Corruption

Configs / Abilities.yml

Abilities.yml

This is a basic abilities config file

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AP25:
  #The type of ability
  Type: ArmorPierce
  #The message to be displayed when a boss uses the ability
  #(not defining a message is possible as well, then it just won't notify people that a boss used the ability)
  Message: "&4Corrupted {BOSSNAME} used Armor Pierce."
  #The possibility of this ability being used by a boss (ArmorPierce will be triggered on an attack by the boss, but then only 10 percent of the times)
  ActivationChance: 10.0
  #The possibility of this ability being assigned to a boss
  # (so if you add this ability in bosses.yml a boss has this chance of getting the ability)
  AssignationChance: 100.0
  #The minimum distance between the boss and the target to trigger this ability
  MinimumRange: 0
  #The maximum distance between the boss and the target to trigger this ability
  MaximumRange: 16
  #This is the amount of seconds the boss will wait before trying this ability again
  Cooldown: 5.0
  #The Armor Pierce percentage value used in calculating the damage
  Value: 25.0
  #The activation conditions for this ability, this allows you to specifiy when an ability will be used
  ActivationConditions:
  - OnAttack
COM:
  Type: Command
  ActivationChance: 100.0
  AssignationChance: 100.0
  MinimumRange: 0
  MaximumRange: 16
  #The command to be executed. The '/' is optional.
  #Possible parameters: {BOSSNAME} and {PLAYER}
  Command: "/say {BOSSNAME}: Nooooooooooooooo!"
  ActivationConditions:
  - OnDeath
FP2:
  Type: FirePunch
  Message: "&4Corrupted {BOSSNAME} used Fire Punch."
  ActivationChance: 15.0
  AssignationChance: 100.0
  MinimumRange: 0
  MaximumRange: 16
  #The amount of fireticks the player will be on fire (if already on fire, this will add to the current fireticks)
  Ticks: 2
  ActivationConditions:
  - OnAttack
KB2:
  Type: Knockback
  Message: "&4Corrupted {BOSSNAME} used Knockback."
  ActivationChance: 25.0
  AssignationChance: 100.0
  MinimumRange: 0
  MaximumRange: 16
  VerticalCoef: 2.0
  HorizontalCoef: 3.0
  ActivationConditions:
  - OnAttack
PO3:
  Type: Potion
  Message: "&4Corrupted {BOSSNAME} used slowness."
  #The type of potioneffect to use (see below for a full list of options)
  Effect: slow
  #The target for the potioneffect, options: 'Self' (the boss itself) or 'Other' (the player attacking the boss) (case-insensitive)
  Target: other
  ActivationChance: 25.0
  AssignationChance: 100.0
  MinimumRange: 0
  MaximumRange: 16
  #The potion amplifier (2 in this example will give Slowness III (so 1+amplifier)) Can be omitted for potioneffects like invisibility.
  Amplifier: 2
  #The duration in seconds
  Duration: 3.0
  ActivationConditions:
  - OnAttack
  - OnDefense
B2:
  Type: Bomb
  Message: "&4Corrupted {BOSSNAME} planted a bomb."
  ActivationChance: 15.0
  AssignationChance: 100.0
  MinimumRange: 0
  MaximumRange: 16
  DestroyWorld: true
  Fire: true
  Cooldown: 7.5
  #The fusetime in ticks (20 ticks per second is the average)
  Fuse: 80
  #The explosion radius
  ExplosionRadius: 3
  ActivationConditions:
  - OnAttack
  - OnDefense
LA10:
  Type: LightningAura
  Message: "&4Corrupted {BOSSNAME} struck his enemies by lightning"
  ActivationChance: 5.0
  AssignationChance: 100.0
  MinimumRange: 0
  MaximumRange: 16
  Cooldown: 10.0
  AttackRadius: 10
  Damage: 2
  ActivationConditions:
  - OnAttack
TP:
  Type: Teleport
  Message: "&4Corrupted {BOSSNAME} teleported you"
  #Whether the boss teleports close to you (true) or you will be teleported close to the boss (false)
  CenteredOnFoe: true
  ActivationChance: 5.0
  AssignationChance: 100.0
  MinimumRange: 5
  MaximumRange: 25
  Cooldown: 2.0
  ActivationConditions:
  - OnAttack
S:
  Type: Snare
  Message: "&4Corrupted {BOSSNAME} caught you"
  #The lifetime of the cobweb
  Duration: 100
  #Whether the cobweb is destructible or not
  Destructible: true
  #The radius around a player that will be covered with cobweb
  Radius: 3
  ActivationChance: 2.0
  AssignationChance: 100.0
  MinimumRange: 5
  MaximumRange: 25
  Cooldown: 3.0
  ActivationConditions:
  - OnDefense




Potion type names

(Case-insensitive)

  • Speed - Increasees movement speed
  • Slow - Decreases movement speed
  • Fast_digging - Increases digging speed
  • Slow_digging - Decreases digging speed
  • Increase_damage - Increases damage dealt to an entity(Strength)
  • Weakness - Decreases damage dealt to an entity
  • Heal - Adds hp
  • Harm - Subtracts hp
  • Jump - Increases jumping height
  • Confusion - Warps vision
  • Regeneration - Regenerates health
  • Damage_resistance - Decreases damage dealt to the entity
  • Fire_resistance - Stops fire damage
  • Water_breathing - Allows breathing under water
  • Invisibility - Grants invisibility
  • Blindness - blinds an entity
  • Night_vision - Allows you to see in the dark
  • Hunger - Increases hunger
  • Poison - Deals damage to the entity over time

Activation conditions

The activation conditions that can be used for the abilities

  • OnAttack
  • OnDefense
  • OnProximity
  • OnDeath
    Compatible abilities:
    • Bomb
    • Command
    • LightningAura
    • Snare

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Facts

Date created
Dec 17, 2012
Last updated
Feb 01, 2014