As the name suggests, this plugin allows you to create your own menus. The menus are based on inventories, with each slot holding a clickable menu item. When a player clicks on a menu item, it performs all of the commands listed in the item's lore (the text underneath its name) in a similar manner to command blocks. You can design the menu in-game by selecting any item, naming it in an anvil, modifying its lore using a command, and using commands to create and open a menu for editing to place it anywhere in the inventory that you wish. You can modify your menus any time you want.

Thanks to TheMobCave for providing the video tutorial. Please like and subscribe!

The video tutorial was of CreateYourOwnMenus v0.2, so the latest version has even more features! One major change is that the /menu script command now has sub-commands. E.g. /menu script add [text] instead of /menu script [text]. As well as: insert, delete, replace, clear, show and hide.

See the Tutorial for detailed instructions.


See the gallery for screenshots.

User Reviews

"This looks amazing and would make my role playing server a lot easier for players so they don't have to remember a lot of commands." - Ccamm

"This looks amazing! I'm sure that we'll be able to use this in my new server project." - parrothead1337

"Awesome plugin." - Bobbinkin

"This plugin allow so much things :o" - TheNemesisA5


  • Use commands to manage all of your menus
  • Use any in-game item as a menu item
  • Edit menus in-game using inventories
  • Open menus using commands, command blocks or other menus
  • Activate any menu item simply by clicking it in an open menu
  • Alternatively, activate menu items by holding in hand and right-clicking (can be used to open menus and more)
  • Modify the lore of any item using commands /menu script clear and /menu script [comment/command] commands
  • Add, remove, modify and share menus using their .yml files in the "plugins/CreateYourOwnMenus/menus" folder
  • Optionally run the command as the player instead of console by using the /sudo command E.g. /sudo @p kill
  • Show/hide menu script commands using the /menu script show and /menu script hide commands
  • Delay execute of commands in a script using the /delay [ticks] menu script command
  • Use {curly braces} to add dynamic arguments to commands (prompts the clicking player)
  • If you have Vault installed you can use /requirecurrency to check if a player has a given amount of currency

What it does not do

  • This is not intended to include a full-fledged scripting language. It simply executes commands in series and is interrupted on failure. For more complex actions, conditions and program flow you should be using a plugin like Skript to run scripts on menu item clicks.
  • It cannot run commands as a player with "elevated permissions". There is currently no safe way to do this within the Bukkit API without introducing errors, compatibility issues and/or require updates every build of Minecraft, CraftBukkit or even Bukkit. You can work around this by granting the permissions, performing the actions and then revoking them again, or by calling out to another plugin that supports this. I do not intend to add this feature until there is a safe way to achieve it.

Plugin Suggestions

This is a list of plugins that work well with CreateYourOwnMenus.

  • Use the MicroJump plugin for BungeeCord /server command support for BungeeCord users
  • Use the Skript plugin to open menus on player joining, or various other events, and create advanced scripts that you can run when clicking a menu item
  • Use the Vault plugin to provide currency support using the /requirecurrency menu script command

Commands and Permissions

A full list of commands and permissions is available on the Commands and Permissions page.

Detailed command help is available in-game by typing /menu


Find and share pre-created menus on our forums!


A basic scripting guide is available on the Basic Command Scripting thread.

Other tutorials and guides are available on the forum

Security Considerations

The menu scripts always run as console. By default, this is not a problem as only operators have the ability to create menu items and modify menus, however if you give other players permissions to do this, be aware that it will also give them the ability to effectively run any command they wish as console.


Sources are available on GitHub:


  • Add internationalisation support
  • Add a "[menu id]" permission to allow editing of a specific menu only
  • Add "cyom.script.allow.all" permission to allow adding any command to a menu script, except those specifically denied (Default op)
  • Add "cyom.script.allow.[command name]" permission to allow adding specific commands to menu scripts (child of cyom.script.allow.all)
  • Add /menu script import [file] and /menu script export [file] for quickly importing or exporting the lore of a menu item to a simple text file
  • Add "cyom.slot.lock.#" to lock specific inventory slots in a player's inventory and treat it as a menu
  • Modify /menu grab command to place items into the same slots in a player's inventory where applicable, displacing other items, and otherwise finding any free slot
  • Trigger a menu item when it is used to attack or break blocks with
  • Add /use special command to allow the item to be used as a normal item (this cannot be used after a delay or prompt)
  • Organise menus into folders, and accessed in the form ""
  • Store menu items in a format that is easier to edit manually, marking lines as hidden without the section symbols all over it
  • Provide a faux creative mode for non-op creative players so that server owners can grant creative abilities to non-op players without introducing security risks
  • Command support for tab-autocompletion
  • Add escape character for {input prompts} so you can still use datatags


  • Items in locked slots are still dropped on death instead of remaining in their slots
  • Items with the /consume command will only be removed if the stack size is 1

Deprecated Features

  • To reduce the number of special menu item commands, the /GiveChest, /TakeChest and /CountChest commands will be removed and less complex and easier to understand Skript alternatives will be provided in their place


If you like my work, please consider donating using the Donate button in the top-right corner of the screen. As a freelance professional, I rely on donations and payments to support my work. Anything you can contribute to support my work will allow me to spend more time making plugins for Bukkit and supporting the plugins I publish. Thank you.

Everything I create here will be 100% free to download and use as you please, just keep the license attached and give me credit for the original work if you decide to redistribute.



This plugin uses Java 7

If you get the followed error on starting up the server with this plugin installed "Unsupported major.minor version 51.0". This means you are using an out of date version of Java. If you don't know how to upgrade, please contact your server hosting provider and ask them for help in upgrading to Java 7, or contact Oracle customer support. Mac OS X users require JDK 7 instead of JRE 7.

Very wide text boxes on menu items

Due to a Minecraft client formatting error, the invisible characters on the first line can cause the lore text box width to be increased despite taking up no space when there is visible text on the same line. This can be mitigated when hidden by keeping the first line empty using /menu script insert 0 &a. When commands are shown, it may become difficult to read them.

Non-op Creative Players spawning menu items without permission

Warning: A new security loop-hole has been discovered in the Minecraft server. It is possible for players with certain modified clients to create items for themselves that contain any lore that they want so long as they are in Creative Mode. This does not require operator status or permissions, only Creative Mode. If you have Non-operator creative players on your server be advised that if they use a modified client, it is possible for them to create any menu item that they want without needing permissions.

You can alleviate this somewhat by adding commands to the "blacklist-commands:" section in the config.yml. This will stop anyone but operators from using menu items with those commands on them. E.g.

  - op
  - stop
  - kick
  - grantperms etc etc

Another option is to keep those players in Survival mode, but use other plugins to give them creative-like powers such as infinite resources, fast breaking and flight.

Ghost items appearing on clicking a menu item

If you are experiencing ghost items in 1.7.2 using this plugin, it is due to the client-side Minecraft bug ( This only affects 1.7.2 and is fixed in 1.7.4. The bug is not dangerous as it is not a real item. Any attempts to move the item out of the inventory, place it, or fill the same slot will result in it disappearing. Since this is a client-side only bug, it is recommended that players be urged to update from 1.7.2 to 1.7.4 as soon as possible. Note: it is possible to play on CB 1.7.2 R0.1 beta using a Minecraft 1.7.4 client.

After restart, my menus all have weird characters wherever there were hidden commands or colours

This is a text-encoding issue caused by the some CraftBukkit servers attempting to read menu files in the wrong text encoding by default. You can fix this by telling Java to use UTF-8 by default for CraftBukkit.

For users of McMyAdmin, MultiCraft and other server launchers, there should be an option to specify text-encoding in your settings and switch to UTF-8. If not, you should have a way to add optional command line arguments, and follow the advice below for a startup script.

If you are using a startup script you will have something along the lines of:

java -Xmx1024m -jar CraftBukkit.jar

You need to add the following option somewhere after java and before -jar. E.g.

java -Xmx1024m -Dfile.encoding=UTF8 -jar CraftBukkit.jar

After updating CraftBukkit (build #3009+), my Skript custom commands aren't working from menu items

Changes in CraftBukkit build #3009 (1.7.2-R0.3-SNAPSHOT) have updated the Bukkit plugin command system that broke Skripts custom command handler. This prevented Skript from receiving commands that had been directly dispatched by other plugins. This issue was fixed in Skript 2.1.1+, so downloading the latest version of Skript should correct the problem.

It says @a or @w instead of the player's name

If a @a or @w target selector is the last character in a command, it is not currently replaced correctly. This will be fixed in the next dev build. In the meantime, attempt to ensure there is a non-whitespace character after the last target selector.

Every time I click an item in my inventory it activates it like it was a menu item

You may have inadvertently locked all of your inventory slots by misuse of the '*' permission node. This will grant you all permissions, including 'cyom.slot.lock.*' which is used for locking inventory slots so that they can be used as menus. The best solution for this is to stop using the '*' node and instead only grant yourself the specific extra permissions that you need. However if you insist on using the '*' node you will need to grant yourself the negative permission '-cyom.slot.lock.*' in order to prevent your slots from getting locked.

Every time I restart my server, all changes I made to my menus are undone

There is a time-related bug with previous builds of CYOM that prevent file saving. To fix this you must update to the latest dev build:

Support Channel

If you need help you can leave a comment below and I will get back to you as soon as I can. You can also join my IRC chatroom using the following link, but please read the tutorial first.

I am happy to give support, but repeatedly answering the same question that is explained in bold red on the plugin page is highly tedious. Don't be lazy, read first, then ask questions. It's the polite thing to do

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  • Avatar of XHawk87 XHawk87 Nov 29, 2015 at 20:50 UTC - 0 likes

    @Omanoctoa: Go

    Unfortunately, CYOM was not designed to have dynamic menus, for ease of creation and editing in-game, and simpler editing of menu files by hand.

    The lore import/export feature was designed to facilitate conversion from text files to menu items, and editing menu items using an external text editor for a greater range of available characters. I suppose it could be extended to allow editing specific menu items in an existing menu, but I am uncertain if this would cause glitchy visual errors or perhaps fail to update for a player that is currently looking at it. I'd have to look into it.

    There may be some workarounds possible, using scripting plugins such as Skript or VariableTriggers, and/or server scripts (bash, python, perl etc), depending on what it is you are trying to achieve.

    If there are small finite number of arrangements of the menu, it may be possible to create each one as a separate menu and open the correct one.

    If there are a small number of total menus, you may be able to get away with using /menu reload to reload all menus from disk after they have been modified or new ones created by server scripts.

    Alternatively, you could look at PopupMenuAPI, which is designed to allow dynamic menu systems, but is aimed at plugin developers, as an example of how the inventory API can be used to create menus, and a library for quickly creating menu systems. It can most likely do what you want, but would be challenging for a beginner.

    If you let me know what it is you're trying to achieve I might be able to come up with some more specific suggestions.

    Waiting for a viable alternative to Bukkit

  • Avatar of Omanoctoa Omanoctoa Nov 29, 2015 at 19:59 UTC - 0 likes

    Works perfectly in 1.8 and with many other plugins - flawless integration.

    This is one of the best plugins I've ever used, few even come close to this level of functionality. I have one issue with though that I can not seem to get past and I really do need it. When I cick on an item in a menu, how can I change that item? If the item is in my hand I can import the information to file, no problem. But if the item is within a menu this doesn't work. Please help. Either a way to switch item lores by targeting that location within the menu, or a way to switch out items altogether (in-line import command).

    If this is answered somewhere I do apologize - I've been through your entire site multiple times and been unable to find it.

  • Avatar of XHawk87 XHawk87 Sep 26, 2015 at 13:09 UTC - 0 likes

    @hiaiden22: Go

    A number of people have reported that the latest build still works in 1.8. Does it not work for you?

  • Avatar of hiaiden22 hiaiden22 Sep 26, 2015 at 00:44 UTC - 0 likes

    !!!PLEASE UPDATE TO 1.8!!!

  • Avatar of XHawk87 XHawk87 Sep 11, 2015 at 12:13 UTC - 0 likes

    @TehFrostyMUNSTA: Go

    Not using CYOM alone, you would need to use another plugin to trigger it by running the /menu open ([player]) [id] command.

    This could be done using Skript:

    on rightclick:
        execute console command "/menu open %player% MyRightClickMenu"

    Skript is also highly recommended for advanced menu scripting as you can run Custom Commands from a menu item. It complements CYOM very well.

  • Avatar of TehFrostyMUNSTA TehFrostyMUNSTA Sep 11, 2015 at 01:15 UTC - 0 likes


    Can I Make It So People Can Right Click And The Menu Will Pop Up?

  • Avatar of XHawk87 XHawk87 Sep 03, 2015 at 11:43 UTC - 0 likes

    @Rodrigodsg: Go

    A number of people have reported that it still works in 1.8. If you have any problems, let me know and I'll take a look at it.

  • Avatar of Rodrigodsg Rodrigodsg Sep 03, 2015 at 11:39 UTC - 0 likes

    Can someone update this plugin to 1.8

    PD: Great plugin!

    Last edited Sep 03, 2015 by Rodrigodsg
  • Avatar of XHawk87 XHawk87 Aug 27, 2015 at 08:43 UTC - 0 likes

    @Trolltheking: Go

    Not using only CYOM, however, certain region plugins can ban commands on a per-region basis, and CYOM would respect that if the commands are run as player E.g. /sudo @p mycommand

    For more advanced command scripting, I recommend Skript. They have an active community and helpful forum, with script requests, help and tutorials and addons, and it supports a variety of Region plugins. With that you could certainly limit use per region by running a custom command from a menu and then checking the region.

    Last edited Aug 27, 2015 by XHawk87: Clarity
  • Avatar of Trolltheking Trolltheking Aug 27, 2015 at 02:18 UTC - 0 likes

    Just wondering is it possible to make it so some menus cannot be run in specific regions?


Date created
Jun 17, 2013
Last update
Aug 11, 2014
Development stage
GNU General Public License version 3 (GPLv3)
Curse link
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