This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
Cursus Conundrum
This Plugin adds Curses to the game.
Curses are mighty spells with nasty sideeffects.
If you have a bug and want to ticket it, please assure you are using the newest version (At the moment: BETA 1.1).
Every now and then a cursed player slowly takes damage, unless he's holding a Block. This makes using Tools quite painful.
The effect goes away after a while, but it will return.
The Curse is lifted automatically after it came to effect a certain amount of times.
The amount can be changed in the configuration (default is 5)
The Vampire Curse:
No, it won't give you the ability to turn in to a bat. It just let you burn if exposed to sunlight. That's it.
To lift the curse you have to eat a golden apple.
The Jumper Curse
Your matter is highly unstable. You will be teleported randomly through all of the servers worlds (you can exclude worlds in the configuration) Don't worry, there is an alghorithm to prevent cheap deaths like Lava, falling damage,suffocation and drowning To lift the curse "eat" a ghast tear (eating animation doesn't work as because it's managed on the client's side)
The Pig Curse
EAT. MORE. FOOD! Your hunger bar goes down faster. Also, your saturation will fall faster To lift the curse eat a pumpkin pie
The Creeper Curse
The cursed one will explode everytime, a player, mob or animal comes close (3 Block radius), killing him afterwards. Just like a creeper. Everyone around him takes damage. Block damage can be turned off in the configuration
To lift this curse eat a peace of cake
The Clumsiness Curse
If you use a Tool/Weapon you may hurt yourself. Fighting with a stone sword will earn you some scratches. Using diamond or gold Sword could kill you in seconds here's an image explaining the random damage system
to lift the curse "eat" 5 diamonds (eating animation doesn't work as because it's managed on the client's side)
The Undead Curse
Turns a player into a Zombie. Almost.
• Wearing an helmet is not possible
• Damage reduction by 3 (like wearing an undamaged diamond helmet)
• Greater sensibility to Fire and Lava
• Player burns if exposed to sunlight
• Potion effects are swapped (harming<=>healing poison<=>regeneration)
• Player can only eat raw meat
• Player will respawn on the location, he was cursed, no matter where his normal spawnpoint is
• There's an "aura of death", poisoning everything staying close to the cursed player (3 Block radius) for too long
To lift this curse eat a golden apple with the anticurse bound to it (see anticurse)=>=>
The Anticurse aka the Uncurse
This mighty spell can lift all curses and can only be casted directly on mobs, items or players to uncurse them <s>or on an enhanced golden Apple which will save it's power</s> partly implemented
.
The Permissions
There are only three of them:
cc.curse - allows a player to use curses
cc.pass - makes a player immune to any kind of curses
cc.admin - allows a player to use the administrative commands "config" and "perms"
The Command
/cc info/curse/uncurse/perms/config
Arguments and Their Usage
info - shows a beautifully framed help screen
curse - casts a curse usage: curse mob/player/<s>item</s> [curse] - you need to look at the mob/player <s>or hold the item in your hand</s> or: curse player [playername] [curse] - the player needs to be online
permission needed: cc.curse
uncurse - shortcut to cast the anticurse (=uncurse something) usage: uncurse mob/player/<s>item</s> - you need to look at the mob/player <s>or hold the item in your hand</s> or: uncurse player [playername] - the player needs to be online permission needed: cc.curse
Arguments for [curse] are:
ender
vampire
jumper
pig
creeper
clumsiness
undead
uncurse
anticurse
perms - toggles a permission for a player. You may use an external plugin if you want usage: perms [permission] [playername]
perms purge - deletes the permission configuration. Use this if you used this plugin's command and want to switch to an external plugin or errors may happen permission needed: cc.admin
Arguments for [permission] are:
curse
pass
admin
Config - sets a configuration point. All changes are immediate usage for booleans: config [config]
for lists: config [config] add|remove [value] for integers: config [config] [value] to get the current state: config [config] show permission needed: cc.admin
Arguments for [config] are:
visibleonitems
visibleonmobs
visibleonplayers
cursebylook
cursebyarg
undeadonapples
undeadonmobs
creeperbreakblocks
endertimesofapp
jumperexcludelist
The Curse Visibility
if visibleonmobs is enabled the cursed creature will get a "curse tag". If it has a custom name the "curse tag" will be added in front of it.
Curse Tag with Name:
Clumsiness Curse Tag:
Creeper Curse Tag:
Ender Curse Tag:
Jumper Curse Tag:
Pig Curse Tag:
Vampire Curse Tag:
Undead Curse Tag:
if visibleonplayers is enabled the number of curses a player has will be shown under the name
I didn't even know that someone actually uses a plugin :D. I'm sorry, but I stopped making (and managing) my plugins and I most probably won't return in the near future. Eventually I'll have enough time again but until then you could use a workaround. Write the qualified plugin name before the command (aka the name you see when using /plugins). For ChestCommands this would be "/ChestCommands:cc"
@TitanKingX
I didn't even know that someone actually uses a plugin :D.
I'm sorry, but I stopped making (and managing) my plugins and I most probably won't return in the near future.
Eventually I'll have enough time again but until then you could use a workaround.
Write the qualified plugin name before the command (aka the name you see when using /plugins).
For ChestCommands this would be "/ChestCommands:cc"
I like this plugin however it conflict with a plugin called: ChestCommands because both plugins use the /cc to run commands.