Corruption

Configs / Config.yml

Config.yml

The basic settings

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Command:
  Ignore:
#Delay (in second) after which the command is effective
    Delay: 120
  Spawn:
#Maximum number of bosses per command use.
    Max: 50
#You can use color codes. {PLAYER}, {BOSSNAME} and {DAMAGE} are the possible parameters.
#{PLAYER} can only be used in the ToOthers messages, {BOSSNAME} only in the ToPlayer, ToOthers and the Viewer messages and {DAMAGE} only in the ViewerMessage.
Message:
  PlayerFoundBoss:
    ToPlayer: '&cYou attacked a Corrupted {BOSSNAME} boss!'
    ToOthers: '&c{PLAYER} found a Corrupted {BOSSNAME}!'
  BossFoundPlayer:
    ToPlayer: '&cA Corrupted {BOSSNAME}!'
    ToOthers: '&cA Corrupted {BOSSNAME} found {PLAYER}!'
  Proximity: '&4You feel an evil presence...'
  #The name to be displayed above bosses. {BOSSNAME}, {HEALTH}, {MAXHEALTH} and {HEALTHBAR} are the possible parameters. Set this message to 'false' to disable it.
  CustomBossName: 'Corrupted {BOSSNAME} &7[{HEALTH}/{MAXHEALTH}]'
  ViewerMessage: 'Corrupted {BOSSNAME} Health: {HEALTH} (-{DAMAGE})'
  ViewerDefeated: 'Corrupted {BOSSNAME} has been defeated.'
  ViewerDamageAbsorbed: Corrupted {BOSSNAME}'s armour absorbed the damage

#Each value represents an interval in second.
Task:
  #Frequency at which the boss list used by other tasks is updated.
  RetrieveBossList: 0.5
  #Effect around bosses, 0 to disable.
  DrawBossEffect: 1.0
  #Used to send a message to players when they're near a boss for a certain amount of time or
  #to activate OnProximity abilities. 0 to disable (but you shouldn't).
  CheckBossProximity: 0.5
  #Used to remove bosses whose entity no longer exist in the world. Don't turn it off.
  CheckEntityExistence: 5.0
  #Frequency at which the player stats are saved to the hard drive.
  SavePlayerData: 600.0
  #Frequency at which logged in player have their stats read into memory.
  LoadPlayerData: 5.0

#Global boss settings.
Boss:
  #Whether to override the default minecraft drops for bosses
  OverwriteDrops: false
  #Whether to use the health values in bosses.yml as multipliers or absolute values
  SetHealthAsMultiplier: true
  #Whether to use the damage values in bosses.yml as multipliers or absolute values
  SetDamageAsMultiplier: true
  #Whether to use the experience values in bosses.yml as multipliers or absolute values
  SetExperienceAsMultiplier: true
  #Whether to use the biome restrictions specified in the bosses.yml file
  EnableBiomes: false


#Whether or not to check for updates on plugin enable
#If false, you can still check using /lab update check
CheckUpdateOnStartup: true
#Whether or not to automatically reload the server after installing a new update.
#If false, the person updating will receive a message stating that either a reload
#or a restart is required for the changes to take effect.
ReloadAfterUpdating: true

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Table of contents

  1. 1 Config.yml

Facts

Date created
Dec 17, 2012
Last updated
Feb 01, 2014