Clearlag was designed to reduce lagg on Bukkit/Spigot servers by removing entities, and preventing it through it's many optional features. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players, simply using the /lagg clear command can drastically decrease RAM/CPU usage by simply removing your configured entities.

  • Permission support
  • Entity limiter
  • Reduces lag
  • Decreasing RAM/CPU usage
  • Ability to stop a TNT chain reaction
  • Option to limit mob spawners
  • Locate overcrowded/abused chunks
  • Many easy to use commands
  • Real-time module controls
  • Very lightweight - only enables selected features
  • Remove old logs upon enabling server
  • Limit AI processing attributes
  • Console support for most commands
  • Can adjust times when the server is cleared of lagg
  • Completely configurable

/lagg clear(Clears entities)lagg.clear
/lagg check [world1 world2...](Counts all entities)lagg.check
/lagg reload(Reloads schedulers/config)lagg.reload
/lagg killmobs(Kills mobs)lagg.killmobs
/lagg area <radius>(Removes entities within given radius)lagg.area
/lagg unloadchunks(Unloads un-needed chunks)lagg.unloadchunks
/lagg chunk [amount](Locate possible laggy chunks)lagg.chunk
/lagg tpchunk <x> <z> <world>(Teleport to chunks)lagg.tpchunk
/lagg admin(Manage clearlag's modules)lagg.admin
/lagg gc(Attempt to free memory)lagg.gc
/lagg tps(View current TPS)lagg.tps
/lagg halt(Temporary disable basic server functions [mob spawning and so on])lagg.halt
/lagg(Shows helpful page)

SaveDeathDrops(Blocks clearlag from removing items dropped from death)Download Link

Helpful video made by cobwebster

Helpful video by RayoTutoriales (Español)

Still have a question?

If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!

[Please note]

This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.

Please do not post an issue until you've fully read the config located under /plugins/Clearlag/config.yml

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of bob7l bob7l Jun 24, 2016 at 22:32 UTC - 0 likes

    @TruSyfer: Go

    The unloadchunks command fires a unloadchunk event before unloading the chunk so i'm not sure how Clearlag could cause them to be removed. It's possible Spigot is a bit bugged atm with chunk unloaded via API.

    Open for custom plugins! Skype: bob7l.bob7l.bob7l

  • Avatar of TruSyfer TruSyfer Jun 23, 2016 at 19:21 UTC - 0 likes

    For clearlagg I use /lagg unload chunks and it deletes holograms, would there be any way to get a fix for that or would I need to go to the holograms creator?

  • Avatar of assasianfire assasianfire Jun 23, 2016 at 11:14 UTC - 0 likes

    Very useful plugin, this helped tackle lag issues many times :D

  • Avatar of selfservice0 selfservice0 Jun 23, 2016 at 08:23 UTC - 0 likes


  • Avatar of selfservice0 selfservice0 Jun 23, 2016 at 08:05 UTC - 0 likes

    I'm using build 29 on the Jenkins. Spigot version Spigot-c55900f-9af379f 1.10

    I changed my config to disable auto-removal and only have mob-breeding-limiter and mobegg-limiter enabled.

    But every few minutes it gives the Warning Ground items will be removed in X seconds! message. It then removes all ground items and displays the message. I even edited that message and it doesnt effect the plugin. I tried /lagg reload and restarting the server. Nothing worked.

    Last edited Jun 23, 2016 by selfservice0
  • Avatar of comonier comonier Jun 15, 2016 at 21:17 UTC - 1 like

    JUST to report last build is working good on spigot 1.10

    CraftBukkit version git-Spigot-6016ac7-10c10b3 (MC: 1.10) (Implementing API version 1.10-R0.1-SNAPSHOT)

    ClearLag v2.9.1


  • Avatar of bob7l bob7l Jun 14, 2016 at 06:59 UTC - 1 like

    @Vivi_Coral: Go

    Looks like you're running a development build of Clearlag. SaveDeathDrop does NOT support the development builds because I've once again changed the internal code.

  • Avatar of Vivi_Coral Vivi_Coral Jun 14, 2016 at 04:28 UTC - 0 likes


    Hi bob. I've put a comment on as it's erroring on 1.10.

    Please take a look when possible :)

  • Avatar of bob7l bob7l Jun 13, 2016 at 21:11 UTC - 0 likes

    @Renzotoms: Go

    Disable projectile removing

  • Avatar of comonier comonier Jun 13, 2016 at 21:09 UTC - 0 likes

    @Renzotoms: Go

    you really want they using "auto-fishing" hack to up mcmmo fishing skill ? cause on a natural fishing action the player just will have fishing issue one time when clearlag clean entities ;-] and he can just use the fishingrod again.

Table of contents

  1. 1 Still have a question?


Date created
Mar 22, 2012
Last update
May 02, 2016
Development stage
  • enUS
All Rights Reserved
Curse link
Reverse relationships
Recent files