This plugin is made for small servers to big servers, it's made to remove all entities to prevent/clear lag. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players using the /lagg clear command will drastically decrease RAM usage, depending on the type of lag your servers experiencing.

  • Permission support
  • Entity limiter
  • Reduces lag
  • Decreasing RAM usage
  • Can stop a TNT chain reaction
  • One simple command
  • Very lightweight
  • Can be ran automatically by console
  • Can adjust times when the server is cleared of lagg
  • configurable removal

/lagg clear(Clears entities)lagg.clear
/lagg check(Counts all entities)lagg.check
/lagg reload(Reloads schedulers/config)lagg.reload
/lagg killmobs(Kills mobs)lagg.killmobs
/lagg area <radius>(Removes entities within given radius)lagg.area
/lagg unloadchunks(Unloads un-needed chunks)lagg.unloadchunks
/lagg chunk(Locate possible laggy chunks)lagg.chunk
/lagg tpchunk <x> <z> <world>(Teleport to chunks)lagg.tpchunk
/lagg(Shows helpful page)

SaveDeathDrops(Blocks removal of items dropped from death)Download Link

Still have a question?

If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!

(-Config setup-)

[Please note]

This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of LegendaryAdmin LegendaryAdmin Jul 21, 2014 at 19:51 UTC - 0 likes

    I can't seem to keep it from clearing Mooshrooms. It also seems to have stopped running scheduled clear lagg...I don't understand why-can some one please have a look at this config?

    Last edited Jul 21, 2014 by LegendaryAdmin

  • Avatar of bob7l bob7l Jul 20, 2014 at 04:31 UTC - 0 likes

    This plugin was compiled for java 7. Please update to java 7 in order to properly use this plugin. If you wish to keep your java 6, downgrade to 2.7.0

    Open for large projects, GameTypes, and arena based games. Skype: bob7l.bob7l.bob7l

  • Avatar of matze135 matze135 Jul 19, 2014 at 09:26 UTC - 0 likes

    Sorry for my english. Can i disable the clearlag message in my latest.log ?

    Last edited Jul 19, 2014 by matze135
  • Avatar of Phuizour Phuizour Jul 19, 2014 at 02:44 UTC - 0 likes

    How does one make clearlagg not clear items,entities etc?

  • Avatar of lenis0012 lenis0012 Jul 17, 2014 at 09:58 UTC - 0 likes

    @mikethebomb46: Go

    Install java 7 (Comming soon)

  • Avatar of armanisbeast armanisbeast Jul 16, 2014 at 18:31 UTC - 0 likes

    I have been having an issue where users cannot see when entities cleared. it seems to not broadcast to non-opped players, but broadcasts to me while I am Op. This happened a couple days ago, how can I fix this?

  • Avatar of Slaand Slaand Jul 16, 2014 at 10:09 UTC - 0 likes

    Make please spawner spawn rate in ticks or seconds, its can be very useful for my server :)

  • Avatar of chsedv chsedv Jul 16, 2014 at 05:59 UTC - 0 likes

    pls update to bukkit 1.7.10

  • Avatar of Cryptite Cryptite Jul 15, 2014 at 13:27 UTC - 0 likes

    Is there any way we can get a filter on what entities are auto-removed when chunk-entity-limiter is set to true? I suspect there was good reason to remove the toggle for the command just auto-removing instead of having the option to simply prevent further spawns. However, with this option on, I would prefer to be able to, for example, not have it automatically destroy Villagers, but things like passive mobs, cows, etc are fine.

    Great work either way!


  • Avatar of DatGamerthou DatGamerthou Jul 15, 2014 at 07:55 UTC - 0 likes

    So i set the auto-removal-interval at 1020 seconds, and the check interval at 960 seconds so it should warn players about it 1 minute before it happens, but it keeps sending a msg every 60 seconds. I want it so it auto removes every 1020 seconds and warns a player 1 minute before. plz help

Table of contents

  1. 1 Still have a question?


Date created
Mar 22, 2012
Last update
May 18, 2014
Development stage
  • enUS
All Rights Reserved
Curse link
Recent files