This plugin is made for small servers to big servers, it's made to remove all entities to prevent/clear lag. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players using the /lagg clear command will drastically decrease RAM usage, depending on the type of lag your servers experiencing.

  • Permission support
  • Entity limiter
  • Reduces lag
  • Decreasing RAM usage
  • Can stop a TNT chain reaction
  • One simple command
  • Very lightweight
  • Can be ran automatically by console
  • Can adjust times when the server is cleared of lagg
  • configurable removal

/lagg clear(Clears entities)lagg.clear
/lagg check(Counts all entities)lagg.check
/lagg reload(Reloads schedulers/config)lagg.reload
/lagg killmobs(Kills mobs)lagg.killmobs
/lagg area <radius>(Removes entities within given radius)lagg.area
/lagg unloadchunks(Unloads un-needed chunks)lagg.unloadchunks
/lagg chunk(Locate possible laggy chunks)lagg.chunk
/lagg tpchunk <x> <z> <world>(Teleport to chunks)lagg.tpchunk
/lagg(Shows helpful page)

SaveDeathDrops(Blocks removal of items dropped from death)Download Link

Still have a question?

If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!

(-Config setup-)

[Please note]

This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of srsilver21 srsilver21 Nov 19, 2014 at 23:45 UTC - 0 likes

    this is a good plugin, but only for a detail not think so, I have a server with friends, and every time an entity is removed from the pictures, minecar , boats at sea are removed, I wonder if there is a solution , if the there haganmela please know , because I do not want to change plugin.

  • Avatar of bob7l bob7l Nov 19, 2014 at 02:20 UTC - 0 likes

    @Justin2877: Go

    You need JAVA 7


    Wont be back for a bit - projects may be updated later then usual, but will not be abandoned

    Open for large projects, GameTypes, and arena based games.

  • Avatar of Justin2877 Justin2877 Nov 17, 2014 at 21:40 UTC - 0 likes

    Why hellllooooo. I have been trying to use this plugin with 1.7.10 spigot but guess what... it didn't work. I don't know why but i put it in my plugins folder all my other plugins worked but this one won't load and when I do /plugins it is not there. Please fix this!

  • Avatar of bob7l bob7l Nov 12, 2014 at 05:46 UTC - 0 likes

    @iSleepzZz: Go

    Your filtering "netherWorld", so nothing from that world is removed. Is that OK?

    The next issue it could be is maybe you have a plugin/server software not using bukkit API to spawn the entities. So they override Entity, and use the same NBT as the EntityItem which would basically hide it as an Item from the server, but not the client.

  • Avatar of iSleepzZz iSleepzZz Nov 11, 2014 at 21:11 UTC - 0 likes

    Why isnt it clearing any items whatsoever? I have tried the command /lagg clear and even the auto-removal however none of removing any entities on the world. Can anyone help me please?

  • Avatar of deaddude22 deaddude22 Nov 09, 2014 at 00:29 UTC - 0 likes

    A nice feature to see would be a command to check when the next clearing of entities etc. will happen. Somethine like /lagg nextclear or simply /nextclear

  • Avatar of Shooty_ Shooty_ Nov 06, 2014 at 03:19 UTC - 1 like

    @bob7l: Go

    Hi bob7l, i would like to see something for "limiting entities in chunk".

    I have a skyblock with lot of entities, the idea would be that instead of killing all entities if there's too many, (or i don't know maybe it's already doing that) just reduce entities in the chunk to the max entities.

    Also if it's already doing that i have an other suggestions. Let's say a player have too many entities in one chunk, can we do a LIST of what the plugin is suppose to remove first ? Like "item-frame, onGroundItems, Villager" This way, player won't complain, like "Oh no all my villagers are gone". No, just item-frame and onGroundItems would be deleted.

    Let's say there a limit of 35 entities in a chunk. And here, a chunk have 60 entities Our list look like that : "item-frame, onGroundItems, Villager". And there's like 10 Item-frames, 30 onGroundItems, and 20 Villagers. Clearlagg will look in order the "List", and kill the right entities. Instead of killing randomly / all of entities, it would kill 10 Item-frames plus, 25 onGroundITems.

    this would be awesome.

  • Avatar of Dr0lf Dr0lf Nov 05, 2014 at 15:17 UTC - 0 likes

    Hi, Nice plugin ! I only come here to post an added suggestion : an option in the config file to disable the removal of renamed mobs.

    With this addition the plugin would be perfect! :)

  • Avatar of bob7l bob7l Nov 03, 2014 at 23:29 UTC - 0 likes

    @Ar7ific1al: Go

    Google it

  • Avatar of Ar7ific1al Ar7ific1al Nov 03, 2014 at 06:48 UTC - 0 likes
    <<reply 2383618="">> That explains literally nothing to anyone who knows nothing about programming or Java. <_< It really should be documented and explained.


Table of contents

  1. 1 Still have a question?


Date created
Mar 22, 2012
Last update
Sep 15, 2014
Development stage
  • enUS
All Rights Reserved
Curse link
Recent files