DropFactory

v2.0

Change log

  • Support for most of the new blocks and mobs that have auxiliary data worth checking
  • Add /dropfactory add command, replacing the old command (with its somewhat complex syntax) with a command that runs you through a series of questions. The old command is still available, though I won't be maintaining it.
  • Add /dropfactory save command to save the config
  • Add /dropfactory swap command to reorder rules on the fly
  • Replace "no-save" key in the config with "auto-save", with the opposite meaning; "no-save" is still recognized, for now
  • Internal Minecraft item names are now supported when using the new add command, though the "minecraft:" prefix is required
  • The Lure enchantment is now supported for fishing rods; if you ask for a fishing rod with FORTUNE, then DropFactory will check for Lure

Known caveats

Although the commands still don't support item meta (such as lore, etc), you can still create drops with such metadata by editing the config if you know the right format.

The new add command is still a little rough around the edges; while I didn't see any errors in testing, I'm fairly sure it'll sometimes ask for things that are irrelevant to the drop being created. Let me know if you notice anything like this.

Facts

Uploaded on
Mar 03, 2014
Game version
  • CB 1.7.2-R0.3
  • 1.7.4
Filename
DropFactory_2.0.jar
Size
87.0 KiB
MD5
49212abf0873d8891c3dc4ae403c06b0
Type
Release
Status
Semi-normal
Downloads
213

Authors