EndReset

2 - Dragon Freezing Fix

Could you add an option which would disable the Ender dragon freezing?

The Ender dragon currently freezes due to Mojangs attempt to prevent as much lag so whenever a mob is too far away it freezes but this is a problem with the Ender dragon as the fights are really rather crap as it flies off ans gets frozen.

I don't really know how you could do it but hope you think of a way.

User When Change
V10lator Oct 07, 2012 at 15:35 UTC
RossGosling Apr 15, 2012 at 13:18 UTC
V10lator Apr 14, 2012 at 09:47 UTC
RossGosling Apr 13, 2012 at 15:21 UTC Create

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  • 5 comments
  • Avatar of V10lator V10lator Oct 07, 2012 at 15:35 UTC - 0 likes

    @RossGosling: Go Sorry, I stopped with this. Also this isn't something EndReset should handle.

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  • Avatar of RossGosling RossGosling May 21, 2012 at 18:37 UTC - 0 likes

    @V10lator: Go

    Could you develop a better version soon? that works?

  • Avatar of V10lator V10lator Apr 15, 2012 at 14:40 UTC - 0 likes

    @RossGosling: Go Well, with the current version it's still able to fly in an unloaded chunk. I'm working on a version which holds a 3x3 chunk raster around a dragon but the tracking is very fragile and complicated.

  • Avatar of RossGosling RossGosling Apr 15, 2012 at 13:18 UTC - 0 likes

    @V10lator: Go

    It doesn't actually work :/

    Could you try having a player entity flying around in the position of the dragon but never being tracked by the dragon as I definitely think it's something to do with being too far away from the players not being in unloaded chunks.

  • Avatar of V10lator V10lator Apr 14, 2012 at 09:47 UTC - 0 likes

    Please try this: http://www.mediafire.com/?x8k4a8apppki6ta

    The entities are freezing cause the chunk they are in gets unloaded. This little plugin checks if a dragon is inside of a chunk that should get unloaded and if so it disallows the unloading and tries it again after 3 seconds.

    EDIT: And v0.2: http://www.mediafire.com/?sj8an172ni25w75 - This one allows the chunks to get unloaded if no player is inside of the world. But it saves the chunk coordinates and reloads the chunks as soon as a player enters the world. This saves RAM and is also more compatible to plugins like EndReset. ;)

    Last edited Apr 14, 2012 by V10lator
  • 5 comments

Facts

Last updated
Oct 07, 2012
Reported
Apr 13, 2012
Status
Declined - We decided not to take action on this ticket.
Type
Enhancement - A change which is intended to better the project in some way
Priority
Medium - Normal priority.
Votes
0

Reported by

Possible assignees