#FireUpgrade made by: forseth11##When editing this config do NOT include ANY tabs.########Enable is what tells the plugin to be on or off.#This must be set to either 'true' or 'false'#Default: trueenable:true#If falling trees is set to true trees will fall when they are burnt.#Lag can be reduced by setting this to false.#This must be set to either 'true' or 'false'#Default: truefallingTrees:true#If burn falling trees is set to true trees will catch more fire when falling.#Lag can be reduced by setting this to false.#This must be set to either 'true' or 'false'#Default: trueburnFallingTrees:true#Max tree falling amount is the amount of blocks that can fall at once.#Lag can be reduced by making the number smaller.#This must be set as an integer (Number with no decimal).#Default: 80maxTreeFallingAmount:80#If do random explosions is set to true the fire will set off random explosions.#Lag can be reduced by setting this to false.#This must be set to either 'true' or 'false'#Default: truedoRandomExplosions:true#Explosion chance is the chance which a random explosion will go off.#Explosions are more likely when this number is smaller. If it is set to 0 then an explosion will happen to every fire.#This must be set as an integer (Number with no decimal).#Default: 5000explosionChance:5000#Burn speed max is the maximum amount of time in ticks (20 ticks = 1 second) which a block burns.#The burn time is random from minSpeed through maxSpeed.#Lag will be reduced by increasing this number.#This must be set as an integer (Number with no decimal).#Default: 100burnSpeedMax:100#Burn speed min is the minimum amount of time in ticks (20 ticks = 1 second) which a block burns.#The burn time is random from minSpeed through maxSpeed.#Lag will be reduced by increasing this number.#This must be set as an integer (Number with no decimal).#NOTICE: This number must be smaller than or equal to burnSpeedMax!#Default: 20burnSpeedMin:20#When removeFireWhenSpread is set to true fire will become air as it spreads.#By setting this to true you can reduce lag. It is recommended to be set to false.#This must be set to either 'true' or 'false'#Default: falseremoveFireWhenSpread:false#By setting startOnIgnite to true it makes it so the plugin starts handling the fire when someone lights it.#This may conflict with other plugins that prevent lighting fire. If it causes a problem set it to false.#This must be set to either 'true' or 'false'#Default: truestartOnIgnite:true#By setting this to true you are allowing world guard regions with fire-spread set to deny to prevent fire from this plugin to effect that region(s).#For this to work you need to have both the WorldGuard and WorldEdit plugins.#This must be set to either 'true' or 'false'#Default: trueenableWorldGuard:true#Fire Max is the max amount of fire blocks that this plugin is allowed to effect at one time.#You can reduce lag by reducing this number.#If you have a good server you can make this number larger.#This must be set as an integer (Number with no decimal).#Default: 15000fireMax:15000#Burnable ids is the list of burnable blocks by using their ids.#If you add more blocks which minecraft does not originally burn the burning process of that block(s) may be glitchy.#Make sure burnable ids is set in this format:#burnableIDS:#- example#- example2#- 'example3'#- 'Make sure these are only integers'#Default values: [5, 44, 17, 18, 106, 175, 35, 85, 53, 173, 170, 47]burnableIDS:-5-44-17-18-106-175-35-85-53-173-170-47
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