Damage Indicator
Damage Indicator is a plugin that allows you to harness the new technology of Holograms. (Yes...I know...so many plugins with holograms lately...). Anyway, when an entity is damaged by a player, the entity will get a little "-X" hologram over their head for the set time.
Example
Video
Config
Option | Explanation |
---|---|
Lifetime | How long(in ticks) the displays will be visible |
allDamage | Enable/Disable all damage(false = just damage from players) |
enabled | Enable/Disable holograms for players, monsters, and animals |
hologram | List of lines for hologram. You can use %damage%, %cause%, %health%, and %max% |
Requirements
- HoloAPI
- Java 7
PLEASE READ BEFORE COMMENTING
If there is a bug in the plugin, the chances are, I already know about it. Please make sure you meet the requirements(above). If all else fails, THEN you may post a comment below. PLEASE include the following in your comment:
- Bukkit/Spigot Version(/ver)
- UltimateHub Version (/ver DamageIndicator)
- ERROR from console. Please use Pastebin to post the error.
CraftBukkit version git-Spigot-1487 (MC: 1.7.9) (Implementing API version 1.7.9-R0.3-SNAPSHOT)
DamageIndicator v2.1
I beat a cow; pops up a hologram that she 10/10, and I expect that on 9/10, because my shot took 1 HP.
http://youtu.be/Na-pwyQTmxw
@nullschritt
That is a good idea! v3 will probably have that, and a per-player option for players to enable/disable the holograms from displaying for them.
@nullschritt
Love the plugin so far though!
@kyledag500
Is there a place we can download unapproved files? Love the plugin but players dislike the holograms getting stuck when a lot of damage happens in a row. (may a future feature could keep track of active holograms and automtically move/delete them when a new hologram is created for that entity, so there's no overlapping, it would make it easier to read)
I just pushed an update to stop the "ghost" holograms from showing up. It will TP the hologram to 0, -1000, 0, before attempting to remove it. If it can't remove it, its ok, because players can't actually see it way down there. (Remember...it really isn't there..so the server doesn't have any resource issues...it just appears to be there for the client, due to bugs) Most of the time, it will be removed though.