Throw 2


This plugin allows the players to get the new Spawn Eggs from Minecraft 1.1 by throwing regular eggs at mobs. It is intended to be simple to set up and use. The plugin is open source and can be forked on github. If you make any changes, pull requests are appreciated.

Current features

  • Configurable mob health limit.
  • Respects animal protection plugins such as GriefPrevention
  • Compatible with all trading plugins.
  • Very simple, throw an egg at a mob and it will be turned into a spawn egg.
  • Permissions support.
  • Configurable catch chance.
  • Configurable cost (vault support, or items).
  • Explosion effects.

Installation and requirements

Vault is not required unless you intend to use it

Download the jar file and the configuration file will be generated on the first startup.

Configuration and permissions


Video credits: VariationVault

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  • Avatar of shansen1 shansen1 Feb 01, 2015 at 03:05 UTC - 1 like

    @eichi92: Go

    Thanks. It's fixed in version 2.3 that has just been uploaded.

  • Avatar of eichi92 eichi92 Jan 31, 2015 at 13:29 UTC - 1 like

    config.yml reset to default after server restart I checked before ... YAML Parser said all okay

    I changed the config while the Server was stopped... The config reset always on plugin load to default ... I use version 2.2 and Spigot 1.8

    Last edited Jan 31, 2015 by eichi92

  • Avatar of shansen1 shansen1 Jan 30, 2015 at 17:56 UTC - 0 likes

    @EmpathyHeals: Go

    The new entity types has been added in 2.2. Until it's approved you can keep using 2.1.1.

  • Avatar of EmpathyHeals EmpathyHeals Jan 30, 2015 at 06:42 UTC - 0 likes

    Are you updating this to work with 1.8.1?


  • Avatar of TheQuote TheQuote Jan 29, 2015 at 23:50 UTC - 0 likes

    @DrkMatr1984: Go

    Where can I find your update? I really like this plug-in!

    Last edited Jan 29, 2015 by TheQuote
  • Avatar of DrkMatr1984 DrkMatr1984 Jan 29, 2015 at 11:52 UTC - 1 like

    @mike_x1: Go

    I re-did the method for removing the entity upon capture to make it so it actually "kills" the entity in my updated version. Also, you can now catch mobs by walking up to them and "hitting" them(Left-Clicking) with an egg. Lastly, I've added all the new Mob-Types and variants, and added in a way to serialize individual mobdata for respawn down the road with the Egg.

    Time Travel takes time!

  • Avatar of DrkMatr1984 DrkMatr1984 Dec 10, 2014 at 18:42 UTC - 5 likes

    I recently updated this plugin to 1.8 for my server! I'll Submit a pull request soon. In the meantime if anyone needs a copy, just PM me. And Yes, I added the new mobs!

  • Avatar of mike_x1 mike_x1 Aug 24, 2014 at 19:15 UTC - 0 likes

    Could you please add a Worldguard flag for this? I would like to disable the plugin in a specific area but players should still be able to harm animals (Which are NPCs)...

    If that wouldnt work, please make it so that it kills the animals upon catching... This would save some of us server owners a lot of time I think...

    - Mike_x1

  • Avatar of Cribb22 Cribb22 Jul 07, 2014 at 01:04 UTC - 0 likes

    May its possible to include an Option for Changing the Item?


    Hit an Mob with an Endereye to catch it and remove the Endereye if Catch is Sucessed?

  • Avatar of shansen1 shansen1 Jun 12, 2014 at 12:30 UTC - 0 likes

    @qiuMC: Go

    If the animals are protected from harm then EggCatcher won't catch them. So there's implicit support for all plugins that protects animals.


Date created
Jan 14, 2012
Last update
Jul 04, 2016
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Recent files