Factions

Factions Logotype

Factions Logo

❰❰ MassiveCraft on BukkitDev ❱❱
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What is Factions?

With this plugin players group up in Factions. You claim land as your own and build your base. Factions is a self serve anti griefing system. Leaders control who can can edit their faction land.

Factions is also about diplomacy and war. You declare wars and forge alliances. You fight over land and manage your monetary expenses.

Install

  1. Stop your server.
  2. Put MassiveCore.jar in your plugins folder. Download MassiveCore here on BukkitDev.
  3. Put Factions.jar in your plugins folder.
  4. Start your server again.
  5. Configure (Optional)

New In Factions 2.8

  • Reworked Commands - /f rank, /f invite, /f flag and /f perm.
  • Added Commands - /f setpower, /f status, /f unstuck and /f tt.
  • WorldGuard - Readded a simple integration.
  • Tab Completion - Tab completion now available for everything!
  • Interactive Text - Clickable buttons for list and help commands.
  • 1.8 Titles - Optionally used for territory info.
  • Animals Flag - New flag similar to the Monsters flag.
  • Performance - Further work on improved performance.
  • Bug Fixes - Loads of minor bugs were fixed.

Official Server

Factions Minecraft Server
Join in and play with us on the official Factions Minecraft Server!

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  • Avatar of Tomas325 Tomas325 Oct 29, 2013 at 11:30 UTC - 0 likes

    Hello Developers,

    Why You remove spoutcraft hook? I want to use custom capes and something. Please return this features! :(

  • Avatar of Blooptix123 Blooptix123 Oct 29, 2013 at 01:34 UTC - 0 likes

    Mabye, you should add Alliance and Faction chat back to factions along with /f who not /f faction

  • Avatar of CloudKidZ CloudKidZ Oct 28, 2013 at 15:58 UTC - 0 likes

    If you're looking for features to add to future faction updates, here are some I thought of after spending a few days deep in the configs and reading many forum posts.

    I think the following would make the new individual permission features more versatile:

    • Add the 'setting of relationship' (ex. /f enemy) to the permission choices. Often you might want to give a member the ability to set enemies/allies, so they can raid without an officer being on, but aren't really trusted to claim and unclaim, especially unclaim all (a very dangerous perm that would be great to have more control over: see below)
    • Allow some containers to be disconnected from the new permissions feature. Currently if I want just chests to be accessible in enemy territory I only have 2 choices:

    1. disable the perm changing ability completely from faction leaders (they would quickly change container access for enemies from yes to noo if allowed to)

    2. or delete all items in the "materialsContainer": [], field which effectively removes perm control of them and then set in uconf/instance.json:

    • "CONTAINER": [
    • "LEADER",
    • "OFFICER",
    • "MEMBER",
    • "RECRUIT",
    • "ALLY",
    • "TRUCE",
    • "NEUTRAL",
    • "ENEMY"

    This, however makes all containers accessible, not just chests. Could I suggest adding a "Containers2" field? And then if there were an option of which of the perms could/couldn't be changed with the /f perm command. This would allow server owners to have some perms be unchangeable by players, while still still letting faction leaders have control over some of the permissions. Currently it's all or nothing.

    • If possible make a way to separate out the /f unclaim all feature. Very powerful, but has to be given along with regular claim and unclaim.

    Just some ideas I had after working with factions for our pvp server.

    Thanks! P.S. If there is another way to have just chests be accessible in all territories without turning off /f perm completely, I'd love to know what it is.

    Greek Mythology | Factions | PvP | Arenas | Come play with us @ play.HadesPortal.com

  • Avatar of CloudKidZ CloudKidZ Oct 28, 2013 at 15:39 UTC - 0 likes

    @marubal21: Go

    I just figured this out. You have 2 choices. Install multiverse and make a different world for your mob arena. I made one called arena and edited this:

    • "worldsNoClaiming": [
    • "arena"
    • ],
    • "worldsNoPowerLoss": [
    • "arena"
    • ],
    • "worldsIgnorePvP": [
    • "arena"
    • ],

    If you want it all in one world, then you need a permanent faction - you can use the default Warzone or make a new one.

    You set the following flags from this page: http://www.massivecraft.com/factions#flags

    • PERMANENT: yes
    • PEACEFUL: yes
    • INFPOWER: yes
    • POWERLOSS: NO (the one you're looking for)
    • PVP: no
    • FRIENDLYFIRE: no
    • MONSTERS: yes
    • EXPLOSIONS: your choice - if you're using a class with tnt/flint
    • OFFLINEEXPLOSIONS: your choice
    • FIRESPREAD: your choice
    • ENDERGRIEF: no

    Then go claim all the chunks of your mob arena. You can then leave the faction and it won't disband, since you set it to permanent.

    Good luck!

  • Avatar of marubal21 marubal21 Oct 28, 2013 at 13:29 UTC - 0 likes

    Does faction offer any sort of support or solution to be used with the mod arena pluging? Because when you die in mod arena you lose faction power, and was hoping to find a way to prevet that. Thank you in advance.

  • Avatar of Exagerate Exagerate Oct 27, 2013 at 20:01 UTC - 0 likes

    Just so you know, there is an issue with /f access finding offline players in 1.7, i know that it's not updated for 1.7 yet but just a heads up for the contributors!

    http://i.imgur.com/mjnMmeT.gif

  • Avatar of koolcattz koolcattz Oct 27, 2013 at 14:57 UTC - 0 likes

    == ca any one help == when claiming land it says player did buy wild 11 27 from your faction why does it not say player claimed land from wilderness

  • Avatar of cyclo666 cyclo666 Oct 27, 2013 at 05:12 UTC - 0 likes

    I've avoided the newer faction builds that rely on mcore, and stayed on 1.8.2 for quite some time. But I get the feeling that come 1.7 I will have no choice.

    In preparation I went looking through the config and noticed that "econClaimAdditionalMultiplier" is no longer available meaning claim prices are now constant. Why remove that feature?

  • Avatar of DJNuts DJNuts Oct 26, 2013 at 23:19 UTC - 0 likes

    I have Essentials loaded and am using the builtin economy system. I also have Factions 2.1.0 loaded and within factions I have all economy features disabled per the default configuration. Before any factions were created, when running /baltop, it only showed players. After creating and disbanding a faction though, when running /baltop it shows the weird factionID listed on that screen and is also saved into the essentials/userdata folder as well. This seems to happen when the faction is disbanded with essentials immediately creating the player data yml file. Anyone knows how to solve this problem ?

    Last edited Oct 26, 2013 by DJNuts
  • Avatar of koolcattz koolcattz Oct 26, 2013 at 21:36 UTC - 0 likes

    when claiming land it says player did buy wild 11 27 from your faction why does it not say player claimed land from wilderness

Facts

Date created
Aug 26, 2011
Categories
Last update
Jan 29, 2016
Development stage
Mature
Language
  • enUS
License
GNU Lesser General Public License version 3 (LGPLv3)
Curse link
Factions
Downloads
3,685,218
Recent files

Authors