Version 7.23

Its recommended to run your server in online mode!
Minecraft is a excellent game. If you want to play it, you should buy it, like every other game you play.


Adds per player passwords to your server. This will increase your server's protection against griefers and account thiefs.

Keep these two things in mind:

  1. The protection is only as good as your passwords.
  2. The server is still less secure then a server in online mode.
    • My plugin is not limited to offline mode servers,
      therefore you can increase security for both server types (offline and online mode servers).


  • This plugin supports two modes. Maybe-Password and Password-Only
    • Maybe-Password:
      The user can create a password, if he wants to
      (a password is required for ops/players with permission)
    • Password-Only:
      The user has to create a password and login.
  • Users who aren't logged in, cannot chat, build, fight, drop items, move, teleport.
  • (Optional) Ability to hide/change Join/Quit-Messages, hide players who aren't logged in.
  • Multiple password Encryption algorithms
  • AuthMe, xAuth support
  • Integrated Config, Flat, MySQL and SQLite-Database support.
  • Integrated Logging support.
  • Integrated CrazyPipes support.
  • Session support
    • Supports single sessions
    • saveLogins (teleport to spawn until login).
    • If you do not logout and autoLogout is disabled, you can rejoin from the same IP.
  • Permission + option to disable ingame registration.
  • forceSaveLogin option to hide the players current location until login
    • this fixes the issues with AntiCheat being kicked for flying due to anti move protection.
  • maxRegistrationsPerIP and maxOnlinesPerIP options
  • Command usage is stricktly limited, when not logged in (whitelist).
  • Possibility to block guest commands, chat and join.
  • Warn players with permission, if some fails to login or execute a command if he isn't allowed to.
  • (Optional) Kick players who don't register, don't login, fail to login, execute a command.
  • (Optional) TempBan players who don't login or fail to login.
  • Adminlogin and Tokenlogin commands available
  • Command to logout automatically when leaving the server
  • Command to expire passwords (force players to change their passwords)
  • Filter- & Sortable Accountlist
  • Playerinfo (Name, IP, Connection and more)
  • Ability to delete inactive accounts.
  • PluginAPI available
  • Client AutoLogin Plugin available (can be blocked)


Configuration & Options

(with description of all available options)

Commands with their Permissions

Regular-Expression Help

Issues ?


Have a look at this CommandHelper Extension


Factions uses a very special way to execute commands, which bypasses default command protection.
Use this plugin to fix that until Faction fixed that:

Convert database

You can convert your database with /crazylogin mode database <Type>".
Especially on huge flat databases this may take very long.
You can use this tool to convert your flat database to a mysql import script.
(Notice: This file has NOT been reviewed by any Bukkit staff!)
Just copy this jar to your accounts.db then execute this jar.
This will create an accounts.db.sql file.

Others ?

Create a ticket or post a message!


(Generated by


(Please post additional translations here, so i can share them to everybody!)


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  • Avatar of evilLamer evilLamer Oct 18, 2015 at 16:07 UTC - 0 likes

    @TheOneMadHawk: Go

    Thanks now it works perfectly! :)

  • Avatar of TheOneMadHawk TheOneMadHawk Oct 18, 2015 at 15:09 UTC - 0 likes

    @evilLamer: Go

    If i understand your problem correctly then the users have to login using

    /login somePW somePW
    Syntax: /login <Password>
    <Password> => "somePW somePW"

    This is because of your config and their registration using

    /register somePW somePW
    Syntax: /register <Password>
    <Password> => "somePW somePW"

    but a simple

    /register somePW
    Syntax: /register <Password>
    <Password> => "somePW"

    would have been sufficient, but since they used

    /register somePW somePW
    Syntax: /register <Password>
    <Password> => "somePW somePW"

    my plugin assumes that the password is "somePW somePW" thus they have to login using

    /login somePW somePW
    Syntax: /login <Password>
    <Password> => "somePW somePW"

    This is due to the config option:
    '# if true you have to repeat the new password if you want to change it.
    '# Ex: /register <NewPassword> <NewPassword>
    confirmNewPassword: false

    If you set

    confirmNewPassword: true

    then they have to register using

    /register somePW somePW
    Syntax: /register <Password> <Password>
    <Password> => "somePW"

    and login

    /login somePW
    Syntax: /login <Password>
    <Password> => "somePW"

    PS: IIRC there should have been a BIG FAT WARNING after they used /register in a potentially wrong way.
    CRAZYLOGIN.COMMAND.REGISTER.WARNCONFIRMPASSWORDDISABLED=&CWARNING: &EConfirmPassword is disabled!\nTyping your password once is enough.\nIf this double password isn't intended, you should change it.

    Last edited Oct 18, 2015 by TheOneMadHawk

    You cannot be crazier than Crazy.
    Try and fail.

  • Avatar of evilLamer evilLamer Oct 18, 2015 at 13:36 UTC - 0 likes

    @TheOneMadHawk: Go

    I don't understand players need to repeat the password twice when they login. how do i enable them to write the password only one time?

  • Avatar of TheOneMadHawk TheOneMadHawk Oct 16, 2015 at 09:47 UTC - 0 likes

    You have disabled password confirmation in your config. Thus the real password is twice that what users expect it to be.

    /register <Password>
    /login <Login>


    /register <Password> <Password>
    /login <Login>

    Last edited Oct 16, 2015 by TheOneMadHawk
  • Avatar of evilLamer evilLamer Oct 16, 2015 at 08:59 UTC - 0 likes

    Hello, why my players can only login with /login <password> <password> and not with /login <password> ?

  • Avatar of games647 games647 Oct 03, 2015 at 09:27 UTC - 0 likes

    @TheOneMadHawk: Go

    Do you have it open source?

    FastLogin - Auto login offline mode/cracked accounts if the player has a paid account
    ScoreboardStats - Fast custom scoreboard with optional pvpstats tracking and compatibility with other scoreboard plugins
    mcCombatLevel - Display a level based on mcMMO skills
    mcMMOExtras - Show the progress of mcMMO skills

  • Avatar of TheOneMadHawk TheOneMadHawk Oct 02, 2015 at 05:49 UTC - 0 likes

    A session server in this case is a player database that synchronizes login sessions between servers. However i never finished its impl. But if you have good java skills you can implement it yourself.

  • Avatar of Kaiort Kaiort Oct 02, 2015 at 01:19 UTC - 0 likes

    @TheOneMadHawk: Go Oh god, I was fearing it. I love your plugin, never had problems, don't wanna change it :/. Also I can't lose all player's passwords! :/. Ask people to register and login on every new server is too much for real :/. What's a session server?

  • Avatar of TheOneMadHawk TheOneMadHawk Oct 01, 2015 at 21:19 UTC - 0 likes

    @Kaiort: Go

    This plugin does not have bungee support.
    So you will have to run the plugin on every one of them and also login on every new server you visit. (Or implement a session server yourself)

  • Avatar of Kaiort Kaiort Oct 01, 2015 at 19:34 UTC - 0 likes

    Hello. I'm going to move my server and install Bungeecord. I'm pretty new to this so I would like know how crazylogin would work in that case? I can just transfer the data from my actual server to the bungee one? I need to put crazylogin on each server? etc. Thanks.


Date created
Mar 25, 2012
Last update
Jun 05, 2015
Development stage
  • deDE
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
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Required dependency