Denizen

Denizen

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Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

Denizen uses a pasting service provided by its developers to enable recording of debug sessions. This allows an easy and universal way to troubleshoot a script. It is only used on '/denizen submit', however this service is not endorsed by the BukkitDev staff. Use it at your own risk.

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About

Hey there! Thanks for using Denizen for Bukkit and Citizens2. Looking for a quick starting guide? Here's the place!

So, what is Denizen? It's is best classified as a scripting platform. Denizen for Bukkit and Citizens2 utilizes the scripting, and various other components provided by DenizenAPI. The scripting component of Denizen features easy to use script containers, replaceable tags, commands, and a queue system. Built aside is a slew of components that deal with many kinds of event handlers, many additional NPC features, a fully-featured variable system (we call them 'flags'), and a rich object-oriented set of features. I encourage users to start small when first getting into Denizen, but rest assured there are tons of features to explore.

Denizen NPCs? Yep, that's right. Denizen is probably best known as a way to create scripted Citizen NPCs. In fact, this whole project started out as an extension to Citizens2. You can use it to make interactive NPCs with the use of Assignment Scripts and Interact Scripts. This is pretty easy to do, and there's a bunch of cool NPC specific (among many other) commands and tags that you can utilize as well.

Here's a small example I call 'cookies'. I normally like to comment my scripts, but this one below is presented without any as to show the flow.

Cookies:
  type: assignment 
  interact scripts: 
  - 100 Cookie Handler 

Cookie Handler:
  type: interact 
  steps: 
    'Spreading the Word*': 
      click trigger: 
        script: 
        - random 3 
        - chat 'I like cookies!' 
        - chat 'MMmm.. cookies are favorite!' 
        - chat 'Cocoa and wheat me freak!' 
      chat trigger: 
        'Cookies': 
          trigger: 'I love /cookie/s!' 
          script:  
          - chat 'Me too!' 
          - narrate '<npc.name> gives you some cookies.' 
          - give i@cookie qty:6 
          - zap 'step:Cookies given' 
    'Cookies given': 
        click trigger: 
            script: 
            - chat 'How were the cookies?' 
            - zap 'step:Spreading the Word'

It's a simple 2-step, multi-trigger script that creates a cookie loving NPC. For some reason I think it's funny to name the NPC 'Notch'. Making a NPC use this script couldn't be easier, either. Simply use a bukkit command while having the NPC selected. It looks like this:

/npc assignment --set cookies

Now clicking on your NPC will use Denizen Triggers to activate the script above. An instant Denizen NPC! Cookies is funny, but hardly useful, and it's my personal philosophy that NPCs should be useful. How 'bout a simple healer? This NPC will heal you, but only when you're seriously injured.

Basic Healer: 
  type: assignment 
  interact scripts: 
  - 100 heal me, bro! 

Heal me, bro!: 
  type: interact 
  steps: 
    "Need a heal?*": 
      click trigger: 
        script: 
        - if '<player.health>' < '<m:<player.health.max> / 2>' { 
            - look <player.location> 
            - chat 'Woah dude, you are <player.health.formatted>! You could use a heal!' 
            - chat 'Just give me another click to get some power!' 
            - zap "Healin'" duration:30s 
          } else { 
            - look <player.location> 
            - chat 'Nice an healthy. Keep it up!'  
          } 
    "Healin'": 
      click trigger: 
        script: 
        - ^zap 'need a heal?' 
        - ^engage 
        - chat "Here goes nothin'!" 
        - playeffect instant_spell <npc.location> qty:25 
        - playeffect heart <player.location> qty:25 offset:1 
        - heal <player> 
        - disengage

How do you make a Healer NPC with this script? You guess it! Just select that NPC, and type:

/npc assignment --set 'basic healer'

It's not just for NPCs. I guess I already told you that, but Denizen has some other script types that open up possibilities that extend far beyond it's core functionality of utilizing NPCs. One of my favorite 'simple scripts' that I like to show people is one that my friend Blankiito showed me. The one below is slightly modified, but basically it enables a 'rogue-like feature' that makes a player invisible when sneaking. It's a simple concept, but perfectly illustrates the flow of a Denizen Script.

Rogue: 
  type: world 
  debug: false 
  events: 
    on player starts sneaking: 
    - playeffect <p.location> magic_crit qty:10 
    - invisible <player> state:true 

    on player stops sneaking: 
    - invisible <player> state:false

Even small scripts can be incredibly useful for your server. Sometimes scripts can replace entire bukkit plugins, and since the 'code' is in Denizen Script, the end result is often times more flexible to you, the server operator. Have a plugin that run some commands every once in awhile? Replace it with a simple Denizen script.

Auto Save Event Handler: 
  type: world 
  debug: false 
  events: 
    on 5:00 in w@world:  
    - announce 'Autosaving...' 
    - execute as_server 'denizen save' 
    - execute as_server 'citizens save' 
    - execute as_server 'save-all'

Use Denizen to solve problems, or to make features easier to use. Example: If you're familiar with Citizens, you may have realized that WorldGuard's /butcher command is not friendly to mob-type NPCs. It removes them, too, which can be a pain! Why not write your own /butcher command?

Safer Butcher Handler: 
  type: world 
  debug: false 
  events: 
    on sbutcher command:  
    - narrate 'Removing all mob entities within 15 blocks... your NPCs are safe!'  
    - foreach <player.location.find.entities.within[15]> {  
        - if <%value%.is_mob>  
          remove %value%  
      }

Denizen Quests are the best quests. If you're like me, this whole thing started by using the Quester for Citizens1. It featured a fairly simple questing structure to implement things like 'kill quests' and 'collection quests'. When Citizens went to version 2, that functionality was no longer 'core', but no worries Denizen can help! By utilizing Denizen's Player Listeners, simple questing can be done easily, and it's more robust because you can use all the other features implemented by Denizen, too!

So, how do you best get started? This is a question we get all the time. Because of the enormous amount of ways to use and customize Denizen, we suggest that you simply START SMALL! Checking out the videos, scripts, and articles on denizen-docs you're sure to find a comfortable place to start. While scripting, utilize the tools provided, such as the SublimeText2 grammar pack, and the reference and search for meta lookup on this site.

Like any programming language, there is a learning curve with code structure and syntax that will only be overcome by trial and error. While using some user-made scripts can be as easy as dragging-and-dropping, many scripts will likely require at least a basic understanding of the denizen-script structure to fully utilize their features. But don't worry! Denizen is purposefully made to be easy to read and easy to customize! Tags, commands and events are all very verbose, easy to follow. With a little bit of research we know you'll soon be drunken with power, just like us!

Videos

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  • Avatar of mcmonkey4eva mcmonkey4eva Oct 28, 2014 at 23:37 UTC - 0 likes

    @zam99: Go

    You have a few choices... if your Econ plugin is Vault-enabled, - give money qty:5

    if you know the details of the emeralds, - give i@emerald[lore=x;display_name=y;etc] qty:5

    if you have a server command to grant people magic emeralds, - execute as_server "eco <player.name> give 5"

  • Avatar of zam99 zam99 Oct 28, 2014 at 08:56 UTC - 0 likes

    @mcmonkey4eva: Go

    ok just one more question: just wandering if this is posibble, so on my server i have a custom currency emeralds but they have a special value and name and whatnot so... there is a command to give people these, so currently the npc's give money but.... is it possible for them to execute this command to give people money

  • Avatar of mcmonkey4eva mcmonkey4eva Oct 27, 2014 at 22:41 UTC - 0 likes

    @zam99: Go

    Denizen is a scripting engine. NPC trouble should be directed to the Citizens issue page -> https://github.com/CitizensDev/Citizens2/issues

  • Avatar of Bemina Bemina Oct 27, 2014 at 14:08 UTC - 0 likes

    @mcmonkey4eva: Go

    Thank you !! >u<

  • Avatar of zam99 zam99 Oct 27, 2014 at 08:10 UTC - 0 likes

    @mcmonkey4eva: Go

    ok thanks i have disabled debug now i am soon stupid sorry, and errrrmmmmmmmm will the skin thing get fixed in da next update??

    Last edited Oct 27, 2014 by zam99
  • Avatar of mcmonkey4eva mcmonkey4eva Oct 26, 2014 at 19:29 UTC - 0 likes

    @zam99: Go

    That is unreadable, please hastebin it -> http://mcmonkey.org/haste - as far as I can see, it looks like regular debug output. IE, the stuff you turn off using /denizen debug

    @Bemina: Go

    Whoops! Our bad. Should be fixed in Dev build #112 http://ci.citizensnpcs.co/job/Denizen_Developmental/112/

    Last edited Oct 26, 2014 by mcmonkey4eva
  • Avatar of zam99 zam99 Oct 26, 2014 at 16:49 UTC - 0 likes

    HI I think denizens is pretty damn good but.... There are to things that are bugging me... one my console is getting spammed up with the following:

    [17:49:27] [Server thread/INFO]: +- Building event 'ON TIME CHANGES IN W@WORLD' for DPWORLD -+ [17:49:27] [Server thread/INFO]: Starting InstantQueue 'NIEDNEEEEN'... [17:49:27] [Server thread/INFO]: Queue 'NIEDNEEEEN' Executing: IF "<server.flag[DPCooldownList]>" "==" "null" "queue" "clear" [17:49:27] [Server thread/INFO]: +- Executing dCommand: IF -+ [17:49:27] [Server thread/INFO]: Filled tag <server.flag[DPCooldownList]> with 'server.flag[DPCooldownList]'. [17:49:27] [Server thread/INFO]: ERROR in script 'DPWORLD'! Tag 'server.flag[DPCooldownList]' is invalid! [17:49:27] [Server thread/INFO]: Comparable 1: Comparable='Element(server.flag[DPCooldownList])', Operator='EQUALS', ComparedTo='Element(null)' > OUTCOME='false' [17:49:27] [Server thread/INFO]: Queue 'NIEDNEEEEN' Executing: FOREACH "<server.flag[DPCooldownList].as_list>" "{" "-" "if" "!<%value%.as_player.flag[DPCooldown]>" "&&" "<[email protected][%value%]>" "!=" "2" "{" "-" "zap" "script:DailyPVPQuest" "step:2" "player:%value%" "-" "flag" "server" "DPCooldownList:<-:%value%" "-" "if" "<%value%.as_player.is_online>" "{" "-" "narrate" "player:%value%" "<blue>You feel a weird chill go down your spine..." "-" "narrate" "player:%value%" "<red>The PVP Guild calls for you, return soon!" "}" "}" "}" [17:49:27] [Server thread/INFO]: +- Executing dCommand: FOREACH -+ [17:49:27] [Server thread/INFO]: Filled tag <server.flag[DPCooldownList].as_list> with 'server.flag[DPCooldownList].as_list'. [17:49:27] [Server thread/INFO]: ERROR in script 'DPWORLD'! Tag 'server.flag[DPCooldownList].as_list' is invalid! [17:49:27] [Server thread/INFO]: ERROR! 'server.flag[DPCooldownList].as_list' is an unknown argument! [17:49:27] [Server thread/INFO]: ERROR in script 'DPWORLD'! Woah! Invalid arguments were specified! [17:49:27] [Server thread/INFO]: +> [CommandExecuter] +> MESSAGE follows: 'Must specify a valid list or 'stop' or 'next'!' [17:49:27] [Server thread/INFO]: +> [CommandExecuter] Usage: foreach [stop/next/<object>|...] [<commands>] [17:49:27] [Server thread/INFO]: +---+ [17:49:27] [Server thread/INFO]: Completing queue 'NIEDNEEEEN'. [17:50:17] [Server thread/INFO]: +> Executing 'Event': Type='on time changes in w@world' Container='DPWORLD(WORLD)' Context='{time=10, world=w@world}' [17:50:17] [Server thread/INFO]: +- Building event 'ON TIME CHANGES IN W@WORLD' for DPWORLD -+ [17:50:17] [Server thread/INFO]: Starting InstantQueue 'NZDEIINEZE'... [17:50:17] [Server thread/INFO]: Queue 'NZDEIINEZE' Executing: IF "<server.flag[DPCooldownList]>" "==" "null" "queue" "clear" [17:50:17] [Server thread/INFO]: +- Executing dCommand: IF -+ [17:50:17] [Server thread/INFO]: Filled tag <server.flag[DPCooldownList]> with 'server.flag[DPCooldownList]'. [17:50:17] [Server thread/INFO]: ERROR in script 'DPWORLD'! Tag 'server.flag[DPCooldownList]' is invalid! [17:50:17] [Server thread/INFO]: Comparable 1: Comparable='Element(server.flag[DPCooldownList])', Operator='EQUALS', ComparedTo='Element(null)' > OUTCOME='false' [17:50:17] [Server thread/INFO]: Queue 'NZDEIINEZE' Executing: FOREACH "<server.flag[DPCooldownList].as_list>" "{" "-" "if" "!<%value%.as_player.flag[DPCooldown]>" "&&" "<[email protected][%value%]>" "!=" "2" "{" "-" "zap" "script:DailyPVPQuest" "step:2" "player:%value%" "-" "flag" "server" "DPCooldownList:<-:%value%" "-" "if" "<%value%.as_player.is_online>" "{" "-" "narrate" "player:%value%" "<blue>You feel a weird chill go down your spine..." "-" "narrate" "player:%value%" "<red>The PVP Guild calls for you, return soon!" "}" "}" "}" [17:50:17] [Server thread/INFO]: +- Executing dCommand: FOREACH -+ [17:50:17] [Server thread/INFO]: Filled tag <server.flag[DPCooldownList].as_list> with 'server.flag[DPCooldownList].as_list'. [17:50:17] [Server thread/INFO]: ERROR in script 'DPWORLD'! Tag 'server.flag[DPCooldownList].as_list' is invalid! [17:50:17] [Server thread/INFO]: ERROR! 'server.flag[DPCooldownList].as_list' is an unknown argument! [17:50:17] [Server thread/INFO]: ERROR in script 'DPWORLD'! Woah! Invalid arguments were specified! [17:50:17] [Server thread/INFO]: +> [CommandExecuter] +> MESSAGE follows: 'Must specify a valid list or 'stop' or 'next'!' [17:50:17] [Server thread/INFO]: +> [CommandExecuter] Usage: foreach [stop/next/<object>|...] [<commands>] [17:50:17] [Server thread/INFO]: +---+ [17:50:17] [Server thread/INFO]: Completing queue 'NZDEIINEZE'. [17:51:08] [Server thread/INFO]: +> Executing 'Event': Type='on time changes in w@world' Container='DPWORLD(WORLD)' Context='{time=11, world=w@world}' [17:51:08] [Server thread/INFO]: +- Building event 'ON TIME CHANGES IN W@WORLD' for DPWORLD -+ [17:51:08] [Server thread/INFO]: Starting InstantQueue 'NNEEZEIEDD'... [17:51:08] [Server thread/INFO]: Queue 'NNEEZEIEDD' Executing: IF "<server.flag[DPCooldownList]>" "==" "null" "queue" "clear" [17:51:08] [Server thread/INFO]: +- Executing dCommand: IF -+ [17:51:08] [Server thread/INFO]: Filled tag <server.flag[DPCooldownList]> with 'server.flag[DPCooldownList]'. [17:51:08] [Server thread/INFO]: ERROR in script 'DPWORLD'! Tag 'server.flag[DPCooldownList]' is invalid! [17:51:08] [Server thread/INFO]: Comparable 1: Comparable='Element(server.flag[DPCooldownList])', Operator='EQUALS', ComparedTo='Element(null)' > OUTCOME='false' [17:51:08] [Server thread/INFO]: Queue 'NNEEZEIEDD' Executing: FOREACH "<server.flag[DPCooldownList].as_list>" "{" "-" "if" "!<%value%.as_player.flag[DPCooldown]>" "&&" "<[email protected][%value%]>" "!=" "2" "{" "-" "zap" "script:DailyPVPQuest" "step:2" "player:%value%" "-" "flag" "server" "DPCooldownList:<-:%value%" "-" "if" "<%value%.as_player.is_online>" "{" "-" "narrate" "player:%value%" "<blue>You feel a weird chill go down your spine..." "-" "narrate" "player:%value%" "<red>The PVP Guild calls for you, return soon!" "}" "}" "}" [17:51:08] [Server thread/INFO]: +- Executing dCommand: FOREACH -+ [17:51:08] [Server thread/INFO]: Filled tag <server.flag[DPCooldownList].as_list> with 'server.flag[DPCooldownList].as_list'. [17:51:08] [Server thread/INFO]: ERROR in script 'DPWORLD'! Tag 'server.flag[DPCooldownList].as_list' is invalid! [17:51:08] [Server thread/INFO]: ERROR! 'server.flag[DPCooldownList].as_list' is an unknown argument! [17:51:08] [Server thread/INFO]: ERROR in script 'DPWORLD'! Woah! Invalid arguments were specified! [17:51:08] [Server thread/INFO]: +> [CommandExecuter] +> MESSAGE follows: 'Must specify a valid list or 'stop' or 'next'!' [17:51:08] [Server thread/INFO]: +> [CommandExecuter] Usage: foreach [stop/next/<object>|...] [<commands>] [17:51:08] [Server thread/INFO]: +---+ [17:51:08] [Server thread/INFO]: Completing queue 'NNEEZEIEDD'. [17:51:58] [Server thread/INFO]: +> Executing 'Event': Type='on time changes in w@world' Container='DPWORLD(WORLD)' Context='{time=12, world=w@world}' [17:51:58] [Server thread/INFO]: +- Building event 'ON TIME CHANGES IN W@WORLD' for DPWORLD -+ [17:51:58] [Server thread/INFO]: Starting InstantQueue 'EEENNNNZEE'... [17:51:58] [Server thread/INFO]: Queue 'EEENNNNZEE' Executing: IF "<server.flag[DPCooldownList]>" "==" "null" "queue" "clear" [17:51:58] [Server thread/INFO]: +- Executing dCommand: IF -+ [17:51:58] [Server thread/INFO]: Filled tag <server.flag[DPCooldownList]> with 'server.flag[DPCooldownList]'. [17:51:58] [Server thread/INFO]: ERROR in script 'DPWORLD'! Tag 'server.flag[DPCooldownList]' is invalid! [17:51:58] [Server thread/INFO]: Comparable 1: Comparable='Element(server.flag[DPCooldownList])', Operator='EQUALS', ComparedTo='Element(null)' > OUTCOME='false' [17:51:58] [Server thread/INFO]: Queue 'EEENNNNZEE' Executing: FOREACH "<server.flag[DPCooldownList].as_list>" "{" "-" "if" "!<%value%.as_player.flag[DPCooldown]>" "&&" "<[email protected][%value%]>" "!=" "2" "{" "-" "zap" "script:DailyPVPQuest" "step:2" "player:%value%" "-" "flag" "server" "DPCooldownList:<-:%value%" "-" "if" "<%value%.as_player.is_online>" "{" "-" "narrate" "player:%value%" "<blue>You feel a weird chill go down your spine..." "-" "narrate" "player:%value%" "<red>The PVP Guild calls for you, return soon!" "}" "}" "}" [17:51:58] [Server thread/INFO]: +- Executing dCommand: FOREACH -+ [17:51:58] [Server thread/INFO]: Filled tag <server.flag[DPCooldownList].as_list> with 'server.flag[DPCooldownList].as_list'. [17:51:58] [Server thread/INFO]: ERROR in script 'DPWORLD'! Tag 'server.flag[DPCooldownList].as_list' is invalid! [17:51:58] [Server thread/INFO]: ERROR! 'server.flag[DPCooldownList].as_list' is an unknown argument! [17:51:58] [Server thread/INFO]: ERROR in script 'DPWORLD'! Woah! Invalid arguments were specified! [17:51:58] [Server thread/INFO]: +> [CommandExecuter] +> MESSAGE follows: 'Must specify a valid list or 'stop' or 'next'!' [17:51:58] [Server thread/INFO]: +> [CommandExecuter] Usage: foreach [stop/next/<object>|...] [<commands>] [17:51:58] [Server thread/INFO]: +---+ [17:51:58] [Server thread/INFO]: Completing queue 'EEENNNNZEE'.

    and also everyime i leave and join the server all the npc skins return to steve please help me

    oh and btw i am using the snapshot

    Last edited Oct 26, 2014 by zam99
  • Avatar of Bemina Bemina Oct 26, 2014 at 14:13 UTC - 0 likes

    @mcmonkey4eva: Go

    OK! 32carrion_b is A, 32carrion_e is B.

    Link

  • Avatar of mcmonkey4eva mcmonkey4eva Oct 25, 2014 at 18:28 UTC - 0 likes

    @Bemina: Go

    Please post the full exception

  • Avatar of Bemina Bemina Oct 25, 2014 at 08:46 UTC - 0 likes

    Hi, I find a error about the core command 'reset'.

    Use denizen-0.9.6-SNAPSHOT.jar #1535 at bukkit (spigot)1.7.10

    I use - FINISH in 'script:A', and 'script:B' require 'scripts:A' FINISHED to make repetitive tasks.

    Then use - RESET FINISHES 'scripts:A' or - RESET FINISHED 'scripts:A' in 'scripts:B'.

    But apper this:

    • Queue 'ZINZIINDDI' Executing: RESET "finishes" "Script:A"
    • +- Executing dCommand: RESET/p@Bemina_ -+
    • ERROR in script 'B'! Woah!! An exception has been called with this command!
    • ERROR in script 'B'! Internal exception was thrown!

    It's not wrong before... :(

    Last edited Oct 25, 2014 by Bemina

Facts

Date created
May 21, 2012
Categories
Last update
Sep 22, 2014
Development stage
Beta
Language
  • enUS
License
GNU General Public License version 3 (GPLv3)
Curse link
Denizen
Downloads
37,634
Recent files

Authors