This plugin is made for small servers to big servers, it's made to remove all entities to prevent/clear lag. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players using the /lagg clear command will drastically decrease RAM usage, depending on the type of lag your servers experiencing.

  • Permission support
  • Entity limiter
  • Reduces lag
  • Decreasing RAM usage
  • Can stop a TNT chain reaction
  • One simple command
  • Very lightweight
  • Can be ran automatically by console
  • Can adjust times when the server is cleared of lagg
  • configurable removal

/lagg clear(Clears entities)lagg.clear
/lagg check(Counts all entities)lagg.check
/lagg reload(Reloads schedulers/config)lagg.reload
/lagg killmobs(Kills mobs)lagg.killmobs
/lagg area <radius>(Removes entities within given radius)lagg.area
/lagg unloadchunks(Unloads un-needed chunks)lagg.unloadchunks
/lagg chunk(Locate possible laggy chunks)lagg.chunk
/lagg tpchunk <x> <z> <world>(Teleport to chunks)lagg.tpchunk
/lagg(Shows helpful page)

SaveDeathDrops(Blocks removal of items dropped from death)Download Link

Still have a question?

If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!

(-Config setup-)

[Please note]

This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.

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  • Avatar of xDizasterCYx xDizasterCYx Jul 30, 2014 at 12:01 UTC - 0 likes

    @bob7l: Go

    I hope you would update soon to 1.7.10 :/

  • Avatar of rlpn rlpn Jul 30, 2014 at 04:36 UTC - 0 likes

    I'm making a plugin where I'm spawning certain mobs and I don't want clearlagg to remove them, is the source to this public or how do you recommend preventing specific mobs from being removed? I want to know how you remove them so I can prevent it, please and thank you! :)

  • Avatar of bob7l bob7l Jul 29, 2014 at 11:52 UTC - 0 likes

    @ExpoPs3: Go

    If you would like to avoid players loosing their items, i suggest you use this module:

    Open for large projects, GameTypes, and arena based games. Skype: bob7l.bob7l.bob7l

  • Avatar of bob7l bob7l Jul 29, 2014 at 11:51 UTC - 0 likes

    @AmirHD1000: Go

    In order for me to fix/help you with your issue, i need a better explanation. Don't be vague or use expletive language unless you don't want help.

  • Avatar of bob7l bob7l Jul 29, 2014 at 11:48 UTC - 0 likes

    @chsedv: Go

    Mob-range is sadly only editable through the usage of NMS. So if you're using a clearlag built for 1.7.9, it wont work for 1.7.10.

  • Avatar of bob7l bob7l Jul 29, 2014 at 11:46 UTC - 0 likes

    @JRPenza620: Go

    Only reason the config would be resetting would be due to a YAML error. I suggest you run it through a parser.

  • Avatar of JRPenza620 JRPenza620 Jul 29, 2014 at 08:02 UTC - 0 likes

    Every time my server restarts, the config sets back to default. How can I fix this?

  • Avatar of AmirHD1000 AmirHD1000 Jul 28, 2014 at 19:48 UTC - 0 likes

    You can't fucking change the prefix I change it it uses its own for some reason and DONT say I didn't save it/didnt reload the config was saved... not the first one with this issue

    Last edited Jul 28, 2014 by AmirHD1000
  • Avatar of chsedv chsedv Jul 28, 2014 at 10:40 UTC - 0 likes

    @TWSSYesterday: Go

    By me with 1.7.10 comes this error in Logfile.

    [ClearLag] mob-range requires you to use bukkit v1.7_r3

    Have clear old config and restart new but same error

  • Avatar of TWSSYesterday TWSSYesterday Jul 26, 2014 at 16:21 UTC - 0 likes

    @sir_brando: Go

    Stops redstone, etc... it's the same as /stoplag with worldguard.

    @chsedv: Go

    Works fine for me on 1.7.10...


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Date created
Mar 22, 2012
Last update
May 18, 2014
Development stage
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