question2: Is it possible to have armor automatically get placed into the "Armor Slots" in the player's inventory?

    Last edited Jul 24, 2015 by bamajoe411: typo
  • Avatar of ke4zzy ke4zzy Jul 18, 2015 at 01:45 UTC - 0 likes

    Works great on 1.8.7 thanks so much We have it auto spawn you give you items and tell that you are first time join. You can check it out at ip: prostarplanet.com

  • Avatar of zetlasx3 zetlasx3 Jun 12, 2015 at 15:47 UTC - 0 likes

    Hey one my server have i pixelmon and i will like to first join get 5 pokeballs and 1 pokedex how can i do this?

  • Avatar of chaseoes chaseoes May 31, 2015 at 12:01 UTC - 0 likes

    @TheIntelloBox: Go

    Make a GitHub ticket with reproduction steps for what you think is broken, please.

  • Avatar of TheIntelloBox TheIntelloBox May 30, 2015 at 08:43 UTC - 0 likes

    Update to 1.8.6 please

  • Avatar of chaseoes chaseoes May 10, 2015 at 09:52 UTC - 0 likes

    @KingBohica1: Go

    Yes, new players join with empty inventories.

    @DarkFoxDie: Go

    It's for who hears the sound.

    @MrPorkchops: Go

    No, there can only be one message. What you could do is use another plugin (maybe something like Skript) that allows you to randomize messages and have FirstJoinPlus run that command when they join.

    @Peter234: Go

    It simply uses the function from Bukkit to check if they're new. I would suggest constantly resetting only the data of the world and not the players folder, or having a separate world that doesn't get reset as your default one.

  • Avatar of KingBohica1 KingBohica1 May 01, 2015 at 21:45 UTC - 0 likes

    WARNING!!! Debug modes wipes out your inventory, with no apparent way to restore it! Would have been good to know!

Facts

Date created
Mar 20, 2012
Categories
Last update
Jul 22, 2014
Development stage
Mature
Language
  • enUS
License
GNU Lesser General Public License version 3 (LGPLv3)
Curse link
FirstJoinPlus
Downloads
214,389
Recent files

Authors