* AS I AM NOW SUPPORTING MORE THAN JUST BUKKIT WITH DYNMAP, MAIN SUPPORT THREAD IS NOW ON http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/- FOR QUICKEST SUPPORT, PLEASE BEGIN USING THIS THREAD *

A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.

Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.


  • Highly configurable maps per world
  • Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
  • Players with their faces are visible on the map
  • Chat messages are visible (as balloons or in a chatbox) on the map.
  • Map viewers can chat to players in-game.
  • Current Minecraft time is visible on the map.
  • Current Minecraft weather is visible on the map.
  • WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
  • Overall highly configurable and customizable.


Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.

If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.

First time use

When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.

If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.

If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.



Base plugin settings

World and template configuration

Component configuration

HD Map configuration


Dynmap Add-Ons:

Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:

Mods integrated with Dynmap:

The following mods are known to support dynmap integration without needing an add-on:

Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.


This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • The plugin's version
  • The server's version
  • The OS version/name and architecture
  • The core count for the CPU
  • The number of players online
  • The Metrics version

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  • Avatar of xDeeKay xDeeKay Jan 08, 2013 at 13:55 UTC - 0 likes

    All my files are updated to 1.3-1467, yet I'm still getting the message 'Web files are not matched with plugin version: All files need to be same version (1.3-1467) - try refreshing browser cache (shift-reload)' I'm not getting any errors in the console either.


  • Avatar of pkminer pkminer Jan 08, 2013 at 02:49 UTC - 0 likes

    HTTP ERROR: 404

    Problem accessing /players/. Reason:

  • Avatar of mewetea119 mewetea119 Jan 08, 2013 at 01:50 UTC - 0 likes

    <<reply 1175732>>

    Exstinguo its not just me. on my console it says :

    [SEVERE] [dynmap] Failed to start WebServer on address : Address already in use.

    of course the first thing i did was talk to my host and they said all ports are open.
    like i said i reloaded the dynmap.jar and deleted the dynmap folder and still getting this. not sure what else would cause this?

  • Avatar of DeepSurfer DeepSurfer Jan 08, 2013 at 00:43 UTC - 0 likes


    have you "verbose : false" or "true" in the configuration.txt of dynmap ? (standard is false)

    greet Deep

  • Avatar of wolfenit415 wolfenit415 Jan 07, 2013 at 22:45 UTC - 0 likes

    Someone plz help im going out of my mind. I cant find anything on the web. DynMap is spamming me ingame with info about updates! How do you stop it??!

  • Avatar of Exstinguo Exstinguo Jan 07, 2013 at 08:06 UTC - 0 likes

    @mewetea119: Go

    I suppose you didn't empty the cache of your browser, so the browser still "remembers" the old page. In Firefox, just do CTRL + F5 to reload the page and clear your cache.

    In Blues we trust, blues will never die.

  • Avatar of mewetea119 mewetea119 Jan 07, 2013 at 06:36 UTC - 0 likes

    hello. my server crashed and my dynmap stoped working. so i deleted the .jar file and the dynmap folder.  re downloaded the plugin did a fresh install of it and i am still getting this error:

    Web files are not matched with plugin version: All files need to be same version (0.80-1315)

    how can this be? if i deleted the dynmap folder?

    are there other dynmap associated files i have to remove?

  • Avatar of OriginalMadman OriginalMadman Jan 05, 2013 at 01:09 UTC - 0 likes

    I'm getting quite serious lag (15-18TPS, not CPU limited) with dynmap 1.3 and CB 1.4.6-R0.3 (exactly same config as previous versions and that I have ran for months).

    I have about 30 worlds rendering on hires but server is very powerful. Lags the even with only a few users online as 20+ (no problems before upgrade).

    Apache web standalone setup: http://damnation.eu/dynmap (dynmap plugin currently off due to lag, but maps are there)

    Last edited Jan 05, 2013 by OriginalMadman

    damNation.eu - Lots of Plugin fun - Custom Worlds - Developers: FREE donor status!


  • Avatar of NViper21 NViper21 Jan 05, 2013 at 00:09 UTC - 0 likes

    when I do /dynmap fullrender, this is what I get(sorry for having it so long):

    17:59:03 [SEVERE] [dynmap] Exception during render job: world=new_the_end, map=n ull 17:59:03 [SEVERE] java.lang.NullPointerException 17:59:03 [SEVERE] at org.dynmap.hdmap.TexturePackHDShader$ShaderState.<ini t>(TexturePackHDShader.java:94) 17:59:03 [SEVERE] at org.dynmap.hdmap.TexturePackHDShader.getStateInstance (TexturePackHDShader.java:231) 17:59:03 [SEVERE] at org.dynmap.hdmap.HDMapManager.getShaderStateForTile(H DMapManager.java:125) 17:59:03 [SEVERE] at org.dynmap.hdmap.IsoHDPerspective.render(IsoHDPerspec tive.java:1413) 17:59:03 [SEVERE] at org.dynmap.hdmap.HDMapTile.render(HDMapTile.java:96) 17:59:03 [SEVERE] at org.dynmap.MapManager$FullWorldRenderState.processTil e(MapManager.java:653) 17:59:03 [SEVERE] at org.dynmap.MapManager$FullWorldRenderState.run(MapMan ager.java:595) 17:59:03 [SEVERE] at org.dynmap.MapManager$DynmapScheduledThreadPoolExecut or$1.run(MapManager.java:180) 17:59:03 [SEVERE] at org.dynmap.MapManager$DynmapScheduledThreadPoolExecut or$2.run(MapManager.java:196) 17:59:03 [SEVERE] at java.util.concurrent.Executors$RunnableAdapter.call(U nknown Source) 17:59:03 [SEVERE] at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source) 17:59:03 [SEVERE] at java.util.concurrent.FutureTask.run(Unknown Source) 17:59:03 [SEVERE] at java.util.concurrent.ScheduledThreadPoolExecutor$Sche duledFutureTask.access$301(Unknown Source) 17:59:03 [SEVERE] at java.util.concurrent.ScheduledThreadPoolExecutor$Sche duledFutureTask.run(Unknown Source) 17:59:03 [SEVERE] at java.util.concurrent.ThreadPoolExecutor$Worker.runTas k(Unknown Source) 17:59:03 [SEVERE] at java.util.concurrent.ThreadPoolExecutor$Worker.run(Un known Source) 17:59:03 [SEVERE] at java.lang.Thread.run(Unknown Source)

    What do I do now?


  • Avatar of Deano3607 Deano3607 Jan 04, 2013 at 18:14 UTC - 0 likes

    Wow, I had never come across this plugin before. This is definitely one of the coolest.

    Awesome plugin guys!


Date created
Aug 30, 2011
Last update
Jul 18, 2014
Development stage
  • enUS
Apache License version 2.0
Curse link
Recent files