* AS I AM NOW SUPPORTING MORE THAN JUST BUKKIT WITH DYNMAP, MAIN SUPPORT THREAD IS NOW ON http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/- FOR QUICKEST SUPPORT, PLEASE BEGIN USING THIS THREAD *

A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.

Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.


  • Highly configurable maps per world
  • Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
  • Players with their faces are visible on the map
  • Chat messages are visible (as balloons or in a chatbox) on the map.
  • Map viewers can chat to players in-game.
  • Current Minecraft time is visible on the map.
  • Current Minecraft weather is visible on the map.
  • WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
  • Overall highly configurable and customizable.


Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.

If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.

First time use

When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.

If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.

If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.



Base plugin settings

World and template configuration

Component configuration

HD Map configuration


Dynmap Add-Ons:

Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:

Mods integrated with Dynmap:

The following mods are known to support dynmap integration without needing an add-on:

Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.


This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • The plugin's version
  • The server's version
  • The OS version/name and architecture
  • The core count for the CPU
  • The number of players online
  • The Metrics version

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  • Avatar of VlperX VlperX Jul 20, 2013 at 06:25 UTC - 0 likes

    Does Dynmap support multiple servers on the same box, where you go to the one link say (serverIP:8123) shows worlds from all servers on a list?

  • Avatar of janie177 janie177 Jul 18, 2013 at 23:48 UTC - 0 likes

    @jettrainz: Go

    It´s a .jar. Just throw it in your plugins directory and it will work . Also, when you did that go to http://localhost:8123/ That's where the map will be by default.

  • Avatar of jettrainz jettrainz Jul 18, 2013 at 23:36 UTC - 0 likes

    Hey, when I download the file, it is not a .zip or .rar file. Is this supposed to happen?

    Help D;

  • Avatar of janie177 janie177 Jul 18, 2013 at 19:28 UTC - 0 likes

    Hey, after installing dynmap the memory usage went up by like 20% of the total. Notmally I only use 2gb RAM and now around 4. There's no fullrender going on, and I only have two worlds loaded with both only the surface map. Is it normal for dynmap to sonsume so much memory? One of the worlds did not yet have a fullrender, so might that be the cause? Sometimes the map even freezes and stops showing the player locations etc and the correct amount of players.

  • Avatar of The_Loyal_One The_Loyal_One Jul 18, 2013 at 07:28 UTC - 0 likes

    @CayleRose: Go

    If your on a server hoster try setting the port 8123 or 8125 if I recall (numbers that are 1-5 away from the default port)

  • Avatar of afweekes afweekes Jul 17, 2013 at 23:02 UTC - 0 likes
    After updating both Minecraft (1.62) and DynmapI now get "error loading js/coords.js Suggestions? Thanks
  • Avatar of mikeprimm mikeprimm Jul 17, 2013 at 19:35 UTC - 0 likes

    @CayleRose: Go

    Can't start the web server on a port already being used by another web server....

    Plus, on most platforms, you need to be running as root/admin to bind to ports below 1024.

    BFAK:Mike Primm,29194,955541021baa269c9ac16865eaad3379b85a4d6062df12334b45217c5cc3207d

  • Avatar of CayleRose CayleRose Jul 17, 2013 at 03:01 UTC - 0 likes

    This has been frustrating me for the last 8 days - urgent, need help.

    It won't come online.. [SEVERE] [dynmap] Failed to start WebServer on address : Address already in use: bind

    Idk what to do.. help!

  • Avatar of Al3XKOoL Al3XKOoL Jul 16, 2013 at 21:53 UTC - 0 likes

    would be possible to add support for this mod? http://jingames.ryugujo.hu/?page_id=139

    Skin example: http://ryugujo.hu/jincraft/game/skins/Al3XKOoL.png

    you can configure the dynmap url of skin, but who do not use this mod would not have skin in dynmap. The idea would be to first check the url of HD skins, if there use the default url

  • Avatar of Vivi_Coral Vivi_Coral Jul 15, 2013 at 14:52 UTC - 0 likes

    I can confirm the latest bleeding edge version works really well and now never exhausts my servers RAM on a full render. Great job as always devs :)


Date created
Aug 30, 2011
Last update
Jul 18, 2014
Development stage
  • enUS
Apache License version 2.0
Curse link
Recent files