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  • Avatar of Giinger Giinger Jan 25, 2015 at 01:04 UTC - 0 likes

    Basically the only thing you have to worry about in this change is the config strings should now be wrapped in double quotes ( " ) and color codes are no longer %, but instead ampersands (&). The rest is just a lot of cleanup and optimizations that I was planning on doing for a while.

    Version 0.9.3


    • LOTS of code cleanup.
    • Cleaner Drug Gathering.
    • Cleaner methods for giving effects.
    • File size reduced from 50KB to 38KB.
    • Changed how config is loaded.
    • Updated Updater Library
    • Fixed POTION not being considered edible
    • Fixed /drugmeup reload (Might not work 100%, let me know)


    Last edited Jan 25, 2015 by Giinger
  • Avatar of 32harry2 32harry2 Sep 14, 2014 at 12:11 UTC - 0 likes

    @TheBlackBeltPanda: Go

    Disable autoupdate in config. Should remove this message.

  • Avatar of shop1126 shop1126 Aug 24, 2014 at 19:47 UTC - 0 likes

    Please release .9.2 for Bukget :)

    Join my Minecraft server!

  • Avatar of TheBlackBeltPanda TheBlackBeltPanda Aug 14, 2014 at 18:19 UTC - 0 likes

    Updated to 0.9.2. Plugin still registers as 0.9.1 and reminds me to update on join.

    Subscribe and become a Pandaling today! youtube.com/theblackbeltpanda

    Owner of PandaCraft


  • Avatar of bloxxerman101 bloxxerman101 Aug 10, 2014 at 08:21 UTC - 0 likes

    Please help me, cocoa beans won't work. I put

    COCOA or COCOA_BEANS (Which is default) and none of these options work.

    Please help me solve this issue.

  • Avatar of Typical_Name Typical_Name Aug 03, 2014 at 22:56 UTC - 0 likes

    Problem: I've set only "burst into flames" (negative #2) as the negative effect for my drug, but I still get "puked his guts out" - it appears that drugs will take a random negative effect based on the NegChance rather than only the negatives I selected.

    Also, it appears that when I take a drug multiple times, it simply resets the timer of the existing effects. I remember that it used to be the case that if you took additional drugs, the higher effect would supersede the original effect - so if I took a lot of drugs that had a jumping boost effect, for example, and I took a lot of them at once, I would most likely get a much stronger effect than someone who had just taken one. I really liked that system since it makes sense that people who ingest more drugs will get higher effects. Is there a chance you could bring it back?

    Additionally, I could be mistaken on this, but it feels like the randomization is only select the maximum and minimum powers for my drug, and never anything in between.

    Last edited Aug 03, 2014 by Typical_Name
  • Avatar of Typical_Name Typical_Name Aug 03, 2014 at 04:10 UTC - 0 likes

    Does an item's display name affect its ability to be used as a drug? I want my drug items to have different names than regular items (I can do this with other plugins), and then have them distinguished from the regular items by their data value.

    Also, what is your plan once Mojang removes item IDs in 1.8?

  • Avatar of Giinger Giinger Jul 21, 2014 at 01:47 UTC - 0 likes

    @Typical_Name: Go

    Sorry, I guess I didn't really explain that well. It's nothing that you really have to worry about, I basically just cut out and re-coded how drug effects are gathered and applied to players. It works by gathering all of the drugs into their own new "Drug" object which saves the name, message, etc. about the drugs at startup and uses that as a reference for which messages to send or which effects/negatives to apply. The previous system would just pull the information from the config every time you took drugs. This new system is definitely more efficient unless you have a config with like 1000+ different drugs. (Even then I think it's still more efficient)

    Last edited Jul 23, 2014 by Giinger
  • Avatar of Typical_Name Typical_Name Jul 20, 2014 at 22:03 UTC - 0 likes

    @Giinger: Go

    Could you be more specific as to what the "complete overhaul" entails?

  • Avatar of Giinger Giinger Jul 07, 2014 at 06:04 UTC - 0 likes
    Version 0.9.2


    • Complete code overhaul of drug effect system.
    • Bug fixes.
    • Configurations will now save in an old config folder when needed (This can be toggled)
    • File size reduced to 50KB from 68KB

    You will be notified about the download when it becomes available to you, if you have that option set.

    Last edited Jul 21, 2014 by Giinger

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Date created
Jan 09, 2012
Last update
Jan 25, 2015
Development stage
GNU General Public License version 3 (GPLv3)
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