EpicGlass

54 - Disabled worlds still allow sprinting through glass

**What steps will reproduce the problem?
1. In config.yml disable EpicGlass for a specific world.
2. Go to that world and try to sprint through glass.

What is the expected output? What do you see instead?
- Expected output: glass should behave as normal (the player should stop moving and take no damage as a result).
- Observed output: player runs through the glass and takes damage, but the glass does not break.

What versions EpicGlass and Craftbukkit are you using?
- EpicGlass 1.17
- CraftBukkit 1.4.7-R0.1

User When Change
agent2594 Jan 31, 2013 at 22:46 UTC Create

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  • 2 comments
  • Avatar of agent2594 agent2594 Feb 05, 2013 at 22:27 UTC - 0 likes

    @Malikk65: Go

    Sorry for the untimely response. Is there a way I can get an email whenever anyone comments on stuff on BukkitDev? I never know when anyone responds to this stuff...

    Anyway, I just tried everything again and sprinting appears to be the only thing that's bugged on my disabled world. All other functionality (hitting, falling, projectiles, etc.) appears to be properly disabled.

  • Avatar of Malikk65 Malikk65 Feb 01, 2013 at 01:18 UTC - 0 likes

    Should be an easy fix.

    Does everything else seem to be behaving properly in your disabled world?

    My Plugins: MobCatcher, EpicGlass, Shield
    Donate!

  • 2 comments

Facts

Reported
Jan 31, 2013
Status
New - Issue has not had initial review yet.
Type
Defect - A shortcoming, fault, or imperfection
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees