EchoPet Title


Wiki Source Dev Builds

Quote from DSH105:

The forums have now been enabled and can be accessed via the navigation bar. More importantly, I'm interested in your input towards the new pet attacking AI to be implemented in EchoPet v3.

If EchoPet is not loading on your Spigot 1.8 build and your server is outputting "Skipping loading of EchoPet as it does not work with Spigot 1.8 builds!", please try running a later Spigot patch. I can't do anything about older Spigot releases blacklisting the plugin (preventing it from loading).


The future of this plugin is still being determined.


Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.


EchoPet is a simple Donator Perk plugin designed to add Pets that follow players around on their adventures throughout Minecraft. All Pets are custom entities spawned and controlled by the plugin.



Great for donator perks!
Pets are greatly customisable, through the extensive Command Base and PetMenu
A Custom AI makes all Pets focused on specific goals, handled closely by the core of the Plugin
All mobs can be Pets, even human entities
All events fired by the plugin are accessible through the EchoPet Developer API
The API also makes it possible to add many new and interesting features to the limit of creativity
Support for MySQL databases

Note: The Developer API is only available in v2.0.6 and after

All information can be found on the official EchoPet Wiki, which can be accessed using the button above



EchoPet comes with an auto-updater to save you, as a server owner, from continually checking this page for new files. It simply connects to and compares the versions of available files. If you do not wish for EchoPet to perform this check, navigate to the Configuration File (config.yml) in the EchoPet directory of your plugins folder and change "checkForUpdates" and "autoUpdate" to "false". The first value disables the version comparison altogether and the second updates the plugin automatically if new files are detected.



Metrics is used to collect plugin statistics. Only data such as plugin version and players online is collected. If you do not wish for this data to be collected, disable it in the 'Plugin Metrics' folder of your 'plugins' directory.




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  • Avatar of xxStaten xxStaten Nov 13, 2015 at 01:41 UTC - 0 likes

    I've been able to get the wolf to work fine, even baby form, but for some reason, no matter what I do with perms, the baby chicken won't work.

    These are the perms I've given to the group, and when I try to toggle the baby chicken it still says that I need the perm "" even though I clearly have it. - - - - - -* - -* -* -* -*

  • Avatar of YellowZaki YellowZaki Nov 03, 2015 at 23:27 UTC - 0 likes

    I get a pet in a world where they are allowed, then I go to a world where they are not allowed (they dissapear). Then I return to the world where they are allowed but they don't appear

  • Avatar of DeadIntermediate DeadIntermediate Nov 01, 2015 at 12:59 UTC - 0 likes

    Would love to see this plugin on Spigot.

  • Avatar of Aberzhulan Aberzhulan Oct 15, 2015 at 08:15 UTC - 0 likes

    @Sikatsuu: Go

    For anyone wondering, since this reply is about 3 months too late, I believe you'd have to use a plugin like ChestCommands or ServerSigns to setup a way for your players to essentially purchase the permission node(s).

    The ChestCommands menu for it would look something like this:

    Then, you'd just have to figure out if you want to give the player a pet selector, or just have them issue commands. If you want them to have to go to a physical location to summon their pet, you could use ServerSigns for that.

    For ServerSigns, you would place a regular sign with something like Essentials has for its signs portion, but you can set the top line to something like "[Pets]" or something else, and display price and type of pet. Then in ServerSigns, you'd add a price for it (/svs setprice $400, for $400), and a command, such as "<server> manuaddp <player>". That would cause the console to add that permission node to the player, if they have the funds available to purchase.

    EDIT: I use ChestCommands on my server and there are zero issue with players having access to multiple pets, since they have the permission nodes for them. However, I use it as either a voter or donor reward. But I know it will work as I have a separate plugin that uses ChestCommands to assign a subgroup to a player for a limited time, costing in game money, that also adds permission nodes to the player. The last of which is to make the item disappear from the menu, so they know they have purchased it.

    Last edited Oct 15, 2015 by Aberzhulan
  • Avatar of Phreag Phreag Oct 11, 2015 at 14:56 UTC - 0 likes

    You Should add the Option to tame pets from wild animals and give them some skills. The Plugin Mypet does it very well, but it does not support Mysql. By now the Plugin is not real Survival-Style...

    That would be perfect :)

  • Avatar of AgoniaMc AgoniaMc Oct 10, 2015 at 12:25 UTC - 0 likes

    Is there anyway I could make my own pet? I would like to make a halloween pet for halloween. A invisibal mob with a pumpkin on head and the default name of it is: Pumpkin Pet and if you right click on it you can light it/unlight it. (JackLantern/Pumpkin)

  • Avatar of KevinEssence KevinEssence Oct 04, 2015 at 17:43 UTC - 0 likes

    Human pets almost fixed?

    Server owner at


  • Avatar of Nozomi111 Nozomi111 Oct 01, 2015 at 19:21 UTC - 0 likes

    Are there plans to fix the 0 fall damage while on pets + no knockback while on pets? It seems the fall damage is known, but i haven't seen a report on the fact that players take no knockback while riding pets.

  • Avatar of Sikatsuu Sikatsuu Sep 20, 2015 at 09:36 UTC - 0 likes

    Translated everything into Dutch, but whatever i do it stays using English. :/

  • Avatar of Sikatsuu Sikatsuu Sep 12, 2015 at 11:24 UTC - 0 likes

    People can make bonemeal from the pet selector >.<


Date created
Mar 12, 2013
Last update
May 22, 2015
Development stage
GNU General Public License version 3 (GPLv3)
Curse link
Recent files