Lifesteal Enchantment


The plugin is made primarily for developer usage as it doesn't do much on its own. It does however provide very easy access into creating custom enchantments that look like normal enchantments and can be added through both the enchanting table and programmatically! Now developers can make new enchantments such as life steal even with very little code!

Don't want to code your own enchantments? Visit EnchantmentPack for a large collection of enchantments!


Silly Enchantment
(a lv5190 enchantment)

  • An extendable class for plugins for simple setting up of enchantments
  • An abstract CustomEnchantment class for quick enchantment creation
  • Automatic effect activation when the enchanted item hits something
  • Automatic enchanting table integration
  • Enchantments are easily added onto any item
  • The max level of enchantments is that of an integer variable
  • Large enchantment levels should probably be avoided though (above is a good reason why)
  • Any item can use the enchantments (torches, signs, you name it)
  • Enchantment effects can be for attacking, defending, breaking blocks, equipping, unequipping, or mix of them all!
  • Any enchantment can be completely disabled by editing the config
  • Configurable weights, max levels, conflict groups, and item sets for all enchantments
  • All items can be used in enchanting tables if they have an enchantment bound to them as of v3.0!
  • Anvils can now handle custom enchantments very similar to any vanilla enchantment (v4.0)
  • Randomly generated names can be applied to enchanted items! (You can turn this off)
  • Permissions per enchantment (with v4.10)


New Enchantment Table Mechanics

For an in-depth explanation on the new mechanics for the enchantment table (because it needed some to get every item to work), go here
Thanks to Diemex for coming up with this idea :)


A config file is generated as new enchantments are added. Adding more enchantments later will simply automatically add onto the config with its default values the next time you reload your server. All changes you make will override the enchantment values. You can edit them while the server is running and reloading the server will apply them.

The config allows you to change the following things:

  • weight: chance of getting the enchantment from a table
  • items: the items that can receive the enchantment from a table
  • enabled: whether or not the enchantment can be obtained and used
  • table: whether or not the enchantment can be obtained in the enchantment table
  • group: the conflict group of the enchant - items in the same group will conflict unless its the default group
  • max: the maximum level for the enchantment
  • base: the minimum modified enchantment level that can get the enchantment
  • interval: the amount of modified enchantment levels above the base it takes to get the next tier

    Vanilla enchantments cannot be completely disabled, although you can stop them from being received in the enchantment table.

    Disabled custom enchantments will no longer work on items that had received it before disabling it.


  • /enchantapi list [page] - Providing the page gives a detailed list while no page just shows you the complete list
  • /enchantapi reload - Reloads the plugin data
  • /enchantapi book - gives you a book with descriptions for every enchantment
  • /enchantapi add <enchantName> [enchantLevel] - Supports vanilla names such as "sharpness" as of v4.0!
  • /enchantapi stats <item> <level> - Displays probabilities for every possible enchantment for the item at the given level (item name or item ID)
  • /enchantapi graph <item> <enchant> - Displays a graph for probabilities of the enchantment on the item over all 30 levels (item name or item ID)
    Yes, you do have to include spaces for the addenchant command with the enchantment name!
    Note: the graph takes 3-5 seconds to generate because it generates 3,000,000 samples in order to get reliable results!

    graph command


  • EnchantmentAPI.list - access to the list command
  • EnchantmentAPI.book - access to giving yourself a description book
  • EnchantmentAPI.admin - access to adding enchants to items, reloading the plugin, and viewing statistics
  • EnchantmentAPI.table - access to custom enchantments from the table
  • EnchantmentAPI.names - access to random names from enchanting (needs table as well)

    Version 4.10 permissions
  • EnchantmentAPI.enchant - access to all enchantments in the table (default is true)
  • EnchantmentAPI.enchant.enchantName - access to the enchantment in the table (replace 'enchantName' with the name of the enchantment with all lowercase letters and no spaces)

    Version 4.11 permissions
  • EnchantmentAPI.enchant.vanilla - access to all vanilla enchantments (default is true)
    Note, with this permission added, removing the permission EnchantmentAPI.enchant will still leave players with access to vanilla enchantments. You must remove both for them not to have the access!

Javadocs, Source Code, and Tutorials


Javadocs are found here
Thanks to JefferiesTube for the space for the javadocs!

Source Code




  • Losing items in the enchanting table? Try deleting your config files as they are probably outdated
  • If the you start getting loading problems that point to EnchantPlugin saying that the class cannot be loaded, try adding this line to your plugin.yml:
depend: [EnchantmentAPI]

Example Enchantments


I have created a forum for this that you can submit ideas, projects you are working on, and bugs to. Its completely optional but it might help organize what's going on with this project :)

Special Thanks

  • zag09 for finding several bugs and making suggestions
  • JefferiesTube for the Javadocs space and the bountiful suggestions
  • Diemex for cleaning up my sloppy code

Like the project?

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  • Avatar of Dinocactus2000 Dinocactus2000 Apr 10, 2014 at 06:12 UTC - 0 likes

    @crysis992: Go

    If you use craftbukkit 1.7.5 it will work. But the plugin contains bugs. When you hurt another player with a custom enchantment, the server crashes. Please fix this.

  • Avatar of nashoxx nashoxx Apr 06, 2014 at 16:27 UTC - 0 likes

    @crysis992: Go

    Same here, please update

    Last edited Apr 06, 2014 by nashoxx
  • Avatar of TheTechPony TheTechPony Apr 01, 2014 at 22:16 UTC - 1 like

    @crysis992: Go


  • Avatar of crysis992 crysis992 Apr 01, 2014 at 18:27 UTC - 1 like

    Another Info:

    1.7.5 breaks the anvil gui. Please update :)

    German Minecraft Lobby Network

  • Avatar of crysis992 crysis992 Mar 30, 2014 at 00:22 UTC - 1 like

    Using latest Version of EnchantmentAPI + EnchantmentPacks and 1.7.5 Dev Builds.

    Error log:

  • Avatar of thequestingbeast thequestingbeast Mar 11, 2014 at 09:18 UTC - 0 likes

    @Caverse: Go

    You need to have Compact NoCheatPlus added too. http://dev.bukkit.org/bukkit-plugins/compatnocheatplus-cncp/

  • Avatar of JEtheGreat JEtheGreat Mar 01, 2014 at 17:46 UTC - 0 likes

    Do the enchants play nicely with other plugins? I have MythicDrops on my server. Could I add "Pull" to my list of enchants along with the vanilla enchants like "DAMAGE_ALL"? Would it actually apply the custom enchantment? Thx.

    My old user was Comp52, but I was abssent for so long I just made a new account.

  • Avatar of Caverse Caverse Feb 27, 2014 at 19:36 UTC - 0 likes

    Can anyone tell me how they are using this pluigin?

    With either of No Cheat Plus and Anticheat installed, this plugin does not work for me.

  • Avatar of Vedroyder Vedroyder Feb 27, 2014 at 08:57 UTC - 0 likes

    I mean, maybe you can add an extra config files for groups of item, for example, Groups.yml , which contains something like this:

    Sword: - stone_sword - wood_sword - iron_sword - diamond_sword - X9116 (thats a name of item from mod) - X25432 (thats also a name of item from mod) Axe: - wood_axe ... - X4356 (thats also a name of item from mod)

    This will provide a full compatibility with modded server, for example, mcpc plus.

    Last edited Feb 28, 2014 by Vedroyder
  • Avatar of Vedroyder Vedroyder Feb 26, 2014 at 15:38 UTC - 0 likes

    How can i add weapons/tools into existing groups of items? For example, I want to add item X9106 to the group "swords" , so it will change the name of item after enchant, for example - Gigantic Gladius of Force , not Gigantic X9106 of Force .


Date created
May 31, 2013
Last update
Jan 03, 2014
Development stage
  • enUS
All Rights Reserved
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