DisguiseCraft

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Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!

DisguiseCraft v5.1 for 1.7.5 is ready for testing!

If you want to help out, just head to this thread!




Features:

  • Disguise as any mob
    • This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
      • Also unnatural slime/magmacube sizes: bigger, massive, godzilla
    • You can also set the disguise on fire and hold blocks as an Enderman
  • Disguise as any player, including their skin, cape, and in-chat name
    • The item you are holding and arm swings are shown
  • Disguise as certain objects
    • This includes the vehicles: boat, minecart, poweredminecart, storageminecart
    • And the blocks: endercrystal, fallingblock (different materials)
  • No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
  • No Backwards EnderDragon! No messed up chicken head!
  • Permissions support (All popular permissions systems)
    • Multi-world permissions are supported
    • Granular player-disguise nodes
  • The player list doesn't show players who are disguised in your world
  • The ability to see through disguises is given with a permission node (disguisecraft.seer)
  • Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
  • Item-pickup can be disabled while wearing a disguise
  • You can disguise or undisguise other players
  • You can keep your disguise even after log out (Activate in the config)
  • Utilizes the Plugin Metrics service
  • All of the commands have tab completion
  • Developer API to allow for plugin integration

Commands:

Legend: <required> [optional]

  • /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
  • /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
  • /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
  • /d charged creeper - Disguise as a charged creeper
  • /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
  • /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
  • /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
  • /d <saddled> [pig] - Disguise as a saddled pig
  • /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
  • /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
  • /d infected [zombie] - Disguise as a villager zombie
  • /d wither skeleton - Disguise as a wither skeleton
  • /d hold <block name/id #> - Hold blocks as an Enderman
  • /d <burning> [mobname] - Disguise as a burning form of any mob
  • /d player <playername> - Disguise as a player
  • /d <nopickup/np> - Disable item pickup
  • /d <blocklock/bl> - Locks your disguise to the center of the block you're in
  • /d <noarmor/bl> - Makes your armor not show on your disguise
  • /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
  • /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
    These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.

Permission Nodes:

Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)

  • disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
  • disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
    • disguisecraft.other.disguise - Can disguise other players
    • disguisecraft.other.undisguise - Can undisguise other players
  • disguisecraft.seer - Can see nametags through disguises (Nobody)
  • disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
    • disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
  • disguisecraft.player.* - Can disguise as any player (Op)
    • disguisecraft.player.<playername> - Can disguise as the specified player
  • disguisecraft.mob.* - Can disguise as any mob (Op)
    • disguisecraft.mob.<mobname> - Can disguise as the specified mob
    • disguisecraft.mob.<mobname>.baby - Can disguise as baby form
    • disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
    • disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
    • disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
    • disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
    • disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
    • disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
    • disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
    • disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
    • disguisecraft.mob.horse.type.* - Can be any horse type
    • disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
    • disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
    • disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
  • disguisecraft.object.* - Can disguise as any object
    • disguisecraft.object.vehicle.* - Can disguise as any vehicle
      • disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
    • disguisecraft.object.block.* - Can disguise as any block entity
      • disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
        • disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
  • disguisecraft.burning - Can have burning disguises
  • disguisecraft.nopickup - Can use the "/d nopickup" command
  • disguisecraft.blocklock - Can use the "/d blocklock" command
  • disguisecraft.noarmor - Can use the "/d noarmor" command

How to use:

  1. Put Disguisecraft and ProtocolLib in your plugins folder
  2. Restart your server
  3. Disguise! (e.g. /disguise Creeper)
  4. Run around scaring your friendssssssssssssss

Video:

Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
Dev Builds (Backup)
JavaDocs and Source Code

Plugins Utilizing the API:

How to negate the disguisecraft.seer node with PermissionsEx

Or, how to make it so that you don't see the nametag of the person inside of the disguise!

  1. Open up your permissions.yml file
  2. Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
  3. Do /pex reload ingame.

Example pex file:

  admin:
    options:
      rank: '1'
    permissions:
    - -disguisecraft.seer
    - '*'


Project Page Notices: (Please Read)
  • Be sure to read our Frequently Asked Questions section.
  • Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
  • We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.

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  • Avatar of PhanaticD PhanaticD Jan 20, 2014 at 07:52 UTC - 0 likes

    build 47 is not working correctly http://pastebin.com/nc2UGRGH

  • Avatar of Shanergy Shanergy Jan 19, 2014 at 20:17 UTC - 0 likes

    Hey Devil_Boy When is the plugin gonna update to 1.7.2

  • Avatar of Devil_Boy Devil_Boy Jan 19, 2014 at 09:15 UTC - 0 likes

    @pookeythekid: Go

    The plugin isn't out of date for people voting on my testing site. They have the link to the latest developer build.
    No, changing the Java build path is not how you update a plugin that hooks directly into CraftBukkit. Doing such without properly testing the results would disregard the purpose of CraftBukkit's import-changing safeguard.

    Also, changing the player nametag changes the skin to match that of the player who owns the username.
    However, the most recent Minecraft update may have changed in a way that makes the skin independent from the nametag.

    http://pinoygamers.info/dev/pgdev-sig.png

  • Avatar of pookeythekid pookeythekid Jan 19, 2014 at 06:15 UTC - 0 likes

    Wait a second. When you say "No Spout Required", does that mean this is all Bukkit? Because I just know that changing the name above your head with Bukkit makes you look like Steve to everyone else. Also...

    @Devil_Boy I'm sure people are saying it's not working because the commands don't appear as real to the server. It tells you "Unknown Command". This happened to me before, and it's just because the plugin's out of date. I may be very mistaken, but I'm pretty sure all it takes is changing the Jar file of the Java Build Path, and then you're ready to go. So whoever has control over writing the plugin... I recommend doing that.

    PowerCraft Logo

    Check out my server! (CLICK THE PICTURE!!!)

    JOIN POWER CRAFT AT MCPOWERCRAFT.COM

  • Avatar of Devil_Boy Devil_Boy Jan 19, 2014 at 01:43 UTC - 0 likes

    Anybody who has voted on my website that the plugin is not working, make sure to give us an error report or, at the very least, tell us what is wrong.

  • Avatar of Devil_Boy Devil_Boy Jan 19, 2014 at 01:24 UTC - 0 likes

    @Stevenpcc: Go

    Ugh... I definitely haven't been keeping track of those player references since they were coded long ago...
    I want to say that Player object references were used so that the packet-sending methods wouldn't need to look them up from the String names, but I can't be so sure anymore.

    I'm glad you were able to look through that mess of code :x
    If you were able to get the plugin working converting all the Player references to Strings, I'd appreciate if you could send us a merge request.

    Also, perhaps you could drop by our IRC channel some time to discuss anything other concerns you may have had while looking through those sections of code. irc://irc.mibbit.com/pinoygamers
    We're looking to recode the plugin, so the more developer input we can get, the better.

    @cuddyier: Go

    Grant the players the disguisecraft.notarget permission node.

  • Avatar of Stevenpcc Stevenpcc Jan 18, 2014 at 03:47 UTC - 0 likes

    @zekedaman: Go

    You can get a 1.7 development version of the plugin on the Jenkins

    http://build.yu8.me:8080/job/DisguiseCraft/

    BFAK:90725434,abe4a4360a224c6a5b5ffdefe1279a6ae270f1df5b4f4ad16076d035c3b4cdfb

  • Avatar of zekedaman zekedaman Jan 17, 2014 at 08:19 UTC - 0 likes

    When will this plugin be back i really need it

  • Avatar of cuddyier cuddyier Jan 15, 2014 at 20:29 UTC - 0 likes

    How do I stop players who are disguised getting attacked by mobs?

  • Avatar of Stevenpcc Stevenpcc Jan 15, 2014 at 02:13 UTC - 0 likes

    @aadnk: Go

    Already did it by changing Player to strings. Also changed the Player reference in DCPlayerPositionUpdater. If it wasn't being removed from the hashmap, the task is probably not being cancelled either. So far there haven't been any leaks.

Facts

Date created
Feb 28, 2012
Categories
Last update
Sep 29, 2013
Development stage
Release
License
GNU General Public License version 3 (GPLv3)
Curse link
DisguiseCraft
Downloads
961,922
Recent files
  • R: v5.0 for 1.6.4 Sep 29, 2013
  • R: v4.9 for 1.6.2 Jul 17, 2013
  • R: v4.8 for CB 1.5.2-R0.1 Jun 04, 2013
  • R: v4.7 for CB 1.5.2-R0.1 May 06, 2013
  • R: v4.6 for 1.5.1 Mar 31, 2013

Authors