* AS I AM NOW SUPPORTING MORE THAN JUST BUKKIT WITH DYNMAP, MAIN SUPPORT THREAD IS NOW ON http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/- FOR QUICKEST SUPPORT, PLEASE BEGIN USING THIS THREAD *

A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.

Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.


  • Highly configurable maps per world
  • Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
  • Players with their faces are visible on the map
  • Chat messages are visible (as balloons or in a chatbox) on the map.
  • Map viewers can chat to players in-game.
  • Current Minecraft time is visible on the map.
  • Current Minecraft weather is visible on the map.
  • WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
  • Overall highly configurable and customizable.


Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.

If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.

First time use

When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.

If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.

If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.



Base plugin settings

World and template configuration

Component configuration

HD Map configuration


Dynmap Add-Ons:

Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:

Mods integrated with Dynmap:

The following mods are known to support dynmap integration without needing an add-on:

Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.


This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • The plugin's version
  • The server's version
  • The OS version/name and architecture
  • The core count for the CPU
  • The number of players online
  • The Metrics version

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  • Avatar of Toby_B Toby_B Nov 28, 2012 at 22:58 UTC - 0 likes

    Hi i have multiple worlds and only want one to show up not all of them... how can i disable the other ones?


  • Avatar of pnbamania pnbamania Nov 28, 2012 at 06:48 UTC - 0 likes

    i get this error help

    Oops! This page appears broken. DNS Error - Server cannot be found.

  • Avatar of nvrsbr nvrsbr Nov 28, 2012 at 02:59 UTC - 0 likes

    Dynmap is not rendering Cobblestone Walls.

  • Avatar of Aravind Aravind Nov 27, 2012 at 23:26 UTC - 0 likes

    Hi, I use your Dynmap. Whenever I use the chat on the webpage it comes up on the console and players can see it in-game. I can't see any of there messages when they are talking. I can only see when players join and leave. I remember back when I used it in Beta 1.8.1, they could see my messages and I could see their's. Do I need to enable it somewhow? Please help! Thank you!

  • Avatar of ha11oga11o ha11oga11o Nov 27, 2012 at 13:40 UTC - 0 likes

    @SwiftSwamp: Go

    Im trying to do same, but still dont know how.



  • Avatar of SwiftSwamp SwiftSwamp Nov 24, 2012 at 23:17 UTC - 1 like

    Couple questions, how would I disable the rendering of specific worlds, if I trim a map using worldborder's trim feature and those chunks are removed are those files removed from dynmap of the chunks that are removed, and how would I remove flat, surface, cave, and make it just specific it or remove specific ones? How exactly do I use the 'worlds' config file thing?

  • Avatar of jelliton jelliton Nov 24, 2012 at 20:43 UTC - 0 likes

    Hey how do I change the perspective on the surface map of any world, I tryed this.

    class: org.dynmap.hdmap.HDMap

    name: surface

    title: "Surface"

    prefix: t

    perspective: iso_SE_60_lowres

    shader: stdtexture

    lighting: shadows

    mapzoomin: 2

    TO: class: org.dynmap.hdmap.HDMap

    name: surface

    title: "Surface"

    prefix: t

    perspective: iso_SW_60_lowres

    shader: stdtexture

    lighting: shadows

    mapzoomin: 2

    And that didn't work, any help?

    Last edited Nov 24, 2012 by jelliton
  • Avatar of yurikoma yurikoma Nov 23, 2012 at 23:10 UTC - 0 likes

    @markdf: Go

    might want to add - ^dynmap.hide.others also

    also some permission plugins handle negative permissions weirdly. sometimes they require the negative to be in front of a positive (negative permissions behave weirdly in some permission plugins.

    this permission may help you


    what it does is allows user to see all player positions when protected-player-info has been set to restrict access (i'm assuming this will allow whoever has the permission node to see everyone, even if they hide themselves, (i could be wrong so test it out)

    Last edited Nov 23, 2012 by yurikoma


  • Avatar of markdf markdf Nov 23, 2012 at 21:52 UTC - 0 likes

    How do I stop players from using the 'dynmap hide' command. I dont run a PVP server and I want users visible on the map all the time.

    I have the following entries for permissions
        - ^dynmap.show.self
        - ^dynmap.show.others
        - ^dynmap.hide.self

    Last edited Nov 23, 2012 by markdf



  • Avatar of yurikoma yurikoma Nov 21, 2012 at 22:51 UTC - 0 likes

    I am looking for a plugin or extension that allows the creation of landmarks/warps what will display an icon on dynmap, and when clicked on asks the player if they would like to warp to this location.

    if they click yes and are logged onto the game, they then warp to the landmark/warp.

    has this already been made and is currently up to day (or the author comes on regularly)

    or is is possible?

    PLEASE MESSAGE ME THE ANSWER (im not sure if i will see your answer in this section)


Date created
Aug 30, 2011
Last update
Mar 08, 2014
Development stage
  • enUS
Apache License version 2.0
Curse link
Recent files