**What steps will reproduce the problem?
1. In config.yml disable EpicGlass for a specific world.
2. Go to that world and try to sprint through glass.
What is the expected output? What do you see instead?
- Expected output: glass should behave as normal (the player should stop moving and take no damage as a result).
- Observed output: player runs through the glass and takes damage, but the glass does not break.
What versions EpicGlass and Craftbukkit are you using?
- EpicGlass 1.17
- CraftBukkit 1.4.7-R0.1
|agent2594||Jan 31, 2013 at 22:46 UTC||Create|
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