Download: here

Source: here

Video credit goes to JaxBillz

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  • Avatar of dvargas135 dvargas135 Oct 08, 2015 at 07:55 UTC - 0 likes

    @Giinger: Go

    The plugin does not load. http://pastebin.com/t46QAa5R

  • Avatar of HDNick HDNick Sep 18, 2015 at 21:38 UTC - 0 likes

    Send you a VERY important error. Crashes the server and refuses to start back up.

  • Avatar of Giinger Giinger Sep 09, 2015 at 17:45 UTC - 0 likes

    Sorry for taking a while guys, been working on school stuff and doing final tests to make sure this all runs smoothly. If you have any issues with this build please submit a ticket on our Tickets page.

    Version 1.0 - Leaving BETA


    • Changed config option 'EnableEffectMessage' to 'EnableBroadcastMessage'
    • Broadcast option (true/false) now will send the message personally if set to false (rather than broadcast globally)
    • Colorized default drug names in config
    • Tweaked default drug effects & added LSD (PAPER)
    • Config now has notes all over it to help you in creating more drugs and / or modifying default ones


    • Organized classes to allow for static API calls (check Developers page)
    • For Developers: Added 3 Handler classes - DrugHandler (Get drugs, create drugs, manage drugs), PlayerHandler (methods for player effect management), & ConfigHandler (Used for doing config stuff, like checking for updates and such)
    • For Developers: Added 3 Custom Events - DrugTakenEvent, PreDrugTakenEvent (called before drug is taken, is cancellable) & DMUConfigReloadEvent (called when DMU config is reloaded and drugs are re-gathered)
    • Type: None - Allows drugs to be considered but does not allow them to be taken (good for servers where cops can see drugs on you, but you don't want them to take the drugs)
    • PARTICLES! - One of the biggest improvements to DrugMeUp since release, check the Config page for how to set up particles
    • /dmu - command now works just as /drugmeup
    • Drug cooldowns - controlled with a global config variable 'DrugCooldown' under options (Set this to 0 to not have a cooldown) - Thanks @stormjez


    • a TON of code cleanup and reorganization (mainly for API calls)
    • Block placement while on drugs
    • Sober cooldown now works fully as expected, taking more and more drugs will reset the cooldown to the new maximum time
    • Few NPE (NullPointerExceptions) that were getting called from entity problems
  • Avatar of stormjez stormjez Aug 20, 2015 at 14:31 UTC - 0 likes

    stil waiting for thebuild :P sorry for the bump but the error is really spamming the console :P

  • Avatar of stormjez stormjez Aug 19, 2015 at 04:57 UTC - 0 likes

    Please think about adding a cooldown for every drug and a customizable message too! Thank you for updating this old bug gold plugin

  • Avatar of stormjez stormjez Aug 19, 2015 at 04:56 UTC - 0 likes

    @Giinger: Go

    Really happy about this! Hope the "very soon" is very soon, cause the console error spam for every player-hit is horrible!

  • Avatar of Giinger Giinger Aug 18, 2015 at 12:56 UTC - 0 likes

    @stormjez: Go

    @stormjez: Go

    These two issues are fixed for the next update. Keep on eye on changes on my GitHub (might be migrating it to BitBucket soon) here: http://github.com/giinger/DrugMeUp/

    I will be releasing this update very soon.

  • Avatar of stormjez stormjez Aug 18, 2015 at 12:53 UTC - 0 likes

    http://pastebin.com/WkDxjuqi Getting this while hitting a player

  • Avatar of stormjez stormjez Aug 18, 2015 at 11:40 UTC - 0 likes

    When you are on drug, and you're using the same drug again, it's consuming the drug but not giving the effects until the drugs effects finish.

  • Avatar of Giinger Giinger Jul 28, 2015 at 12:56 UTC - 0 likes

    @BlueGoldenKnight: Go

    I'll send you a PM to help you out

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Date created
Jan 09, 2012
Last update
Sep 09, 2015
Development stage
GNU General Public License version 3 (GPLv3)
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