CityWorld
The great outdoors is all good and fine but sometimes you just want to go to town. Not any town will do, how about one that goes on forever or multiple ones separated by the largest mountains possible in MineCraft. But what is under those mountains? There is an entire world to explore, have fun!
If you like CityWorld, please consider donating via the Donate button in the upper right corner.
Version 2.9
(sometimes there is a delay in getting the new version of the plugin through the approval process, if the above version isn't available check back in an hour or so... ...or possibly look here)

More pictures can be found here.
v2.9
- Tested against Bukkit 1.5.1-R0.2
- BETA version of the furniture generators... a lot more to do but here ya go :-)
- Added interior building furnishings
- Added interior building walls
- Added a lot of new stair styles
- Still no furniture in the Houses, Bunkers or Sheds
- Added latest Minecraft materials
- Added ForceLoadWorldEdit for those of you who are using beta versions of WorldEdit, set it to true to skip version testing
- Incorporated PhatLoots fixes by SpaceRibs (https://github.com/echurchill/CityWorld/commit/dad7faeb0712243e24be4fac0e73318d4dee2655)
- Fixed some WorldEdit pasting issues
- Fixed loads of other bugs
Personal note
While I will attempt to fix any bugs that pop up in the schematics support, this will be the last major release for a while. My day job is finally ramping up and it will be keeping me very busy for the foreseeable future.
Index of useful info
- Installation... Start Here!
- Options...
- Styles...
- Schematics...
- Commands...
- Version info...
- Tools I used to make this...
- Copyright...
Heads up!
This plugin really "tests" MineCraft/Bukkit when it comes to complex worlds. In fact when you spawn/teleport into a new CityWorld (or some wildly new location) it takes a while for all of the blocks to generate. This is especially obvious if you are flying around. Once the blocks are generated though everything works just fine. What I recommend is take a tour of your new world and just walk/fly up to each "uninitialized chunk" until everything shows up.
Facts
- Date created
- Sep 24, 2011
- Category
- Last update
- Apr 29, 2013
- Development stage
- Release
- Language
- enUS
- License
- GNU General Public License version 3 (GPLv3)
- Curse link
- CityWorld
- Downloads
- 59,865
- Recent files
- Reply
- #520
evilnucca Jun 07, 2013 at 05:26 UTC - 0 likesOK guys for one thing I use this fine for multiple worlds you just need to set your bukkit.yml so it will use cityworld as the generator I have pointed this out quite a few times on this forum and posted my paste so you see how to do it.
^CLICK THAT @63854: Go
I bet money your bukkit.yml is not like the link I posted.
@imback6565: Go
When you first start your world as it is generating your going to get chunks that do not gen correctly just type /citychunk regen to fix you can also do a big area with /citychunk regen <radius>
- Reply
- #519
SeeJayEmm Jun 05, 2013 at 19:46 UTC - 0 likesI just want to point out that I'm running this on Bukkit 1.5.2 with MultiVerse not as my primary world and it's working just fine. Issues appear to be related to using this as a primary world.
- Reply
- #518
deprication6321 Jun 02, 2013 at 20:14 UTC - 0 likesEverything is awesome!!! Until the server restart... the generation stops and when you go into the world its all cutoff leading into normal world
- Reply
- #517
vintagedon May 27, 2013 at 12:57 UTC - 0 likesThe latest version is awesome. However, I do want to point out that PhatLoots support looks like it's still broken. Have been testing using WorldBorder and filling out to a certain distance. The PhatLoots loot tables are made, however, the chests are not linked to them. They appear to be, however, there are no files in the Phatloots chest directory, and upon a server restart, all chests are unlinked.
Notice in the code that it's supposed to say "[LootProvider]" in the server log, which I'm not getting. Have tried Bukkit 1.5.2/CityBuild 2.9/Phatloots 3.08 as well as the builds that were out when you released the build "Tested against Bukkit 1.5.1-R0.2", and it seems to do the same. Have also stripped out everything but CityWorld, Multiverse, and Phatloots and it still doesn't seem to work, although I have not tried it as my primary world.
- Reply
- #516
63854 May 27, 2013 at 01:00 UTC - 0 likesWarps to the cityworld break on server restart. Update please.
- Reply
- #515
imback6565 May 24, 2013 at 20:14 UTC - 0 likesSo this has happened a few times every time I make a new cityworld, big huge world holes would spawn in. Please help
- Reply
- #514
firesword77 May 20, 2013 at 03:34 UTC - 0 likesIs there a way to disable the use of certain materials in the world generation?
- Reply
- #513
ArchyCargo May 17, 2013 at 17:58 UTC - 0 likesIve been looking for JUST like this for my server and it works perfect for me (p.s when i found the sewer it made this plugin for me XD)
- Reply
- #512
chakyl May 10, 2013 at 23:17 UTC - 0 likes@63854: Go
It's working completely fine on my server.
"omg chakyl that signature makes me want to shove rabid badgers up your various orifices." -1337ingDisorder
- Reply
- #511
63854 May 09, 2013 at 21:54 UTC - 0 likesThis is needs a 1.5.2 update. Will break immediately on server restart. :( No errors of any kind but pretty obvious when the terrain starts generating normally.