This plugin is made for small servers to big servers, it's made to remove all entities to prevent/clear lag. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players using the /lagg clear command will drastically decrease RAM usage, depending on the type of lag your servers experiencing.

  • Permission support
  • Entity limiter
  • Reduces lag
  • Decreasing RAM usage
  • Can stop a TNT chain reaction
  • One simple command
  • Very lightweight
  • Can be ran automatically by console
  • Can adjust times when the server is cleared of lagg
  • configurable removal

/lagg clear(Clears entities)lagg.clear
/lagg check(Counts all entities)lagg.check
/lagg reload(Reloads schedulers/config)lagg.reload
/lagg killmobs(Kills mobs)lagg.killmobs
/lagg area <radius>(Removes entities within given radius)lagg.area
/lagg unloadchunks(Unloads un-needed chunks)lagg.unloadchunks
/lagg chunk(Locate possible laggy chunks)lagg.chunk
/lagg tpchunk <x> <z> <world>(Teleport to chunks)lagg.tpchunk
/lagg(Shows helpful page)

SaveDeathDrops(Blocks removal of items dropped from death)Download Link

Still have a question?

If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!

(-Config setup-)

[Please note]

This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.

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  • Avatar of Basurci Basurci Aug 30, 2014 at 00:26 UTC - 0 likes

    @deathnotesqc: Go

    Downgrade your clearlagg to 2.6.2

  • Avatar of deathnotesqc deathnotesqc Aug 29, 2014 at 06:35 UTC - 0 likes

    This plugin is wonderful. I used on three servers now, never had problems :) BUT today I faced one little problem. I installed Archimede Ship Mod 1.7.10

    Made a HUGE ship, sailed it, then... -clearlagg Now my ship is gone (since it's an entity) Anyone have an idea to make it work together ? Thanks

  • Avatar of marubal21 marubal21 Aug 28, 2014 at 03:13 UTC - 0 likes


    If i have 3 worlds and an only want clagg to auto-remove mobs from world 2, do i have the "world-filter" correct below?

    - world 1
    - world 3

    Also if that is correct should i still expect the removal message to be seen on all worlds regardless of "world-filter:"?

    Legends of Talaria

  • Avatar of Maroseliss Maroseliss Aug 26, 2014 at 06:57 UTC - 0 likes

    Absolutely love how flexible this plugin is, thanks for such a great addition to my server! Your plugin is the reason for my server not crashing constantly due to mob spawners!

    I do have a suggestion, however. I rely on the "live-time" setting to maintain mob spawners on my server (along with spamming mob eggs and the like). Would it be impossible to add a "world-filter" to the "live-time" setting so that it doesn't delete my horses in my stables in a specific world? Or even a "mob-filter" setting so that I can deny horses from despawning with my "live-time" setting? This would mean the world to me as I am secretly obsessed with my stables at spawn... hehe!

    Thanks so much for consideration!

    Edit: Posted a Suggestion Ticket

    Last edited Aug 26, 2014 by Maroseliss

    HorseMount - A flexible horse mounting plugin

  • Avatar of pabstinator pabstinator Aug 25, 2014 at 20:45 UTC - 0 likes

    I enabled chunk-entity-limiter and it gave me this. It is not working. It looks like an unlimited amount of entities can spawn on a chunk still. Any ideas?

    ERROR]: [ClearLag] Plugin ClearLag v2.7.1 has failed to register events for class me.minebuilders.clearlag.listeners.ChunkEntityLimiterListener because org/bukkit/event/entity/EntitySpawnEvent does not exist.

    Last edited Aug 25, 2014 by pabstinator
  • Avatar of maxlehot1234 maxlehot1234 Aug 25, 2014 at 20:42 UTC - 0 likes

    I found a bug... I try to synchronize clear lags and mineresetlite to remove items 5 seconds before the mines reset, but clear laggs increase each time it run...

    Chck this file and i think you can understand:

    Any idea of this bug?

    The first time clear lagg run, all was good, but each time it run again, it increase by few seconds, so all failed in the other time it run lagg clear... :( Very bad for my prison server...

  • Avatar of didjee2 didjee2 Aug 23, 2014 at 14:32 UTC - 0 likes

    @fujiboy4: Go

    Just look at this:

    @Cryices: Go

    Just look at this:

    And, read your config! You will find above the section of Auto Clear Lag:

    1. What should be removed during an auto-removal
    2. And a little lower; mobs: ==> That means that the plugin will REMOVE THAT MOBS
    Last edited Aug 23, 2014 by didjee2
  • Avatar of didjee2 didjee2 Aug 23, 2014 at 14:16 UTC - 0 likes

    @DustinIsKing: Go

    It works perfectly for me :)

  • Avatar of DustinIsKing DustinIsKing Aug 23, 2014 at 02:55 UTC - 0 likes

    Just so I understand correctly, if I have 1.7.2 R.03 with Clearlag 2.6.3, If I update to 2.7.1, it will not work with my 1.7.2 R.03 version of craftbuikkit? Or is it backwards compatible?

    Thanks for the help!

  • Avatar of InsomniaCraft InsomniaCraft Aug 22, 2014 at 11:50 UTC - 0 likes

    All of you people need to really read the config files and check the links on the plugin page, everything is explained with notations.

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Date created
Mar 22, 2012
Last update
May 18, 2014
Development stage
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All Rights Reserved
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