Dynmap-Towny

Version 0.50

Current Release
Latest stable and unstable builds
Source Code
Wiki
IRC : #dynmap on irc.esper.net

Supported versions:

Dynmap-Towny provides a simple way to add visibility of Towny towns and nations on Dynmap's maps. The plugin depends on the presence of both Dynmap and Towny Advanced, and interacts directly with the Towny API. Updates to zones are automatically processed (on a settable period - default is once per 5 minutes (300 seconds)). By default, the plugin will be active after simply installing it (by unzipping the distribution into the plugins/ directory and restarting the server).

Towns of any shape are supported, and a proper outline border is computed and displayed that will encompass all the contiguous blocks of a given town (limitation - 'holes' in the middle of a town may still be shaded to look like part of the town). Outposts, including outposts on other worlds, are supported. Clicking on the town will display a popup with a configurable set of data on the town.

Dynmap-Towny will also show configurable icons for the home block of each town, including distinctive icons when the town is a capital of its country.

Display style, including the color and opacity of the outlines and fill, as well as icons used for home markers, can be tailored. This can be done at the global default level, the per-nation level, or the per town level. The Y coordinate (altitude) of the town outlines can also be set (default is 64 - standard sea level) - typically this would be done using 'custstyle', to set the value for each town needing to be adjusted individually.

Visibility of towns can be controlled via the 'visibleregions' and 'hiddenregions' settings. Besides listing the names of the towns to be made visible or hidden, entries with the format 'world:<worldname>' can be used to make all towns on a given world visible or hidden.

Also, the display of the town outlines can be restricted to a minimum zoom-in level, via the 'minzoom' setting. When non-zero, this setting causes the town outlines to only be displayed at or beyond the given zoom-in level.

Note: If you are currently using the region component for Towny in Dynmap, you should disable that support while installing Dynmap-Towny.

http://mikeprimm.com/images/Dynmap-Towny.png
Configuration:
After the first load, there will be a config.yml file in the plugins/Dynmap-Towny directory. Details of the default configuration, and all the provided settings, can be found here

Disclosure
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:

  • A unique identifier
  • The server's version of Java
  • Whether the server is in offline or online mode
  • The plugin's version
  • The server's version
  • The OS version/name and architecture
  • The core count for the CPU
  • The number of players online
  • The Metrics version

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  • Avatar of justin393 justin393 Jul 23, 2014 at 00:02 UTC - 0 likes

    Can you update the plugin to be compatible with the latest version of DynMap?

  • Avatar of MrEvilChaos MrEvilChaos Apr 15, 2014 at 20:40 UTC - 0 likes

    @hutt132: Go

    I'm still not seeing a fix for this I wonder if the dev just stoped this plugin.

    Peak-Craft

  • Avatar of hutt132 hutt132 Dec 17, 2013 at 03:52 UTC - 0 likes

    This plugin forces chat to be on even when I have it turned off in regular dynmap.

  • Avatar of Dr_Bunsen Dr_Bunsen Dec 04, 2013 at 17:50 UTC - 0 likes

    could you add a /dynmaptowny update command? So the map is instantly updated, instead of waiting for the update time

  • Avatar of LastTulare LastTulare Dec 03, 2013 at 02:44 UTC - 0 likes

    Is D-Towny 0.50 stable for Dynmap 1.9.1?

  • Avatar of Razorskills Razorskills Nov 18, 2013 at 20:15 UTC - 0 likes

    Hello, This works great and all, but when installed. Chat from and to dynmap does not work anymore. If I uninstall dynmap-towny but leave towny chat and dynmap. It works the way it is supposed to.

    I also noticed in my server terminal, it says that it disables chat to web since it detects townychat. but why? and can you add a config file to disable it from checking for townychat? it works great. But this has been bothering me for a while now!

  • Avatar of jeracom jeracom Sep 30, 2013 at 13:32 UTC - 0 likes

    In towns, the markers are not displayed correctly. These are always slightly apart from the set area. (claim)

    I use spigot 1.6.4. With CraftBukkit 1.6.4 it is the same.

    Alles wird Gut

    http://signaturecraft.us/serverstatus/eJwrzqxIS00tKc1LSS3STc5JLC7OTNbLLNZNqtQrLeYyMjY0N-cKzqxwA6oJBalxhijhcs9PUfBPUwhPLOLyzcxLTS5KTCtR0FXwyUzPKAkqzeMyMjXlMjfiMjbjAgCtfh_0.png

  • Avatar of blueme00 blueme00 Aug 10, 2013 at 04:24 UTC - 0 likes

    @frol1: Go

    I believe you can look at region market i am using it, however you need to select areas with wand and what not, and im not 100% sure if you can sell land yet : /

  • Avatar of frol1 frol1 Jul 20, 2013 at 07:25 UTC - 1 like

    hey guys,

    Does anyone know if there is away to make plots that are for sale show on the dynamp? or even if there is away to make plots show up at all? I know you can make shop plots show, but is there away?

  • Avatar of owenwant owenwant Jun 26, 2013 at 14:11 UTC - 0 likes

    Awesome! going to add this tomorrow :D.. thanks for the update

    Towny - Minigames - SkyBlock - SkyGrid - PropHunt : Server ip:  mcmonarch.net

Facts

Date created
Nov 23, 2011
Categories
Last update
Aug 20, 2014
Development stage
Release
Language
  • enUS
License
Apache License version 2.0
Curse link
Dynmap-Towny
Downloads
56,957
Recent files
  • R: v0.60 for CB 1.7.9-R0.2 Aug 20, 2014
  • R: v0.50 for CB 1.5.2-R1.0 Jun 23, 2013
  • R: v0.40 for CB 1.4.7-R0.1 Jan 21, 2013
  • R: v0.30 for CB 1.3.2-R0.1 Aug 29, 2012
  • R: v0.20 for CB 1.2.5-R5.0 Jul 31, 2012

Authors

Relationships

Required dependency
Dynmap