* AS I AM NOW SUPPORTING MORE THAN JUST BUKKIT WITH DYNMAP, MAIN SUPPORT THREAD IS NOW ON http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/- FOR QUICKEST SUPPORT, PLEASE BEGIN USING THIS THREAD *

A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.

Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.


  • Highly configurable maps per world
  • Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
  • Players with their faces are visible on the map
  • Chat messages are visible (as balloons or in a chatbox) on the map.
  • Map viewers can chat to players in-game.
  • Current Minecraft time is visible on the map.
  • Current Minecraft weather is visible on the map.
  • WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
  • Overall highly configurable and customizable.


Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.

If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.

First time use

When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.

If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.

If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.



Base plugin settings

World and template configuration

Component configuration

HD Map configuration


Dynmap Add-Ons:

Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:

Mods integrated with Dynmap:

The following mods are known to support dynmap integration without needing an add-on:

Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.


This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • The plugin's version
  • The server's version
  • The OS version/name and architecture
  • The core count for the CPU
  • The number of players online
  • The Metrics version

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  • Avatar of KCZerG KCZerG Feb 04, 2013 at 00:56 UTC - 0 likes

    @iPodHacks142: Go

    same question more !!!!!!!!'s

  • Avatar of iPodHacks142 iPodHacks142 Feb 03, 2013 at 19:05 UTC - 0 likes

    How do you stop selected worlds from rendering?

  • Avatar of ezzzzzdude ezzzzzdude Feb 03, 2013 at 08:07 UTC - 0 likes

    sorry if i'm being a total noob but is there a way i can upload the map on my server to it?

  • Avatar of Daftpunk4627 Daftpunk4627 Feb 03, 2013 at 04:57 UTC - 0 likes

    Just wondering, but where do I go if I am hosting a server with a host?

  • Avatar of LordKainzo LordKainzo Feb 02, 2013 at 21:58 UTC - 0 likes

    Really glad to see Dynmap breaking free of bukkit and going to Forge :) woo!

  • Avatar of Tomdebeast Tomdebeast Feb 02, 2013 at 20:18 UTC - 0 likes

    My dynmap can't define skins...... Can someone help me?

  • Avatar of John__B John__B Feb 01, 2013 at 16:22 UTC - 0 likes

    I have a strange render issue with chunk 6,0 through 13,0 on all worlds, and only there...

    those chunks load into render as "Void pits"

    what could cause this ....?

    Last edited Feb 01, 2013 by John__B

    come try our server! ingame mc.survivalskyblock.us

  • Avatar of Q2Lummox Q2Lummox Jan 30, 2013 at 17:57 UTC - 0 likes

    I followed this guide to change the directory where the images of "Dynmap" are saved:


    All right, I checked (via FTP) that images are saved in the new directory. But when I access:

    mc.dangoria.es: 8123

    I only see the title of the tab, and a black background on the page. But nothing more ...

    I have checked the addresses of "tilespath and WebPath" and they are correct.

    The settings I have it like this:


    I have something configured incorrectly?

    Thank you.

  • Avatar of Gohax Gohax Jan 30, 2013 at 10:48 UTC - 0 likes

    Thank you, new version for 1.4.7 works perfectly

  • Avatar of Pazlow Pazlow Jan 30, 2013 at 09:48 UTC - 0 likes

    Hi, is there a way to render the cave map first? I don't bother explaining why I need this, it just has something to do with mcedit'ing my cave system, and I don't bother updating the surface again and again each time I wanna see the changes in dynmap :)


Date created
Aug 30, 2011
Last update
Oct 13, 2014
Development stage
  • enUS
Apache License version 2.0
Curse link
Recent files