* AS I AM NOW SUPPORTING MORE THAN JUST BUKKIT WITH DYNMAP, MAIN SUPPORT THREAD IS NOW ON http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/- FOR QUICKEST SUPPORT, PLEASE BEGIN USING THIS THREAD *

A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.

Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.


  • Highly configurable maps per world
  • Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
  • Players with their faces are visible on the map
  • Chat messages are visible (as balloons or in a chatbox) on the map.
  • Map viewers can chat to players in-game.
  • Current Minecraft time is visible on the map.
  • Current Minecraft weather is visible on the map.
  • WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
  • Overall highly configurable and customizable.


Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.

If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.

First time use

When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.

If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.

If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.



Base plugin settings

World and template configuration

Component configuration

HD Map configuration


Dynmap Add-Ons:

Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:

Mods integrated with Dynmap:

The following mods are known to support dynmap integration without needing an add-on:

Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.


This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • The plugin's version
  • The server's version
  • The OS version/name and architecture
  • The core count for the CPU
  • The number of players online
  • The Metrics version

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  • Avatar of ThePlayingNoob ThePlayingNoob Jun 22, 2013 at 17:18 UTC - 0 likes

    Hey! I have full rendered the whole map. I have a griefing server and therefore i want disable loading new things on it (so if a player build something that wont come up on the dynmap).
     Is there a way to do that?

  • Avatar of moisesortiz moisesortiz Jun 22, 2013 at 13:27 UTC - 0 likes

    WARNING Task #281 for Dynmap-Essentials v0.40 generated an exception

    Got this warning

  • Avatar of elpigg elpigg Jun 22, 2013 at 11:33 UTC - 0 likes

    @N1T3SLAY3R: Go

    Probably write permissions to the directory, what operating system is your server using? Is it your own server or are you renting one?

    Last edited Jun 22, 2013 by elpigg
  • Avatar of GgnoreZz GgnoreZz Jun 22, 2013 at 03:42 UTC - 0 likes

    Will someone help me out? with the error i am receiving with the error:

    Directory: /

    config.js 0 bytes Dec 31, 1969 4:00:00 PM css/ 0 bytes Dec 31, 1969 4:00:00 PM gettiles.php 0 bytes Dec 31, 1969 4:00:00 PM images/ 0 bytes Dec 31, 1969 4:00:00 PM inactive.html 0 bytes Dec 31, 1969 4:00:00 PM index.html 0 bytes Dec 31, 1969 4:00:00 PM js/ 0 bytes Dec 31, 1969 4:00:00 PM login.html 0 bytes Dec 31, 1969 4:00:00 PM robots.txt 0 bytes Dec 31, 1969 4:00:00 PM standalone/ 0 bytes Dec 31, 1969 4:00:00 PM tiles/ 0 bytes Dec 31, 1969 4:00:00 PM up.aspx 0 bytes Dec 31, 1969 4:00:00 PM up.php 0 bytes Dec 31, 1969 4:00:00 PM version.js 0 bytes Dec 31, 1969 4:00:00 PM

  • Avatar of N1T3SLAY3R N1T3SLAY3R Jun 22, 2013 at 01:16 UTC - 0 likes

    @elpigg: Go

    alright, this time i checked the log right after i started the render and found a spamming amount of this 2013-06-21 21:13:41 [INFO] N1T3SLAY3R issued server command: /dynmap fullrender 2013-06-21 21:13:42 [SEVERE] [dynmap] Error writing hash file - plugins/dynmap/web/tiles/world/flat_4_-5.hash (that error repeats with different hashes constantly) What to do/what would cause this?

    The Dark Realm:
    Ip: darkrealms.mc-unite.com
    Website: http://mcdarkrealm.enjin.com/

  • Avatar of N1T3SLAY3R N1T3SLAY3R Jun 21, 2013 at 23:27 UTC - 0 likes

    @elpigg: Go

    alright, i have tried that before but ill do it again, and in the past its worked fine, but I've been trying to optimize it to the highest quality possible. As for the texture pack, its in winrars.zip position. sitting in the texture packs folder, should it be like that?

  • Avatar of elpigg elpigg Jun 21, 2013 at 18:48 UTC - 0 likes

    @N1T3SLAY3R: Go

    Since there are tiles and hash files already in your tile directory, do the following:

    1. Disable dynmap
    2. Delete your "tiles" folder inside your "web" folder
    3. Start dynmap
    4. Do a fullrender on your world

    Also, does it render properly without the texture pack? Have you tried this before?

    Last edited Jun 21, 2013 by elpigg
  • Avatar of N1T3SLAY3R N1T3SLAY3R Jun 21, 2013 at 17:42 UTC - 0 likes

    still looking for help for this >.> https://github.com/webbukkit/dynmap/issues/1342

  • Avatar of elpigg elpigg Jun 21, 2013 at 14:17 UTC - 0 likes

    Hello there,

    First of all, you'll have to excuse me for not reading through the source code to answer my own question, but my schedule is pretty full at the moment.

    I moved the "web" directory to my apache webroot, and disabled the internal webserver. Everything worked fine except webchat. After chmodding the "standalone" directory to 777 my problem was solved.

    Now, is it okay to change the permissions back to 664 for files and 775 for the directory? The json files are already created, so I don't see any reason to keep the rights on 777, as it poses a security threat. Please correct me if I'm wrong, I'm not sure whether the extra rights are required for other tasks or not.

    If the above is true, wouldn't it be better to add empty json files to the "standalone" directory when loading the dynmap jar for the first time, or when the json files don't exist? This way the directory does not need to be chmodded after moving it to a different directory (e.g. apache webroot).

    It would save some people the trouble of figuring out why webchat doesn't work, and it would shorten your github wiki aswell.

    Thank you for your time :)

  • Avatar of GgnoreZz GgnoreZz Jun 21, 2013 at 04:50 UTC - 0 likes

    Hello!, I would like some help... When i go to view my map via browser it shows up like this:

    The Error

    How do i fix this??

    Last edited Jun 21, 2013 by GgnoreZz


Date created
Aug 30, 2011
Last update
Apr 20, 2014
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