* AS I AM NOW SUPPORTING MORE THAN JUST BUKKIT WITH DYNMAP, MAIN SUPPORT THREAD IS NOW ON http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/- FOR QUICKEST SUPPORT, PLEASE BEGIN USING THIS THREAD *

A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.

Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.


  • Highly configurable maps per world
  • Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
  • Players with their faces are visible on the map
  • Chat messages are visible (as balloons or in a chatbox) on the map.
  • Map viewers can chat to players in-game.
  • Current Minecraft time is visible on the map.
  • Current Minecraft weather is visible on the map.
  • WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
  • Overall highly configurable and customizable.


Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.

If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.

First time use

When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.

If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.

If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.



Base plugin settings

World and template configuration

Component configuration

HD Map configuration


Tutorial video by Koz4Christ

Dynmap Add-Ons:

Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:

Mods integrated with Dynmap:

The following mods are known to support dynmap integration without needing an add-on:

Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.


This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • The plugin's version
  • The server's version
  • The OS version/name and architecture
  • The core count for the CPU
  • The number of players online
  • The Metrics version

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  • Avatar of LukeHandle LukeHandle Dec 05, 2013 at 07:09 UTC - 0 likes

    <link removed> is for the current "to be approved" version (update 30 mins ago).

    The 3 attempts for release appear to be version checking changes (according to github) which I guess is reflecting the new autoupdate rules.

    Staff Edit: Linking to unapproved builds on BukkitDev is not permitted.

    Last edited Dec 05, 2013 by Hoolean: Contained a link to an unapproved build
  • Avatar of jeffro1001 jeffro1001 Dec 04, 2013 at 22:29 UTC - 0 likes

    thanks for the link mikeprimm

  • Avatar of mikeprimm mikeprimm Dec 04, 2013 at 20:35 UTC - 0 likes

    For anyone looking for the release version (which I just cannot get approved): see Link Removed

    Last edited Dec 05, 2013 by lDucks

    BFAK:Mike Primm,29194,955541021baa269c9ac16865eaad3379b85a4d6062df12334b45217c5cc3207d

  • Avatar of mikeprimm mikeprimm Dec 04, 2013 at 20:00 UTC - 1 like

    @stgram: Go

    Dynmap is multi-platform: I currently support Bukkit, 3 versions of Forge, 2 versions MCPC-Plus, and have supported the Spout server. Most of the others benefit from a version availability test that I support on my web site (which is against the rules for d.b.o - you are only allowed (now) to do that through them), so I've disabled it on the Bukkit version - but 95% of Dynmap is in a common core library that includes this code. I'm not breaking my common code function to deal with this, so I added logic to prevent the code in question from being called (unconditionally) on Bukkit.

  • Avatar of stgram stgram Dec 04, 2013 at 19:54 UTC - 0 likes

    @mikeprimm: Go

    You mean, you have code that you do not use, but sits in a corner of your jar file? Why dont you remove it temporarily? I didnt get the "if be active" part. :S

    I hope you figure it out.


  • Avatar of mikeprimm mikeprimm Dec 04, 2013 at 19:30 UTC - 0 likes

    Just got rejected again - sorry, guys, but I'm not sure how long its going to take to convince these guys to accept a minor update to a 2+ year old plugin...... Feel free to voice your concerns to those deciding to complain about non-behavior of inactive code that could, if active, be a dev,bukkit.org use violatioin....

  • Avatar of DewTheMelon DewTheMelon Dec 04, 2013 at 13:20 UTC - 0 likes

    How long does approving trusted popular plugin takes?

  • Avatar of lanceryy lanceryy Dec 04, 2013 at 13:05 UTC - 0 likes

    Almost 2day = = but where is the approval??

  • Avatar of Tefalpan Tefalpan Dec 04, 2013 at 09:14 UTC - 0 likes

    @LastTulare: Go

    Is it working OK? Can you see your map? Can you mail it if possible?

  • Avatar of SpeAroX SpeAroX Dec 04, 2013 at 05:31 UTC - 1 like

    1.7.2? :)


Date created
Aug 30, 2011
Last update
May 10, 2015
Development stage
  • enUS
Apache License version 2.0
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