* AS I AM NOW SUPPORTING MORE THAN JUST BUKKIT WITH DYNMAP, MAIN SUPPORT THREAD IS NOW ON http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/- FOR QUICKEST SUPPORT, PLEASE BEGIN USING THIS THREAD *

A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.

Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.


  • Highly configurable maps per world
  • Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
  • Players with their faces are visible on the map
  • Chat messages are visible (as balloons or in a chatbox) on the map.
  • Map viewers can chat to players in-game.
  • Current Minecraft time is visible on the map.
  • Current Minecraft weather is visible on the map.
  • WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
  • Overall highly configurable and customizable.


Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.

If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.

First time use

When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.

If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.

If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.



Base plugin settings

World and template configuration

Component configuration

HD Map configuration


Tutorial video by Koz4Christ

Dynmap Add-Ons:

Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:

Mods integrated with Dynmap:

The following mods are known to support dynmap integration without needing an add-on:

Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.


This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • The plugin's version
  • The server's version
  • The OS version/name and architecture
  • The core count for the CPU
  • The number of players online
  • The Metrics version

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  • Avatar of DanielMuhlig DanielMuhlig Mar 14, 2012 at 07:23 UTC - 0 likes

    I have an idea for at new addon.

    I would be nice to be able to see the different biomes on the map. It would make it much easier to use the map for locating the right spot for a new town/structure etc.

    Love dynmap plugin.

  • Avatar of dougmpv dougmpv Mar 14, 2012 at 02:45 UTC - 0 likes

    @callmejordy265: Go

    I'm getting these erros two on the new beta 1.2.3-R0.2.

    Brazilian Proudly!

  • Avatar of callmejordy265 callmejordy265 Mar 14, 2012 at 01:54 UTC - 0 likes

    Heyo, Dynmap doesn't seem to be working for me. I get the following errors:


  • Avatar of Sacredox Sacredox Mar 13, 2012 at 21:21 UTC - 0 likes

    I can't seem to disable people from typing /dynmap stats or /dynmap render with a negative permission using bPermissions. Is this normal?

  • Avatar of helmerman helmerman Mar 13, 2012 at 21:00 UTC - 0 likes

    Thanks for the swift reply! I updated everything, but I am still having an issue rendering anything higher than 127. I noticed your normal.txt template still auto-generates with 127 preset, so I increased it to 256, but I'm still having the same symptoms as before. It will 'say' its doing a radiusrender, but no changes appear, and trying to cancel a render is impossible- it'll say its cancelled, but if I try a new radius render, it says the other one is still active. If I put it back to 127, it behaves correctly.

    Any ideas?

  • Avatar of jbarrett98121 jbarrett98121 Mar 13, 2012 at 19:29 UTC - 0 likes

    although i love this plugin..... it should really come with a warning stating that it will eat your server's resources for breakfast, lunch, and diner....

  • Avatar of mikeprimm mikeprimm Mar 13, 2012 at 17:15 UTC - 0 likes

    @zork23: Go

    Shift-reload to clear browser cache.

    BFAK:Mike Primm,29194,955541021baa269c9ac16865eaad3379b85a4d6062df12334b45217c5cc3207d

  • Avatar of mikeprimm mikeprimm Mar 13, 2012 at 17:14 UTC - 0 likes

    @luna0316: Go

    I'll look into this - open issue on github if you get a chance, with the details.

  • Avatar of mikeprimm mikeprimm Mar 13, 2012 at 17:09 UTC - 0 likes

    @Galexrt: Go

    I just released Dynmap-GriefProtection last night - waiting for it to approve here, but hit the bukkit forums to find it in the mean time.

  • Avatar of mikeprimm mikeprimm Mar 13, 2012 at 17:08 UTC - 0 likes

    @helmerman: Go

    Pull down new update (0.35). As for worldedit and other tools that do world editing that we don't see events for, they often introduce errors in lighting that isn't addressed until a player goes near the chunks for some period of time - tools like WorldChunkGenerator can be used to correct this by forcing the lighting data to be updated.


Date created
Aug 30, 2011
Last update
Jul 13, 2015
Development stage
  • enUS
Apache License version 2.0
Curse link
Recent files