THE DEVELOPMENT IS STOPPED UNTIL A CERTAIN PULL REQUEST IS ACCEPTED. THE CURRENT VERSION DOES NOT WORK WITH 1.4
This mod is simply an extension of CreeperHeal, to allow the users to create TNT traps. With it, you can create deadly traps based on TNT, and have it pop back up! Working hand in hand with CreeperHeal (on which it depends), you can blow up someone in your trap, and in a matter of minutes (or seconds, depending on the config), your trap is back and set up to explode again! Basically, traps are self-regenerating TNT blocks. Once they have exploded, they get repaired along with the terrain replaced by CreeperHeal.
Features
- Simple commands : simply look at the tnt block and type "/ch trap create", or break it to remove it!
- Economy support : You can have your players pay for each trap, and (if you want) get refunded when it is removed! (not when it blows up, of course)
- Permissions
- Administration tools : If a player has been too annoying with his traps, you can remove them all with a simple command!
YOU NEED CREEPERHEAL TO USE THIS PLUGIN!
The Permissions are here, and the commands here
Note: This used to be part of CreeperHeal's features, but has been moved to a side plugin. Importation is handled smoothly, you don't have anything to touch.
Facts
- Date created
- May 29, 2012
- Categories
- Last update
- May 29, 2012
- Development stage
- Planning
- License
- Free with credit or approval
- Curse link
- CreeperTrap
- Downloads
- 2,685
- Recent file
- R: CreeperTrap 1.0 for CB 1.2.5-R3.0 May 29, 2012
- Reply
- #17
nitnelave Mar 19, 2013 at 10:19 UTC - 0 likes@Cultist_O: Go
There might already be a way to do it, but right now I'm busy updating CreeperHeal. As soon as I can, I'll check how I can do it, and if it is possible I'll update CreeperTrap, and if not I'll update the pull request. Don't worry, this plugin is not forgotten!
- Reply
- #16
Cultist_O Mar 19, 2013 at 09:56 UTC - 0 likesSo I see bukkit is going to fix the pull request problem now... WOOPIE!!!
Do you think this might mean we can finally have this plugin soon? I've been so lost without it
BFAK:Cultist O,51738,f3b0409af20e16df339c4956cf117df969a37a2f632f2e1c37726b647ecf7f08
- Reply
- #15
nitnelave Jan 13, 2013 at 09:39 UTC - 0 likes@funbi11112: Go
I can't, that would create an unstable plugin, because I can't know where a TNT block was detonated, and thus whether it is a trap or not.
- Reply
- #14
funbi11112 Jan 13, 2013 at 00:07 UTC - 0 likesPLEASE UPDATE!!!
- Reply
- #13
nitnelave Dec 17, 2012 at 17:16 UTC - 0 likes@joehot200: Go
I may do that in the mean time. But not right now. And I think there might be some progress regarding the PR.
- Reply
- #12
joehot200 Dec 17, 2012 at 16:47 UTC - 0 likes@nitnelave: Go
ohh, yeah, i see what you mean.
could it be possible that when i have set a trap, it would set it to TNT every minute? this would mean you wouldent have to find the explosion location, just set the block to TNT every minute.
Bored :D
- Reply
- #11
nitnelave Dec 12, 2012 at 12:12 UTC - 0 likes@joehot200: Go
The problem is that I can't get the initial position of the exploding TNT, so this plugin doesn't work. As soon as there is a viable solution, I'll update.
- Reply
- #10
joehot200 Dec 12, 2012 at 00:24 UTC - 0 likes@nitnelave: Go
what exactly is a pull request, and what is the problem with this not working?
- Reply
- #9
joehot200 Dec 12, 2012 at 00:23 UTC - 0 likes@nitnelave: Go
NOOOOO THIS PLUGIN DOSENT WORK!?
- Reply
- #8
nitnelave Nov 28, 2012 at 06:02 UTC - 0 likes@coolo1: Go
I didn't test, but it doesn't surprise me. I don't think I'm going to update this plugin until the bukkit team accepts my fing pull request that I've tried to pass for several months...