CookieMonster

CookieMonster - Money and Items for PvM and PvP

Version: 1.8


Receive Economy rewards for hunting down monsters, animals, even other players!

This is a continuation of Coelho's initial CookieMonster Plugin
CookieMonster is based off of the inactive iMonster, however uses none of the code from it, so it is more lightweight.

Features:

  • configurable item drops and economy reward for each monster
  • configurable economy reward for items used to kill monsters
  • also supports PvP
  • Supports iConomy 4,5,6, BOSEcon 6,7, MultiCurrency, & EssentialsEco
  • Ability to change entity drops with drop-rate.
  • Ability to add minimum and maximum money drops for randomness
  • A kill tracking system to check for spawn camping
    • define a square-radius for area to check, including max. elevation change, # of kills in this area, & timespan before an individual kill is no longer counted
    • anything over that number within the area will disable rewards until the records are old enough to be removed
    • so far, only lasts in server memory, so records are lost on server stop/reload
  • doesn't allow to damage a creature/mobspawner if penalty is greater than account balance
  • option to only drop items for a direct kill (stops autofarmers)
  • option to replace normal drops with custom drops
  • option to drop custom drops items globally
  • configurable messages (including if there is no reward)
  • can distingush charged from normal creepers, and tame/pet wolves from wild wolves
  • can disable/enable rewards for defined regions
    • uses WorldEdit for selections

Commands:

  • /cookiemonster (cm) reload reloads settings from configuration file
  • /cm region define <id> set a region (once a region is selected in worldedit)
  • /cm region list [page] list regions (in current world if as a player)
  • /cm region remove <id> to remove regions

To-Do:

  • ? permissions (for rewards & maybe permission to kill without penalty?)
  • ? penalties/rewards for killing players in groups?

Demonstration Video: http://www.youtube.com/watch?v=1y24vv2tOqg

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  • Avatar of jascotty2 jascotty2 Sep 05, 2014 at 13:03 UTC - 0 likes

    @EHAndrew: Go

    yes, it has been a long time since an update.. I've been otherwise occupied for some time, so haven't gotten much opportunity to work on it much.

    Rest assured, I do plan on updating this to improve on the project.. I just can't reliably give you an eta.

  • Avatar of EHAndrew EHAndrew Sep 03, 2014 at 06:30 UTC - 0 likes

    so its been a bit since we've had an update. I realize that the current version works for some people now, but are we going to see this updated to 1.8? Yes, I know 1.8 was just released, all I want to hear is that this is still going to be updated.

  • Avatar of Cronos2212 Cronos2212 Aug 25, 2014 at 07:37 UTC - 0 likes

    Could you make this plugin compatible with Vault so it supports a lot more economy plugins?

  • Avatar of vampirictorch vampirictorch Aug 22, 2014 at 06:31 UTC - 0 likes

    @FTOtter: Go

    I have been using it since it came out, and the 1.6.2 version works up to 1.7.10 for me without any bugs at all..

  • Avatar of FTOtter FTOtter Jul 13, 2014 at 13:00 UTC - 0 likes

    Is this compatible with bukkit 1.7.9?

  • Avatar of RyuKyu567 RyuKyu567 Jun 26, 2014 at 17:34 UTC - 0 likes

    I know this is a really outdated question and probably a long shot to have work... but by chance is there a way to get this plugin register items such as the Musket or the Blunderbuss from tekkit lite 1.4.7? I have tried entering the item codes in the configuration file followed by the amount, however no matter what variation of those items are entered it doesn't seem to know what it needs to do. Any help or recommendation would be greatly appreciated :)

  • Avatar of luukth luukth Jun 20, 2014 at 07:01 UTC - 0 likes

    Is there maybe a way I can give player with VIP more money per kill?

  • Avatar of badda2k badda2k Jun 09, 2014 at 13:37 UTC - 0 likes

    @jascotty2: Go

    That's good to hear! Only suggestion I have is to have an option to not force the inventory to be given to a player on respawn. There is a dupe bug when used in junction with FBasics (to protect inventory drops for 15 seconds) :S

    BFAK:33026,d31f142a88b2bccb3ff385a373e102c12ce17895239e3e73c46c0625f8c47258

  • Avatar of IDLauncher IDLauncher Jun 09, 2014 at 12:29 UTC - 0 likes

    @jascotty2: Go

    How I feel about splitting them up depends a lot on what features are split into only the heavier weight CookieMonster plugin.

    There's no significant downside to it since you can just use the bigger one if you need to.

    Knowing how much the split improves the performance of "classic" (CookieMinion :P) also would inform how much merit such a split has once all is said and done.

  • Avatar of jascotty2 jascotty2 Jun 09, 2014 at 11:04 UTC - 1 like

    Update: I'm thinking about splitting up the project into two parts:

    • CookieMonster Classic, for lightweight code and small servers (smaller than current)
    • CookieMonster2, for server owners looking to specialize their servers

    If I do split them up like this, I'll make a new project page for v2, and this one will be stepped down to Classic

    Any input is appreciated!
    Next Update, maybe I'll preview what the new config may look like

    On a related note, I'm looking for a New Icon and Banner for CookieMonster

    • If you want to give me something, send me a message!
      If I use yours, I'll include your name and an optional link in the description

Facts

Date created
Sep 13, 2011
Categories
Last update
Aug 01, 2013
Development stage
Release
License
GNU General Public License version 3 (GPLv3)
Curse link
CookieMonster
Downloads
217,965
Recent files

Authors