# Armors.yml: Here you add and customize your armors
# Create each armor like the EXAMPLE armor is done below.
# After creating your armor add it's name to the 'Registered_Armors' list.
#
# Note: Disabled features aren't deleted, they just aren't looked at by the plugin. Just ignore features that are disabled.
#
# You Must add your armor to Registered_Armors to get it in-game (Case Sensitive ~!)
Registered_Armors:
- EXAMPLE
Armors:
# Name of armor type, in this case EXAMPLE
EXAMPLE:
Helmet:
# Set display name of EXAMPLE's helmet, in this case it's just called Example Helm
Name: Example Helm
# Set the strength of the helmet, 0 is equal to a leather helmet, can be negative to make it worse
Strength: 7
# Set the helmets enchantments, format ENCHANTMENT:LEVEL. Separate enchantments with a ","
# Don't want enchantments? Just put "none"
Enchantments: Thorns:22,Protection:8
# Here you can set the recipe of the helmet. It works just like a crafting bench, 3 rows, each with 3 characters. Making a 3 by 3 grid.
# Don't want a recipe? This can be disabled in settings, at bottom of the page.
Recipe:
Row1: DDD
Row2: DXD
Row3: XXX
# You must set what the characters equal, in this case D is equal to 57, which is the item id for a diamond block
# You can't have a blank in the config for areas that don't have an ingredient in the crafting table you must still put a character,
# and that empty character will equal "none" in the config. In this case X is the empty character
Ingredients: X=None,D=57
# The info is just a little section under the the armor piece, saying something about it. It's not necessary.
Info: An example helmet... fairly OP too...
# Adds potion effect(s) to player when they where this armor. The effect will count down from 5 to 2 then reset (to make it infinite).
# (May make count down time configurable in the future) The format is "POTION_EFFECT:LEVEL".
# Don't want a potion effect from this armor piece? Just put "none"
PotionEffects: night_vision:1
Chest:
Name: Example Chest
Strength: 12
Enchantments: None
Recipe:
Row1: DXD
Row2: DDD
Row3: DDD
Ingredients: X=None,D=57
Info: An example chestplate...
PotionEffects: Saturation:1
Legs:
Name: Example Leggings
Strength: 10
Enchantments: None
Recipe:
Row1: DDD
Row2: DXD
Row3: DXD
Ingredients: X=None,D=57
Info: An example leggin's...
PotionEffects: None
Boots:
Name: Example Boots
Strength: 7
Enchantments: Protection_fall:2
Recipe:
Row1: XXX
Row2: DXD
Row3: OXO
Ingredients: X=None,D=57,O=49
Info: An example boots o' falling...
PotionEffects: Speed:1
# These settings will only effect this specific armor set
Settings:
# The armor color uses RGB for now, to get these numbers you can use a color picker.
# I link one under Armor_Colors on the main page.
Armor_Color_RGB:
Red: 144
Green: 189
Blue: 167
# The name color uses a different system, it is the normal Minecraft formatting code, just minus the '&' before it.
Name_Color_&: 8
# Rarity is a small feature, it just adds another area like info, but it's the same for the entire armor set
# Don't want Rarity? You can disable it at 'Disableables:' under this.
Rarity: Quite Common
Disableables:
# Disabled Rarity feature for this armor set
DisableRarity: false
# Disabled Recipe feature for this armor set
DisableRecipe: false
Armor:
# Control how much durability is decreased/increased every time the armor takes damage. Can be a positive for gain.
DuraChangePerHit: -1
Where would I find this file?
So which potion effects can we use? And how would you use them? I tried Health boost, and it didn't work with a space or underscore?
Edit: NVM got it, but the strengths arent working...