* AS I AM NOW SUPPORTING MORE THAN JUST BUKKIT WITH DYNMAP, MAIN SUPPORT THREAD IS NOW ON http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/- FOR QUICKEST SUPPORT, PLEASE BEGIN USING THIS THREAD *

A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.

Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.


  • Highly configurable maps per world
  • Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
  • Players with their faces are visible on the map
  • Chat messages are visible (as balloons or in a chatbox) on the map.
  • Map viewers can chat to players in-game.
  • Current Minecraft time is visible on the map.
  • Current Minecraft weather is visible on the map.
  • WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
  • Overall highly configurable and customizable.


Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.

If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.

First time use

When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.

If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.

If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.



Base plugin settings

World and template configuration

Component configuration

HD Map configuration


Dynmap Add-Ons:

Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:

Mods integrated with Dynmap:

The following mods are known to support dynmap integration without needing an add-on:

Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.


This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • The plugin's version
  • The server's version
  • The OS version/name and architecture
  • The core count for the CPU
  • The number of players online
  • The Metrics version

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  • Avatar of elpigg elpigg Jun 21, 2013 at 14:17 UTC - 0 likes

    Hello there,

    First of all, you'll have to excuse me for not reading through the source code to answer my own question, but my schedule is pretty full at the moment.

    I moved the "web" directory to my apache webroot, and disabled the internal webserver. Everything worked fine except webchat. After chmodding the "standalone" directory to 777 my problem was solved.

    Now, is it okay to change the permissions back to 664 for files and 775 for the directory? The json files are already created, so I don't see any reason to keep the rights on 777, as it poses a security threat. Please correct me if I'm wrong, I'm not sure whether the extra rights are required for other tasks or not.

    If the above is true, wouldn't it be better to add empty json files to the "standalone" directory when loading the dynmap jar for the first time, or when the json files don't exist? This way the directory does not need to be chmodded after moving it to a different directory (e.g. apache webroot).

    It would save some people the trouble of figuring out why webchat doesn't work, and it would shorten your github wiki aswell.

    Thank you for your time :)

  • Avatar of GgnoreZz GgnoreZz Jun 21, 2013 at 04:50 UTC - 0 likes

    Hello!, I would like some help... When i go to view my map via browser it shows up like this:

    The Error

    How do i fix this??

    Last edited Jun 21, 2013 by GgnoreZz
  • Avatar of youri12 youri12 Jun 20, 2013 at 13:55 UTC - 0 likes

    my server isn't loading the last version: v1.8-alpha-1 for CB 1.5.2-R1.0 Jun 15, 2013 on recommed build 1 of 1.5.2

  • Avatar of Antibes Antibes Jun 20, 2013 at 13:08 UTC - 0 likes

    I've just updated from 1.6 to 1.8 alpha 1 and now when I login to the dynmap I can only see players moving if I am logged into the game as well. Players are listed but not visible until I log into the game. Is there a new setting I have missed? This means I am unable to keep an eye on what's going on from my phone or tablet.


  • Avatar of ThePlayingNoob ThePlayingNoob Jun 19, 2013 at 20:28 UTC - 0 likes

    Hey! I have full rendered the whole map. I have a griefing server and therefore i want disable loading new things on it (so if a player build something that wont come up on the dynmap).
    Is there a way to do that?

  • Avatar of mikeprimm mikeprimm Jun 19, 2013 at 13:02 UTC - 0 likes

    BFAK:Mike Primm,29194,955541021baa269c9ac16865eaad3379b85a4d6062df12334b45217c5cc3207d

  • Avatar of mikeprimm mikeprimm Jun 19, 2013 at 13:01 UTC - 0 likes

    @fffizzz: Go

    To do this, just set 'deftemplatesuffix' to 'bogus' - this will result in worlds defaulting to an 'empty' (non-existent) profile. Once this is done, you can use the /dmap command (or manual editing of the worlds.txt) to specify the maps for the worlds you want to have them. Easiest option is to just use /dmap worldreset <world> <templatename> (e.g. /dmap worldreset world normal-hires ), or you can manually defined the maps you want using the other features of the /dmap command (see https://github.com/webbukkit/dynmap/wiki/Configuring-Maps-and-Worlds-using-dmap )

  • Avatar of fffizzz fffizzz Jun 19, 2013 at 02:25 UTC - 0 likes

    Is it possible and if not currently, I think it would be a great feature to have new worlds disabled by default on dynmap. When creating secret worlds, test world, etc, its some times overwhelming with the other things going on to disable. a simple togglein the config would suffice

  • Avatar of WhiteHorsePT WhiteHorsePT Jun 18, 2013 at 11:22 UTC - 0 likes

    @WhiteHorsePT: Go

    Edit: Nevermind! :) I think if found a work around. :) Using the command "Mklink /d virtualfolder truefolder" in windows 7 solves it. :)

  • Avatar of WhiteHorsePT WhiteHorsePT Jun 18, 2013 at 11:10 UTC - 0 likes

    Due to the size/heaviness of the web folder. Would be great if we can specify a different location for it.

    Example: I have a SSD drive with 10GB of free space. To put my minecraft server there would be great. However I can not because this plugin rendered data by itself is already bigger than 10Gb, and I would like to keep this plugin.

    Last edited Jun 18, 2013 by WhiteHorsePT


Date created
Aug 30, 2011
Last update
Mar 08, 2014
Development stage
  • enUS
Apache License version 2.0
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