CookMe

Changelog

Version 1.7.1

  • Fixed error when food level was 0

Version 1.7

  • Use the new PlayerItemConsumeEvent
  • Overall cleanup and speed improvement
  • Use Sun coding conventions
  • Added debug mode to modify the food level (/cookme debug, config value)
  • NEEDS AT LEAST BUILD #2636
  • Improved the material check of the items

Version 1.6

  • Compiled against latest 1.4 builds
  • Small changes like logging
  • Added wither effect (similar to poison)

Version 1.5

  • Added support if IDs in the item list
  • Optimized the code
  • CooldownManager improved
  • Prints the wrong item in the list
  • Cleanup!

Version 1.4.1

  • Metrics updated
  • Code improvements at the commands and CooldownManager
  • Fixed percentage calculation

Version 1.4

  • Added percentage of effects (0.00% -> disabled!)
  • Redesigned commands and permissions (stated above)
  • Improvement here and there ;)

Version 1.3.1

  • Added effect refusing
  • Uses now bukkit standard

Version 1.3

  • Added cooldown
  • Added localization
  • Added (optional) check for block like chests, workbench etc.
  • New effect: magic damage (similar to random damage)
  • New commands & permissions
  • Improvements

Version 1.2

  • Control which items should be affected (even non food!)
  • Fixed NPE
  • Changed again the stats system!
  • Added method to set the duration of an effect

Version 1.1

  • Added new effects (5 more!)

Version 1.0.1

  • Added a new stats system :)
  • Fixed config bug - works above builds #1395

Version 1.0

  • initial release

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Facts

Date created
Jan 11, 2012
Last updated
Apr 09, 2014