http://dragontravel.phiwa.eu/images/wiki.jpg http://dragontravel.phiwa.eu/images/changelog.jpg http://dragontravel.phiwa.eu/images/submit.jpg
http://dragontravel.phiwa.eu/images/permissions.jpg http://dragontravel.phiwa.eu/images/faq.jpg

DragonTravel gives players the opportunity to ride dragons in Minecraft.
It offers server-admins the possibility to add a new outstanding way of travel to their servers.

More videos on DragonTravel (including tutorials)


  • Allows admins to set destinations for the dragons.
  • Allows players with the specific permission to summon and mount a dragon and...
    ...fly flights which consists out of waypoints(as many as you like)
    ...fly to destinations which have been set by an admin before.
    ...fly to coordinates chosen via command.
    ...fly to players choosen via command(different permission-nodes for other types of travel).
    ...fly to your faction's home-position (Factions required)
    ...fly to your town's spawn (Towny required)
    ...fly to a home-position which has been set by this player earlier.
  • Allows admins to set stations and limit the mounting of dragons to these locations (or a specified radius around it).
  • Possibility to require a special item for players to use the plugin (e.g. a dragon-egg)
  • Making signs which automatically mount a player and bring them to the written destination on the sign.
  • Permissions-Support
  • Support of all Economy-Plugins supported by Vault (Vault is required for that)!
    Admins can set different prices for all ways of travel!
  • Admins can choose in the config whether dragons of this plugin should destroy blocks or if any dragons should break blocks when touching.
  • All messages are fully customizable! Default messages.yml is English, but we provide other language-files in our wiki.

Due to the fact that things can change rapidly in this project, I stopped maintaining instructions on the plugin and other information like a list of commands/permissions in the forums, on this page etc. and decided to create a central location where you can always find all information up-to-date: The DragonTravel-Wiki.

Please use this wiki and report all mistakes you find in there and avoid posting questions on topics like commands/permissions/sign-creation etc., which are answered in the wiki, in the comments.


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The questions and requests posted in the comments are repeating and there are some questions we answer at least once per week, so we decided to write down some of those Frequently Asked Questions.
Please read the questions below and see if you can find your question there, this really saves us time we can then spend on the development of DragonTravel.

  • Is it possible to change the speed the dragon's wings are flapping?
  • Is it possible to remove the dragon's health-bar?
  • Is it possible to control the dragon manually?
  • Is it possible to move the rider closer to the dragon to avoid him flying above it?
  • DragonTravel does not start, what can be the problem?

You can find the answers to those questions in the FAQ!

Please read the paragraph above before posting any questions!

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  • Avatar of Phiwa Phiwa Apr 19, 2016 at 17:17 UTC - 0 likes

    @Layania: Go @Neosacrifice: Go

    I still need an answer to my questions since I was not able to reproduce the problem. It seems like you do not move when starting a travel, but after about one second you move to the dragon and from then on move with it as expected. I tried is multiple times with different distances, different coordinates etc., but I did not have such a problem.

    If you give me more details, I can try to reproduce it again. :)

  • Avatar of Neosacrifice Neosacrifice Apr 17, 2016 at 06:17 UTC - 0 likes

    @Layania: Go

    I actually get the same issue with normal spigot 1.9.2.

  • Avatar of DrkMatr1984 DrkMatr1984 Apr 17, 2016 at 05:06 UTC - 0 likes

    @Cattraknoff: Go

    I did the Towny support for this plugin and I could certainly add in support to prevent players from traveling into Towny regions. PM me and remind me about the denying Travel in, on, or through Towny towns and I'll add it and put through a pull request to Phiwa when it's done.

    Time Travel takes time!

  • Avatar of Phiwa Phiwa Apr 16, 2016 at 22:05 UTC - 0 likes

    @Cattraknoff: Go

    Cannot promise anything, but I will take a look on it. :)

    @Layania: Go

    Oh, okay. Any other things you noticed? Any pattern like special places it happend or always after x blocks etc.?

  • Avatar of Layania Layania Apr 16, 2016 at 19:36 UTC - 0 likes

    Strange bug on paperspigot 1.9.2, sometimes player is lock on dragon (travel station to station), dragon don't move anymore. Need to logout ! No console message.

    Last edited Apr 16, 2016 by Layania
  • Avatar of Cattraknoff Cattraknoff Apr 14, 2016 at 23:59 UTC - 1 like

    Hi I very much like the concept of this plugin particularly in allowing people to travel to specified coordinates since I tend to generally limit teleporting to be between point a and point b (from npc town to npc town or from npc town to player's town spawn, etc.) and I want to include free dragon travel as an ingame purchasable perk for like a million currency (which is a lot on my server for sure, no one has it yet after almost two months the closest guy has like 600k).

    Anyway my one hold-up with this is that it'll allow players to circumvent defenses. As such I would really appreciate it if you would be able to add a check that would prevent players from using the coordinates to go to someone else's town (I use towny so I prefer for that). If you can do this I would certainly adopt your plugin on my server and I will also throw a donation your way to support your development.

  • Avatar of Phiwa Phiwa Apr 13, 2016 at 19:46 UTC - 0 likes

    Just uploaded v01.004.01 which contains a workaround for the strange passenger movement in CB 1.9.X and should work with CB 1.9-R0.1 and CB 1.9.2-R0.1.

    This version is not final and does not solve the problem completely, but can be used in production. :)
    Please be aware of the fact that movement is not quite as smooth as it was in earlier versions, but it should work out until we find a better solution.

    Thanks for your patience and enjoy your journeys. :)

  • Avatar of Phiwa Phiwa Apr 12, 2016 at 19:15 UTC - 0 likes

    Still working on a version which works with 1.9/1.9.2 without movement problems. I guess I found some kind of workaround, but it needs further testing before I can release a version based on it.

    I'm sorry for the delay, but I do not want to release an untested version for production.

    So stay tuned and thanks for your patience! :)

  • Avatar of Phiwa Phiwa Apr 06, 2016 at 14:38 UTC - 0 likes

    @DrkMatr1984: Go

    Oh, okay. Thanks in advance! :)

  • Avatar of DrkMatr1984 DrkMatr1984 Apr 05, 2016 at 18:30 UTC - 0 likes

    @Phiwa: Go

    I believe this is in part due to some bug in 1.9 when a character is riding any mob. I'm having the same problem with DeadHorses and riding zombie/skeleton horses, a plugin I sometimes update and send pull requests thru to. I'll do some testing around and if I come up with a solution I can let you know how I did it.


Date created
Nov 29, 2011
Last update
Apr 13, 2016
Development stage
  • deDE
  • enUS
Simplified BSD License
Curse link
Recent files



Optional dependency
Massive Core