FastTravelSigns: Simple Exploration/RPG-Friendly Warping

Source Code of 0.9 and older: Github

MC-Stats: Stats

Rewrite of the plugin for version 1.0 is on it's way. Exams are over now, I am working on this guys. I released a beta build to BukkitDev. This could be very buggy so please report any issues you have here or on GitHub.

Rewrite GitHub: GitHub

Rewrite DevBuilds. Note, this builds are likly to be not working, corrupting data or may even summon the devil. Jenkins

Tired of warp plugins that give your users access to a full range of public warp points as soon as they're given a certain permission? Want to encourage your users to explore rather than teleporting everywhere? Want to make them work a bit for their instant transportation? FastTravelSigns may be for you!

This plugin provides a means to create special [FastTravel] signs in your world, which your users may find and 'activate' by left-clicking them. At that point they may Fast Travel to them anytime. The idea here is that they have to get to a place before they may warp to it, similar to fast travelling in games like Oblivion and Skyrim (or even the Fly move in Pokemon!).

Features include:

  • Very simple setup - most extra features are optional and it works great out of the box!
  • SuperPerms/Bukkit Permissions support (Tested with PermissionsEX. See "Permissions" section below).
  • Configurable cooldown between uses, and warmup before teleporting
  • "Always on" automatic warp signs that will always be available to all players - Automatic signs are marked green on your list of available points!
  • Economy support (Requires Vault)
  • Signs are fully protected against removal by unprivileged users
  • Growing list of handy administrative abilities
  • You are now added to a sign if you enter a specific range
  • Notifies admins if an update is availabile
  • You can choose your destination in an inventory menu
  • Uses the new UUID system


You know the drill. Download FastTravel.jar and drop it into your plugins directory. If you wish to use the Economy support to charge your users for FastTravelling, also make sure you have installed Vault. This Plugin requires Java 7.

Run once to generate a default config. The config.yml contains the following options:

  • cooldown: Number of seconds between uses of FastTravel. Default is 0 (no cooldown).
  • warmup: Will make users wait this number of seconds before they are teleported. Default is 0 (no warmup).
  • use range: Enables the range feature. Default is true (enabled). Set to false to disable.
  • enable menu: Enables the inventory menus. Default is true (enabled). Set to false to disable.
  • notify update: Enables notification if an update for the plugin is avalible on BukkitDev. Default is true.
  • metrics enable: Enables the sending of certain information to Default is true.
  • DevMode: Enables some debuging messages I include. These messages might insult you! Default is false (disabled).
  • economy.enabled: Enables or disables economy support. Default is false (disabled). Set to true to enable.
  • economy.default-price: Sets the default price for newly-created signs, if economy support is enabled (will be ignored otherwise). Default is 0 (free).


rmh4209 has made a handy Youtube video demonstrating installation and usage (still working but misses some features).
And I made a YouTube video in german myself for the latest version.


See the Usage page.


The following permissions can be given to control the use of the plugin. (Default is OP access for all permissions.)

  • fasttravelsigns.use: Allows use of the /ft command to list travel points and to actually travel.
  • fasttravelsigns.multiworld: Allows fast-travelling to points located in other worlds than the one the player is currently in.
  • fasttravelsigns.create: User may create FastTravel signs (unauthorized ones are removed).
  • fasttravelsigns.remove.own: User may remove FastTravel signs they created.
  • fasttravelsigns.remove.all: User may remove all FastTravel signs, including ones they did not create.
  • fasttravelsigns.list: Use the /ftlist command to list all FastTravel signs.
  • fasttravelsigns.price: Use the /ftprice command to set the price to travel to a FastTravel point.
  • fasttravelsigns.delete: Use the /ftdelete <point> command to delete it.
  • Use the /ftauto <point> command to toggle whether or not it is "automatic", that is, "always on" and available to all players.
  • fasttravelsigns.setpoint: Use the /ftsetpoint <point> command to set an alternate teleportation point for the sign.
  • fasttravelsigns.reload: Use the /ftreload command to reload configuration and sign database.
  • fasttravelsigns.overrides.cooldown: Allows user to bypass the cooldown setting if > 0.
  • fasttravelsigns.overrides.allpoints: Allows user to teleport to every existing fast travel point, multiworld or not.
  • fasttravelsigns.overrides.price: Allows user to bypass any costs for using fast travel.
  • fasttravelsigns.overrides.warmup: Allows user to bypass the warmup setting if > 0.
  • fasttravelsigns.clear: Allows user to clear all players from a sign.
  • fasttravelsigns.remove: Allows user to remove a player from a sign.
  • fasttravelsigns.setrange: Allows user to set the range of a sign.
  • Allows user to save the database.
  • fasttravelsigns.update: Update notification will be shown on login.
  • Allows the use of inventory menus /ftmenu.

Known Issues

  • There is no way to move a FastTravel sign itself without removing it at the moment. You may set an alternative teleport point using /ftsetpoint, however.
  • Removing the block underneath or attached to a sign may result in the sign floating in midair.
  • Occasionally a sign might be placed in such a way that users end up teleported to the ground below the sign. This does not have any obvious cause I can find yet. (Possibly fixed as of v0.4)
  • If the sign is placed on a wall above ground level in a room, you may end up teleported to the room (or roof) above. This is a workaround for now.


  • Add the ability to move signs
  • Customizable messages/language files [implemented in 1.0]
  • Better teleportation algorithm (smarter player placement on arrival) [implemented in 1.0]
  • Inventory menus to choose destination(since v0.9)
  • Show signs on Dynmap (visibility can be changed for each sign) [implemented in 1.0]
  • Alternative SQLite database for signs.yml [planed for 1.0]

Report any bug you find here: Issues

Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.

For news follow me on Twitter: Follow here

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  • Avatar of oneill011990 oneill011990 Feb 02, 2015 at 21:23 UTC - 0 likes

    @madtomic: Go

    If you go in the files tab above the description you can see which files support which versions of Bukkit. 0.9.4 should support 1.7.9 and newer.

    Feel free to comment in English or German on my plugins.

    My Plugins: FastTravelSigns


  • Avatar of madtomic madtomic Feb 02, 2015 at 20:48 UTC - 0 likes

    Can you support 1.7.9 thanks


  • Avatar of oneill011990 oneill011990 Feb 02, 2015 at 11:48 UTC - 0 likes

    @xs0lidus: Go

    Just in case you haven't noticed, release 0.9.3 fixes most of the issues and the pending 0.9.4 fixes all and adds a new feature. If you don't want to wait I uploaded Build #19 from my Jenkins to Bukkit for aproval as version 0.9.4, so you could use that if you want.

    Last edited Feb 02, 2015 by oneill011990
  • Avatar of oneill011990 oneill011990 Feb 01, 2015 at 23:46 UTC - 0 likes

    @oneill011990: Go

    I'm just 40min late for my promise ;). Got everything to work except the cooldown, but I will readd that together with some new features in v0.9.4 (will be this week). I just uploaded a jar to DevBukkit (It's build #18 on my Jenkins if you don't want to wait for DevBukkit's approval).

    Last edited Feb 01, 2015 by oneill011990
  • Avatar of oneill011990 oneill011990 Jan 31, 2015 at 19:27 UTC - 0 likes

    @xs0lidus: Go

    Ok, multiworld is already fixed, now to the other stuff. Version 0.9.3 should be fixing the issues. expect it today or tomorrow (German time, it's 8:30 pm here).

    Edit: Fixing the first issue caused more problems than it solved. Wworking on it.

    Last edited Feb 01, 2015 by oneill011990
  • Avatar of xs0lidus xs0lidus Jan 31, 2015 at 16:56 UTC - 0 likes

    @oneill011990: Go

    Essentials-2.X-SNAPSHOT from

    This server is running CraftBukkit version git-Spigot-a723278-5b92dc3 (MC: 1.8) (Implementing API version 1.8-R0.1-SNAPSHOT)

    Yes, Multiverse.


  • Avatar of oneill011990 oneill011990 Jan 31, 2015 at 13:01 UTC - 0 likes

    @xs0lidus: Go

    Hi, I need some further information from you:

    - Name und Version of the economy plugin you are using

    - Are different dimensions Nether and The End or from a multiworld plugin? (Which one?)

    - Version of Craftbukkit/Spigot you are using

    I know that the dev builds are broken at the moment because I made a mistake with maven but it should be fixed in the next build.

    Last edited Jan 31, 2015 by oneill011990
  • Avatar of xs0lidus xs0lidus Jan 30, 2015 at 22:30 UTC - 0 likes

    Players don't seem to charged for warping, nor is the cooldown/warmup working correctly. Nobody has override permissions.
    Tried the latest dev build but the plugin doesn't load.

    Also, setting range:true will spam the console with errors if you are in a different world.

  • Avatar of Onewingseraphim Onewingseraphim Jan 17, 2015 at 08:24 UTC - 0 likes

    @Cherish: Go

    If you would like to do it yourself you could always use the built in dynmap markers and mark the locations manually :P

  • Avatar of oneill011990 oneill011990 Jan 08, 2015 at 20:58 UTC - 0 likes

    @Cherish: Go

    Never thought about Dynmap but sounds like a good idea. I am quite busy in school for the next weeks but I will definitely have a look at it and add it to the todo list.


Date created
Aug 27, 2011
Last update
Jun 11, 2015
Development stage
  • enUS
MIT License
Curse link
Recent files



Optional dependency