CityWorld

Paved roads

CityWorld

The great outdoors is all good and fine but sometimes you just want to go to town. Not any town will do, how about one that goes on forever or multiple ones separated by the largest mountains possible in MineCraft. But what is under those mountains? There is an entire world to explore, have fun!

There is a Spigot/Bukkit 1.8.8 happy version of CityWorld over at http://www.spigotmc.org/resources/cityworld.2250/. I am not going to be updating the version here on dev.bukkit.com, so go there for the latest.

Version 2.996

CityWorld

More pictures can be found here.

v2.996

  • Built against MineCraft 1.8.8, Spigot XXX, WorldEdit 6.1.0, PhatLoots 4.1.0
  • Fixed some generation issues related to subsurfaces in floating worlds, upside is now you have more options for it. See SubSurfaceStyle for option.
  • Spigot 1.8.x seems to be double generating some chunks, put in code to avoid it happening. This was making Farms create really odd hybrid plants... like CactusRoses and FernGrass.
  • Forgot to document tree styles. See TreeStyle for options.
  • Fixed a bug that allowed worlds with decayed nature to have normal biomes, now their biomes are wholly set to desert.
  • WARNING: WorldEdit itself has changed quite a bit, I haven't tried to update the CityWorld for the latest incarnation of WorldEdit. If it works, great. If not, it will eventually. SORRY

(For older version info...


Personal note

It has been a while, sorry but my day job continues to be a bit crazy and is pretty much taking up all of my time. In this most recent update CityWorld should now work against 1.8.8 to a large degree. Many things have changed with the latest MineCraft and Spigot/CraftBukkit, I would be surprised if no problems are hiding in here somewhere.


Index of useful info


Heads up!

This plugin really "tests" MineCraft/Bukkit when it comes to complex worlds. In fact when you spawn/teleport into a new CityWorld (or some wildly new location) it takes a while for all of the blocks to generate. This is especially obvious if you are flying around. Once the blocks are generated though everything works just fine. What I recommend is take a tour of your new world and just walk/fly up to each "uninitialized chunk" until everything shows up.

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  • Avatar of DaddyChurchill DaddyChurchill Aug 10, 2015 at 04:40 UTC - 1 like

    Ok, I am almost done with the 1.8.8 happiness. Spigot/Bukkit has some issues that I am tracking down. I will likely release an update tomorrow. Till then

  • Avatar of PsychoLynx PsychoLynx Aug 07, 2015 at 07:00 UTC - 0 likes

    @DaddyChurchill: Go

    Roger that :) Just wanted to make sure you don't forget all about them "

    I'm so excited for the update! Yay!

  • Avatar of DaddyChurchill DaddyChurchill Aug 06, 2015 at 14:50 UTC - 0 likes

    @PsychoLynx: Go

    First things first, just getting it up and running again against the latest Spigot and WorldEdit.

    I am happy to say the first happened a few moments ago. Given how much gets generated by CityWorld, it is always fun trying to find instances of everything. Still looking for a castle and an oilrig.

    WorldEdit, what is used for schematics, is proving to be a bit more difficult. They have changed the clipboard tech quite a bit and I am still researching how to make that work again correctly. Hopefully I will have an update this weekend.

    Once that is out of the way I will see about improving things. :-)

  • Avatar of PsychoLynx PsychoLynx Aug 06, 2015 at 08:12 UTC - 0 likes

    @DaddyChurchill: Go

    Awesome to hear! Welcome back! I hope you'll implement some of the stuff that I PM'd you about :)

  • Avatar of DaddyChurchill DaddyChurchill Aug 05, 2015 at 00:02 UTC - 0 likes

    Howdy folks, it has been a while. I have a little break coming up and hope to bring CityWorld up to date with 1.8.3... whatever the latest is then.

    Sorry for the dropping out, but bills have to be paid :-)

  • Avatar of SableDnah SableDnah Jul 01, 2015 at 15:50 UTC - 0 likes

    @Diablo419: Go

    It's an amazing plugin. It just doesn't work for 1.8.3+ yet - only 1.8.1.

    Due to all the massive changes in material data Mojang did for 1.8.3+ it doesn't generate all materials correctly.

    Also I believe DaddyChurchill is more active on Spigot rather that here now - and even then real life means hes not had time to contribute recently.

    tl;dr; use an old spigot built, patiently wait for DC for find time. (Or pay for him to fix it - lol)

    "All this technology and it still takes forever to get anywhere" [ Donate ] [ Twitter ]

    Mob HealthLegendQuest
    Mob Health: Simple damage reporting.LegendQuest: Complete RPG plugin.
  • Avatar of Diablo419 Diablo419 Jul 01, 2015 at 15:32 UTC - 0 likes

    hey, when i installed at and ran it it didnt generate all of the buildings and they were half complete so i gatta say it isnt a very good plugin

  • Avatar of DannyPokemon DannyPokemon May 20, 2015 at 19:55 UTC - 0 likes

    http://www.spigotmc.org/resources/cityworld.2250/ Everyone, stop complaining. 1.8 version of this is out!

    Signature

  • Avatar of rysroma rysroma Mar 14, 2015 at 18:07 UTC - 0 likes

    Hi, cold you please add option TreasuresInBuildings? Customizable loot in them wold be a great option. Thanks!

  • Avatar of oliven141 oliven141 Mar 08, 2015 at 11:31 UTC - 0 likes

    Hello there, dose this plugin work for 1.8???? =) And will you update it for 1.9 then it came?

    ItsCubeTime

Facts

Date created
Sep 24, 2011
Category
Last update
Dec 01, 2014
Development stage
Release
Language
  • enUS
License
GNU General Public License version 3 (GPLv3)
Curse link
CityWorld
Downloads
111,650
Recent files
  • R: v2.992 for CB 1.7.9-R0.2 Dec 01, 2014
  • R: v2.991 for CB 1.7.9-R0.2 Nov 02, 2014
  • R: v2.99 for CB 1.7.9-R0.2 Sep 16, 2014
  • R: v2.98 for CB 1.7.2-R0.3 Aug 26, 2014
  • R: v2.97 for CB 1.7.9-R0.1 Jul 15, 2014

Authors