Basic Tutorial

Tutorial

The first step is to setup your config before starting. Here is an example of the load out i use, with annotations.

ctr:
    version: 0.92
    defaults:
        autosort team: false      <-----Setting this to true will automatically set players to a team on server join.
        build time: 40  <---- Build time is the amount of time allocated for players to setup defences and prepare for war
        capture time: 40 <------- This is the time allocated for the fighting and capturing.
        spawn radius: 20 <------- This is the distance from the chest in which the other team cannot damage or attack (if pvp in build time is true)
        max distance: 300 <------- This is the max distance a player can go from the centre of the world, if enforce max distance is true.
        enforce max distance: false <----- If you wish to enforce this rule and keep players within said area.
        wall protection: false <---- This enables a bedrock wall that surrounds two points you select.  (As of Recommended build 3, I do not recommend you use this) (I however think it gives better privacy, and a fixed area to concentrate your building in) 
        creepers on: false <---- Self explanatory
        single jukebox: false <---- If you wish to have a single, shared jukebox, set this to true.
        friendly fire: false <---- Self explanatory
        pvp in build time: false <---- Self explanatory
        wool helmet: true <---- Gives each member of the team a helmet made of wool, the colour of which corresponds to the team they are on (gold/green)
        compass mode: otherspawn <---- The your compass will point towards 
    continuous mode: < ---- Continuous mode allows you to have users vote on wether to play again or not.
        enabled: true
        minimum votes: 6 <---- minimum number of votes for a new game to start after the voting finishes
        maximum votes: 0.8 <---- (percentage of total online players that have to vote yes for the next game to instantly start)
        vote seconds: 300 <---- how long the vote lasts for
        finished options: [None] <---- what to do when a game finishes
    team chest:
        items per member: false <---- Does each person get an item in the chest? If true and you have 9 players a team, 9 of the items listed below will be spawned in a chest.  For instance Iron is set at 10, so 10*9 is 90.  90 iron bars would be spawned in.  If set to false, it will just be what you listed.
        team chest items: [278, 116, 265 10, 345, 287 4, 295 2, 374 2, 338 6] 
    allowed commands: <---- Commands that can be run during a game.  Things like god and tp are blocked, unless allowed.
        - banter,true
        - jointeam,false
        - gametime,true
        - joingold,false
        - stopgame,false
        - leavegame,true
        - telegold,true
        - teamlist,true
        - telegameworld,false
        - joingreen,false
        - telegreen,true

Once you have config the game the way you want it, it is time to load a world.

Generally, I generate my own world, then I just add it.

/addgw NAME

If you want to allow players to tele to the gameworld from another world, you will need to set a game join location. So, now you should be able to do

/telegw

Find a suitable spot and do

/jnloc

Now you should set the spawn locations and the gametype

  • Find a good spot for the first spawn /gnspn will set the green spawn and spawn a chest.
  • Try to keep in mind your 'max distance' as you set the goldspawn /gdspn
  • Then set game type /setgametype CTR

If all has gone according to plan, you should have everything setup and ready to go.

A good way to do a quick test is with the ingame commands to set time.

  • Set game BUILD time to 1 minute /bldmin 1
  • Set capture time to one minute /capmin 1
  • Have yourself and a mod join the game /jtm (<I find this offers a more balanced game, so friends arent all playing on the same team)
  • Start the game /startg
  • Wait the two minutes and then you can do /stopg
  • If you have no errors then you are ready to go. Reset and adjust as needed.

Remember that the players will need to build a jukebox, retrieve the record and play it in THEIR jukebox to win. (Assuming you set the config to single jukebox: false)

Please post questions and I will adjust this tutorlal as needed. A youtube video is forthcoming.


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