FirstJoinPlus

FirstJoinPlus Logo

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FirstJoinPlus allows you to control every aspect of when new players join. Give new players a starter kit, a special spawn location, have the console run commands, launch fireworks, and more!

Existing players won't get told they joined for the first time after installing this.

features
  • Announce that a new player has just joined (optionally with the amount of unique players that have joined!).
  • Launch a firework or show a cool smoke effect.
  • Give the player a written book with welcome information (example book here)!
  • Give a starter kit with items defined in the configuration.
  • Force the player or the console to run configurable commands.
  • Set the player as invincible (from everything, including PVP) for a pre-defined amount of time.
  • Much more, check out the configuration below!

faq
  • New players not spawning at the first join spawnpoint?
    You have a conflicting plugin. Set the 'delay-everything-below-by' value in the configuration to a higher value, such as 5 or 10 (this option is set in ticks).
  • Want this plugin to kick in for every join instead of only first joins?
    Set 'every-join-is-first-join' in the configuration to true - this will treat every join as a first join. Great for hub servers as you can have the player teleported back to spawn every join, launch a firework every join, and you can set the join and quit messages to %none to completely hide them.
  • The display name variable is using their normal name and not their display name?
    This means another plugin is setting the display name after FirstJoinPlus is getting it, despite FirstJoinPlus using a normal priority. Set the 'delay-everything-below-by' value in the configuration to a higher value, such as 5 or 10 (this option is set in ticks).
  • Is it possible to do X in the first-join starter kit?
    The starter kit functionality has been left as simple as possible. You can only give items based off of their names and set the amount to give, as shown in the default configuration. Things like setting data values, display names, lore, etc isn't possible, simply because I want to leave this plugin as a first-join plugin and not a kit plugin.

    If you need to do more, I suggest finding a fully featured kit plugin, and using it alongside FirstJoinPlus by having FirstJoinPlus run a command from that kit plugin on first join.

commands
CommandDescriptionPermission
/firstjoinplusShow general plugin information.(none)
/firstjoinplus helpShow all available commands.(none)
/firstjoinplus reloadReload the plugin's configuration.firstjoinplus.reload
/firstjoinplus setspawnSet the location where new players will spawn.firstjoinplus.setspawn
/firstjoinplus debugTest your configuration as a new player.firstjoinplus.debug

The command /fjp can be used as an alias in place of /firstjoinplus. All commands default to OP's, no permissions plugin required!

configuration
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# FirstJoinPlus Configuration -- Configuration Help: http://dev.bukkit.org/bukkit-plugins/firstjoinplus/ #
settings:
  allow-automatic-updating: true
  every-join-is-first-join: false
on-first-join:
  delay-everything-below-by: 0
  first-join-message:
    enabled: true
    message: '&d%player_name has joined for the first time!'
  fun-stuff:
    play-sound:
      enabled: true
      sound-name: entity_player_levelup
      listen-permission: firstjoinplus.notify
    smoke-effect:
      enabled: true
    launch-firework:
      enabled: true
  first-join-kit:
    enabled: true
    items:
    - wood_sword
    - wood_pickaxe
    - wood_spade
    - wood_axe
    - bread:5
  give-written-books:
    enabled: false
    book-files:
    - rules.txt
  give-experience:
    enabled: false
    level-amount: 0
  modify-damage:
    disable-pvp:
      enabled: false
      expire-after: 10
    god-mode:
      enabled: false
      expire-after: 10
  run-commands:
    enabled: false
    commands:
    - me just joined for the first time!
  run-console-commands:
    enabled: false
    commands:
    - setgroup %player_name newbies
  apply-potion-effects:
    enabled: false
    effects:
    - SPEED:1:15
  send-messages:
    enabled: false
    messages:
    - '&2Welcome to our server, %player_name! Customize this message in the FirstJoinPlus configuration.'
    - '&6http://dev.bukkit.org/server-mods/firstjoinplus/'
  reset-state:
    enabled: false
  teleport:
    enabled: false
    x: 0
    y: 64
    z: 0
    pitch: 0
    yaw: 0
    world: world
other-messages:
  join-message:
    enabled: false
    message: '&e%player_name joined the game.'
  quit-message:
    enabled: false
    message: '&e%player_name left the game.'
  kick-message:
    enabled: false
    message: '%none'

Configuration Tips

Available Variables

Variables are used throughout the configuration to display different text (see the description).

VariableDescription
%player_nameThe name of the player.
%player_display_nameThe display name of the player.
%player_uuidThe UUID of the player.
%total_playersThe number of unique players that have joined.
%random_playerThe name of a random online player.
%random_player_display_nameThe display name of a random online player.
%noneUsed in join, quit, and kick messages to completely disable them.
%player_countryThe player's country (GeoIPTools required).
%player_cityThe player's country (GeoIPTools required).


other

Please click here to donate and support the development of my plugins!

We include an auto updater that checks if there is an update available and/or downloads the latest version for you. It is enabled by default. You may disable this in the configuration.

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Stats

We use Metrics to collect anonymous usage stats such as the plugin version, server version, and amount of players online. If you want to see everything, click on the graph above. You may disable data collection in the Metrics configuration.

[ONELINER:FirstJoinPlus allows you to control every aspect of when players join for the first time. Give starter kits, experience, a special spawn location, a group, and more!]

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  • Avatar of chaseoes chaseoes Apr 10, 2016 at 11:45 UTC - 0 likes

    @mellowism: Go

    No. This is specifically intended for actions upon first joining the server only.

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  • Avatar of mellowism mellowism Apr 10, 2016 at 10:10 UTC - 0 likes

    This is a really nice plugin. Stable and many nice features.

    One request/suggestion, could you make it so that you can have one set of rules for joining one world and one set for another world? Example:

    # FirstJoinPlus Configuration -- Configuration Help: http://dev.bukkit.org/bukkit-plugins/firstjoinplus/ #
    world1:
        settings:
          allow-automatic-updating: true
          every-join-is-first-join: false
        on-first-join:
          delay-everything-below-by: 5
          first-join-message:
            enabled: false
            message: '&d%player_name has joined us!'
          fun-stuff:.......
    world2:
        settings:
          allow-automatic-updating: true
          every-join-is-first-join: false
        on-first-join:
    

    and so on...

  • Avatar of nashoxx nashoxx Mar 12, 2016 at 21:07 UTC - 0 likes

    Thanks for the update.

  • Avatar of Goldentoenail Goldentoenail Mar 08, 2016 at 23:03 UTC - 0 likes

    Thank you very much. Our servers rely upon your plugin because it is really stable for us.

    Probably the reason it has not been updated for such a long time :)

  • Avatar of chaseoes chaseoes Mar 08, 2016 at 12:25 UTC - 0 likes

    Version 2.3 has been uploaded to add Minecraft 1.9 compatibility, and is pending approval.

  • Avatar of chaseoes chaseoes Mar 08, 2016 at 12:24 UTC - 0 likes

    @Petes21: Go

    Only if they spawn for the first time in your lobby. Otherwise I suggest getting a dedicated kit plugin. Read the FAQ for more information.

    @Kalle801: Go

    All the messages that players see are configurable.

    @nashoxx: Go

    Bugs should be reported on GitHub.

    @vadimyer7771: Go

    No, that's up to the individual plugin and the command you're running. This plugin doesn't display anything in chat, but the command you're running might. It would be up to that plugin's configuration/author to change that.

  • Avatar of Petes21 Petes21 Mar 08, 2016 at 03:55 UTC - 0 likes

    Will players receive the items in my lobby? Can I make it so the kit is received only on my PVP world?

  • Avatar of Headpipe Headpipe Mar 05, 2016 at 23:04 UTC - 0 likes

    @triarry: Go

    apply the special source from md_5 here and it works again: https://www.spigotmc.org/threads/minecraft-1-9-release.127186/

    ZBDH908882e584d1db04eca8c285e65b09aa

  • Avatar of triarry triarry Mar 01, 2016 at 22:53 UTC - 1 like

    Update for 1.9 incoming? Join messages don't work anymore (haven't tested anything else).

    My Server:
    Server Website: Royal Rebels Website
    My Plugins: iRestore Atalk
  • Avatar of Kalle801 Kalle801 Jan 02, 2016 at 23:14 UTC - 0 likes

    I need this in German pls, can i get the source? ;)

Facts

Date created
Mar 20, 2012
Categories
Last update
Mar 09, 2016
Development stage
Mature
Language
  • enUS
License
GNU Lesser General Public License version 3 (LGPLv3)
Curse link
FirstJoinPlus
Downloads
322,857
Recent files

Authors