Paved roads


There is a Spigot/Bukkit 1.8 nearly-happy version of CityWorld over at There is still much to do but its a start. :-)

The great outdoors is all good and fine but sometimes you just want to go to town. Not any town will do, how about one that goes on forever or multiple ones separated by the largest mountains possible in MineCraft. But what is under those mountains? There is an entire world to explore, have fun!

If you like CityWorld, please consider donating via the Donate button in the upper right corner.

Version 2.992

(sometimes there is a delay in getting the new version of the plugin through the approval process, if the above version isn't available check back in an hour or so... ...or possibly look here)


More pictures can be found here.


  • Maze world now works, what I was referring to as Zea earlier. Think: MazeRunner but without the bad acting. Give it a whirl, the Zombie servers out there should find this enjoyable. Still a work in progress, more to come
  • For folks using Multiverse, try "mv create MazeWorld normal -g CityWorld:Maze". Other multiworld plugins will use a different syntax, see your plugin docs for more info.
  • Fixed Floating's IncludeFloatingSubsurface option and documented it finally. If you set this to false then the world the cities are floating over won't be generated.


  • Added a lot more stuff to Astral (buried cities, empty bases, abandoned saucers, strange forests, strange towers and much more...)
  • Next up: Zea, along with some other customization suggested by you guys

(For older version info...

Remember, if you aren't up for using the latest beta of Bukkit or the bugs from this one bother you too much, the older versions are still available.

Personal note

It has been a while, sorry but my day job continues to be a bit crazy and is pretty much taking up all of my time. With the upcoming changes in 1.8, it is VERY possible that CityWorld will have to be rewritten quite a bit. I have taken the first step with this latest release, but there is still much that can happen. Only time will tell.

Index of useful info

Heads up!

This plugin really "tests" MineCraft/Bukkit when it comes to complex worlds. In fact when you spawn/teleport into a new CityWorld (or some wildly new location) it takes a while for all of the blocks to generate. This is especially obvious if you are flying around. Once the blocks are generated though everything works just fine. What I recommend is take a tour of your new world and just walk/fly up to each "uninitialized chunk" until everything shows up.

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  • Avatar of SableDnah SableDnah Jul 01, 2015 at 15:50 UTC - 0 likes

    @Diablo419: Go

    It's an amazing plugin. It just doesn't work for 1.8.3+ yet - only 1.8.1.

    Due to all the massive changes in material data Mojang did for 1.8.3+ it doesn't generate all materials correctly.

    Also I believe DaddyChurchill is more active on Spigot rather that here now - and even then real life means hes not had time to contribute recently.

    tl;dr; use an old spigot built, patiently wait for DC for find time. (Or pay for him to fix it - lol)

    "All this technology and it still takes forever to get anywhere" [ Donate ] [ Twitter ]

    Mob HealthLegendQuest
    Mob Health: Simple damage reporting.LegendQuest: Complete RPG plugin.
  • Avatar of Diablo419 Diablo419 Jul 01, 2015 at 15:32 UTC - 0 likes

    hey, when i installed at and ran it it didnt generate all of the buildings and they were half complete so i gatta say it isnt a very good plugin

  • Avatar of DannyPokemon DannyPokemon May 20, 2015 at 19:55 UTC - 0 likes Everyone, stop complaining. 1.8 version of this is out!


  • Avatar of rysroma rysroma Mar 14, 2015 at 18:07 UTC - 0 likes

    Hi, cold you please add option TreasuresInBuildings? Customizable loot in them wold be a great option. Thanks!

  • Avatar of oliven141 oliven141 Mar 08, 2015 at 11:31 UTC - 0 likes

    Hello there, dose this plugin work for 1.8???? =) And will you update it for 1.9 then it came?


  • Avatar of PsychoLynx PsychoLynx Feb 18, 2015 at 14:37 UTC - 0 likes

    So, anything happening with this awesome project lately? :3

  • Avatar of koatheraiser koatheraiser Jan 27, 2015 at 12:49 UTC - 0 likes

    Hi there :D

    Is there a way to get the same world on different styles? ie. I would like to have 2 worlds, one normal and one destroyed, but both using the same seed/landscape. Is there a way?

    Thanks in advance!

  • Avatar of DaddyChurchill DaddyChurchill Dec 26, 2014 at 15:28 UTC - 0 likes

    @_UltraPro_: Go

    You can't do that at the moment. Sorry. It is on my list of things to look at but for now people just building multiple worlds with the same seed and TP between them for the whole "time travel" effect.

  • Avatar of _UltraPro_ _UltraPro_ Dec 26, 2014 at 05:06 UTC - 0 likes

    Hey everyone, does anyone know what code to use to be able to generate multiple worldtypes on one map? For example /mv create factionsworld normal -g CityWorld:Destroyed:Normal:Flooded:SandDunes:SnowDunes I would like to know how to enable all of these worldtypes on the same map! Thanks guys!

  • Avatar of DaddyChurchill DaddyChurchill Dec 23, 2014 at 15:59 UTC - 0 likes

    @ergenta: Go

    Well it can take longer to make worlds with CityWorld than with vanilla... but then again it is building many more and larger things. But with that said... due to how random works, sometimes it can be a bit of a walk to get to the cities. If you want I am happy to take a look at your multiverse and cityworld YMLs, along with your coordinates, and I can give you directions to the nearest city.


Date created
Sep 24, 2011
Last update
Dec 01, 2014
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Recent files
  • R: v2.992 for CB 1.7.9-R0.2 Dec 01, 2014
  • R: v2.991 for CB 1.7.9-R0.2 Nov 02, 2014
  • R: v2.99 for CB 1.7.9-R0.2 Sep 16, 2014
  • R: v2.98 for CB 1.7.2-R0.3 Aug 26, 2014
  • R: v2.97 for CB 1.7.9-R0.1 Jul 15, 2014