Version 4.3


Tired of empty or to complicated mob farms? Spawn and kill monsters or animals.
Revive grieved villages. Restore the entire The_End world with Ender-Dragons and -Crystals.
Use repetitive SpawnTask to automate these tasks.
Monster invasion? Spawn as much as possible. Are your players fast enough to kill them all?
Are you creating a rpg? Do you need custom monsters?
Have you tried killing a Zombie with Full Armor and 1000 life?
Do you want to have special monster spawn areas?
Do you need help with drop events? Just spawn your drops and XP.


  • Custom Entities
    • angry (Wolf + Pigman)
    • baby (Animals + Zombie)
    • charged (Creeper)
    • color (Sheep)
    • custom (head) name
    • custom max heath
    • custom drops
    • custom xp drops
    • custom equipment
    • custom damage
    • size (Slimes)
    • tamed (Cat/Ocelot + Wolf)
    • villagertypes
    • wither (Skeleton)
    • detectionRange and alarmRange
    • supports none living entities
      • drops, falling blocks, fireworks + more
    • + much more
      • 56 spawnable entity types
      • 46 optiongroups in total
      • 170 options in total
    • no new mob types included (only default minecraft ones)
      • my plugin may support partially support new mob types added by mods
        (Can be fully supported with a little coding - Ask)
  • Animal/Monster/Golem/Villager/Boss spawning
    • All Slime sizes (1 - 100+)
    • All Villager types
    • Baby creatures
    • CustomCreatures
    • PoweredCreepers
    • WitherSkeletons
    • SkeletonHorses
    • + more (Almost everything included in Minecraft)
  • Animal/Monster/Golem/Villager/Boss removing
  • Ability to respawn bosses
    • + Command to automatically respawn Ender-Dragons and -Crystals in The_End world
  • Change Spawner Types
  • Overwrite default entities
  • Supports jokeys/riders
    • Currently only via custom creatures
  • Peaceful option (don't attack)
  • Detection range (include view range and angle)


Commands with their Permissions


(Generated by


(Please post additional translations here, so i can share them to everybody!)


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  • Avatar of TheOneMadHawk TheOneMadHawk Apr 22, 2014 at 18:28 UTC - 0 likes

    @McPixel: Go

    ohh btw can i disable the potion particle effect ?

    This is not possible (as far as i know).
    If you know a plugin which adds potion effects which does not bubble or bubble less please tell me.

    In CrazySpawnerAI there will be a feature included that does not require using potion effects, but some more work for configuration.

    You cannot be crazier than Crazy.
    Try and fail.

  • Avatar of McPixel McPixel Apr 22, 2014 at 12:29 UTC - 0 likes

    @TheOneMadHawk: Go

    wow ok thank you for the explanation ;)

    ohh btw can i disable the potion particle effect ?

  • Avatar of TheOneMadHawk TheOneMadHawk Apr 18, 2014 at 11:55 UTC - 0 likes

    @McPixel: Go

    Change CustomName
    /cspawner me MOBNAME customName:Godzilla
    /cspawner me MOBNAME customName:"Godzilla 2"
    (i hope the " work properly)

    /cspawner me MOBNAME potionspeed:1
    (Level 1 Speed Potion lasts for ever/at least until being unloaded)
    (More advanced options will be included in CrazySpawnerAI)

    Have a look at:
    /plugins/CrazySpawner/example/*.yml for a list of all (config) possebilities, this might help you finding the right ingame commands.

    Sync is a spawner option and does not affect the mob directly.
    If sync is true, the spawner will be sychronised to the real world clock whick makes the spawner independend of server restarts.
    /cms ENDERDRAGON sync:true i:1D
    Spawn an enderdragon every day on 00:00 GMT+0 (Requiring the server to run at 00:00, otherwise it will be skipped that time)

    Last edited Apr 18, 2014 by TheOneMadHawk
  • Avatar of McPixel McPixel Apr 17, 2014 at 05:32 UTC - 0 likes

    @TheOneMadHawk: Go

    Thank you :D

    now i understand :D

    and how to edit Movement Speed of the mob ?

    what synced: false do ?

    Last edited Apr 17, 2014 by McPixel
  • Avatar of TheOneMadHawk TheOneMadHawk Apr 16, 2014 at 19:53 UTC - 0 likes

    @McPixel: Go

    If you don't have created a SPIDER_SKELETON monster type yet.
    /cspawner me SPIDER SPIDER_SKELETON passenger:SKELETON

    Spawn it:
    /cms SPIDER_SKELETON r:5 d:12s
    (5 times after 12 seconds delay)
    /cms SPIDER_SKELETON r:-1 10s
    (infinite every 10seconds)
    /cms SPIDER_SKELETON r:-1 cm:10 cr:15
    (infinite but does not spawn monsters if there are more than 10 monsters in a range of 15 around the spawner.)

    I guess i should make a video tutorial.

    Last edited Apr 16, 2014 by TheOneMadHawk
  • Avatar of McPixel McPixel Apr 16, 2014 at 18:21 UTC - 0 likes

    @TheOneMadHawk: Go

    i dont know how to set spawner using default config , ex:SPIDER_SKELETON

    how to do it, should i set location in config ? but still not spawn :(

    do you have video tutorial for this plugin ?

    Last edited Apr 16, 2014 by McPixel
  • Avatar of TheOneMadHawk TheOneMadHawk Apr 03, 2014 at 17:57 UTC - 0 likes

    @Appleguy1999: Go

    Spawner blocks cannot be modified to use custom entities. Only default entites are supported.
    Bukkit does not support an API for that yet.

    You can only use virtual spawners provided by this plugin.

    Last edited Apr 03, 2014 by TheOneMadHawk
  • Avatar of Appleguy1999 Appleguy1999 Apr 03, 2014 at 01:40 UTC - 0 likes

    Hi, I am a bit confused by the Commands and Permissions. I want to be able to make a spawner spawn custom entities (EX: Wither Skeletons) but when ever I try and run the command to change or create a spawner into a Wither Skeleton it just says that it can't find the entity (or something). Thanks in advance!

  • Avatar of TheOneMadHawk TheOneMadHawk Apr 02, 2014 at 19:18 UTC - 0 likes

    @jhicks32917: Go

    The spawner spawns by default only at the exact location of the spawner.

    You can add some (not height adjusted) radius using sr
    /cms ZOMBIE sr:10

    I currently develop a AI for CrazySpawner as well.
    If you know how to compile some code you can add ALL kind of behaviour to your monsters.

    Last edited Apr 02, 2014 by TheOneMadHawk
  • Avatar of jhicks32917 jhicks32917 Apr 01, 2014 at 23:22 UTC - 0 likes

    @TheOneMadHawk: Go

    I see, I'm in the process of setting up an RPG server and I would like to be able to specify certain areas to spawn specific mob types when a player is within a defined range of a block or region. If it isn't possible to set up literal regions, is it possible to set a max spawn distance from the spawner?

    Also, just a heads up - Crazy Spawner works with Leveled Mobs & Lorinth's RPG Mobs by default, which is pretty awesome!

    Last edited Apr 01, 2014 by jhicks32917


Date created
Mar 28, 2012
Last update
Feb 09, 2014
Development stage
  • deDE
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Recent files



Required dependency