'Armors.yml' Information

#         Armors.yml: Here you add and customize your armors
#                     Create each armor like the EXAMPLE armor is done below.
#                     After creating your armor add it's name to the 'Registered_Armors' list.
#
#                     Note: Disabled features aren't deleted, they just aren't looked at by the plugin. Just ignore features that are disabled.
#
# You Must add your armor to Registered_Armors to get it in-game (Case Sensitive ~!)
Registered_Armors:
- EXAMPLE
Armors:
#   Name of armor type, in this case EXAMPLE
    EXAMPLE:
        Helmet:
#            Set display name of EXAMPLE's helmet, in this case it's just called Example Helm
            Name: Example Helm
#            Set the strength of the helmet, 0 is equal to a leather helmet, can be negative to make it worse
            Strength: 7
#               Set the helmets enchantments, format ENCHANTMENT:LEVEL. Separate enchantments with a "," 
#                   Don't want enchantments? Just put "none"
            Enchantments: Thorns:22,Protection:8
#                Here you can set the recipe of the helmet. It works just like a crafting bench, 3 rows, each with 3 characters. Making a 3 by 3 grid.
#                   Don't want a recipe? This can be disabled in settings, at bottom of the page.
            Recipe:
                Row1: DDD
                Row2: DXD
                Row3: XXX
#                 You must set what the characters equal, in this case D is equal to 57, which is the item id for a diamond block
#                         You can't have a blank in the config for areas that don't have an ingredient in the crafting table you must still put a character,
#                                                          and that empty character will equal "none" in the config. In this case X is the empty character
                Ingredients: X=None,D=57
#             The info is just a little section under the the armor piece, saying something about it. It's not necessary.
            Info: An example helmet... fairly OP too...
#              Adds potion effect(s) to player when they where this armor. The effect will count down from 5 to 2 then reset (to make it infinite).
#                              (May make count down time configurable in the future) The format is "POTION_EFFECT:LEVEL".
#                                           Don't want a potion effect from this armor piece? Just put "none"
            PotionEffects: night_vision:1
        Chest:
            Name: Example Chest
            Strength: 12
            Enchantments: None
            Recipe:
                Row1: DXD
                Row2: DDD
                Row3: DDD
                Ingredients: X=None,D=57
            Info: An example chestplate...
            PotionEffects: Saturation:1
        Legs:
            Name: Example Leggings
            Strength: 10
            Enchantments: None
            Recipe:
                Row1: DDD
                Row2: DXD
                Row3: DXD
                Ingredients: X=None,D=57
            Info: An example leggin's...
            PotionEffects: None
        Boots:
            Name: Example Boots
            Strength: 7
            Enchantments: Protection_fall:2
            Recipe:
                Row1: XXX
                Row2: DXD
                Row3: OXO
                Ingredients: X=None,D=57,O=49
            Info: An example boots o' falling...
            PotionEffects: Speed:1
#          These settings will only effect this specific armor set
        Settings:
#              The armor color uses RGB for now, to get these numbers you can use a color picker.
#                              I link one under Armor_Colors on the main page.
            Armor_Color_RGB:
                Red: 144
                Green: 189
                Blue: 167
#               The name color uses a different system, it is the normal Minecraft formatting code, just minus the '&' before it.
            Name_Color_&: 8
#               Rarity is a small feature, it just adds another area like info, but it's the same for the entire armor set
#                        Don't want Rarity? You can disable it at 'Disableables:' under this.
            Rarity: Quite Common
            Disableables:
#                  Disabled Rarity feature for this armor set
                DisableRarity: false
#                  Disabled Recipe feature for this armor set
                DisableRecipe: false
            Armor:
#              Control how much durability is decreased/increased every time the armor takes damage. Can be a positive for gain.
                DuraChangePerHit: -1

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