This plugin is made for small servers to big servers, it's made to remove all entities to prevent/clear lag. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players using the /lagg clear command will drastically decrease RAM usage, depending on the type of lag your servers experiencing.

  • Permission support
  • Entity limiter
  • Reduces lag
  • Decreasing RAM usage
  • Can stop a TNT chain reaction
  • One simple command
  • Very lightweight
  • Can be ran automatically by console
  • Can adjust times when the server is cleared of lagg
  • configurable removal

/lagg clear(Clears entities)lagg.clear
/lagg check(Counts all entities)lagg.check
/lagg reload(Reloads schedulers/config)lagg.reload
/lagg killmobs(Kills mobs)lagg.killmobs
/lagg area <radius>(Removes entities within given radius)lagg.area
/lagg unloadchunks(Unloads un-needed chunks)lagg.unloadchunks
/lagg chunk(Locate possible laggy chunks)lagg.chunk
/lagg tpchunk <x> <z> <world>(Teleport to chunks)lagg.tpchunk
/lagg(Shows helpful page)

SaveDeathDrops(Blocks removal of items dropped from death)Download Link

Still have a question?

If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!

(-Config setup-)

[Please note]

This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.

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  • Avatar of bob7l bob7l Jan 31, 2015 at 03:08 UTC - 0 likes

    @marcocount: Go

    Yes yes, i'm fully aware of this issue. To resolve it yourself, add armorstand to your killmobs filter.

    Open for custom plugins! Skype: bob7l.bob7l.bob7l

  • Avatar of bob7l bob7l Jan 31, 2015 at 03:08 UTC - 0 likes

    @ShaneHD: Go

    It already does that. If it's clearing boats then your Bukkit build is flawed.

  • Avatar of ShaneHD ShaneHD Jan 30, 2015 at 21:24 UTC - 0 likes

    @bob7l: In the 1.8 release can you please make it so when boats get cleared, it doesn't clear the boat you are using. That would be amazing, and that is the only flaw to clearlagg.

    Last edited Jan 30, 2015 by ShaneHD
  • Avatar of marcocount marcocount Jan 30, 2015 at 15:39 UTC - 0 likes

    @bob7l: Go

    RELEASE THE UPDATE FOR 1.8! Lagg killmobs remove armor stands!

  • Avatar of CullanP CullanP Jan 29, 2015 at 15:48 UTC - 0 likes

    @bob7l: Go

    Putting the ArmorStand item ID into area filter or any other filter in the config should fix the issue for ClearLag. WorldGuard recently updated their /butcher to not remove armorstands (Dev build only though) so if anyone has issues with that I'd recommend grabbing it from their build page

    @RedFactionDZ: Go

    Saying "ClearLag doesn't work" isn't going to help fix your issue. Was any sort of error thrown in the logs on start?

    Last edited Jan 29, 2015 by CullanP
  • Avatar of bob7l bob7l Jan 28, 2015 at 22:26 UTC - 0 likes

    @WhosHenry: Go

    Mojang decided to make Armor stands into LivingEntities. I suppose they decided it would just be faster to use LivingEntities methods lol. So in other words - No i cannot fix that.

  • Avatar of RedFactionDZ RedFactionDZ Jan 28, 2015 at 16:27 UTC - 0 likes
    Samkio -RedFactionDZ
    ...Clear Lagg For Me Doesnt Work :( I Have 1.7.10 Please Can SomeOne Tell Me What Do I Need To Doo To Fix It...

    Here Is What The Console Shows Me ByTheWay I Have A Mac..


    [16:23:35 INFO]: Plugins (11): GroupManager, WorldEdit, Multiverse-Core, Votifier, HolographicDisplays, WorldGuard, MassiveCore, Essentials, EssentialsChat, EssentialsSpawn, Factions

    But No ClearLagg I Have It In My File And EveryThing It Used To Work Before I Restarted My Computer And Downloaded It Again..

    • Screen_shot_2015-01-28_at_16.33.21.png
      They Are All The Plugins I Have ...
  • Avatar of WhosHenry WhosHenry Jan 28, 2015 at 16:13 UTC - 0 likes

    @bob7l: Go

    Using Spigot is by far the way forward now. Can you also add in the update that Armor Stands are not living entities, I think this was the issue I was having with the entity spiking.

    Can you add in the config the option to not remove armor stands when doing /lagg area please.


  • Avatar of frizzbee30 frizzbee30 Jan 28, 2015 at 12:29 UTC - 0 likes

    @bob7l: Go

    fantastic news! Thank you for updating the plugins that you have taken over, it is really appreciated!!

    Last edited Jan 28, 2015 by frizzbee30

  • Avatar of bob7l bob7l Jan 28, 2015 at 07:43 UTC - 1 like

    Also - I plan on using NMS in the future seeing as minecrafts versions are beginning to slow. This will allow me to use "hidden" code so to speak, in order to massively reduce CPU cycles and pathfinders. Minecraft/Bukkit IO procedures are most likely not going to be effected.

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Date created
Mar 22, 2012
Last update
Sep 15, 2014
Development stage
  • enUS
All Rights Reserved
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