Cinema

Cinema

Animate pixel arts or whole scenes(also animate Gifs)

Version: v2.0.1

gif not found :C
gif by AnAwesomeGuy

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Ever wanted to animate one of your pixel arts? Or perhaps you would like to make a building change in a more elaborate way? Even wanted to make 3d movies come to life on your server? These dreams can now come true with this plugin!

Cinema is a block moving plugin which makes scenes come to life in a full moving picture!

How Does it work?

Simple~ Have you ever drawn a scene on a piece of paper, then on the next sheet the next scene and so on~ by the end of it you flip through your book and you see a moving picture.

The same rules apply here! You select your "Stage", and then you begin to implement your first scene known as a frame. Each save is a frame of your cinema and in the end the cinema will go through the frames in a loop or one time (You Choose!).

Main tutorials/videos from the creator
http://www.youtube.com/watch?v=aiIDRNG6WMU
http://www.youtube.com/watch?v=hvC1qQ8dEgE

nice demovideo from metroid4
http://www.youtube.com/watch?v=_7msPjYPFnk

some other videos
http://www.youtube.com/watch?v=ObIb29a-LBY
http://www.youtube.com/watch?v=8Dh7VBNQm40

Step one!
Selecting your stage,
By using /cpos1 and /cpos2 you can select your stage much like using world edit to select your cuboid space. (Alternatively you can select the field with an x y z coordinate /cpos1 [x] [y] [z] [[world name if console]] )
Once your field is created you can move to step 2!

Step Two!
Creating your first frame,
You need to make your beginning piece of pixel art, or 3d scene
Once built you use the command /csave <File name>
(/csavedelta can be used to reduce the file size and serverload when playing the files, but editing these files can give unwanted results)

Step Three!
Making more Frames,
You can repeat step two until your animation is complete!!

Step Four!
Playing your cinema,
This command is rather long but each field is necessary~
/cplay <playername> <filename> <frame duration> <play count>
The playername IS NOT YOUR NAME!! It is the name the plugin needs to identify the player for various commands. You can use any text as a player name but again, it is not your name!
Frame Duration is in milliseconds, 1000 milliseconds = 1 second
(this is the time that the plugin waits until it shows the next frame)
Play count is the amount of times the animation will play, using 0 will make the animation loop endlessly
Here is an example of what your command should look like
/cplay Theater1 Test 400 1
This means the cinema will have the name Theater1; use the file test1; play only once; and use a 400 millisecond frame duration.

Commands in this plugin:
  • /cpos1 [x] [y] [z] [[worldname if console]] : set the first corner of your cuboid, which should be saved. if you play a saved file, this will be the pos1 you used by saving. so save your pixelart where you want. and then set pos1 to the destination and play your animation. if no parameters were given, the position of the players feet is used(the block you are standing in) as player you can also specify the x, y and z. if you want to use this command from the console. you also have to specify the worldname
  • /cpos2 [x] [y] [z] [[worldname if console]] : sets the second corner of your cuboid. is just used for saving. parameters are the same as in /cpos1
  • /csavedelta <filename> [frameindex] : saves the frame selected by pos1 and pos2 to the specified file. you can optionally specify the index in the file the frame should be saved to. e.g. /csave test 1 would save the frame as second frame in the animation. 0 would be first frame. if index is out of file the frame will be saved last. delta means, that only the differences to the previous frame will be saved, which means less serverload for bigger animations, and also smaller file size.
  • /csave <filename> [frameindex] : saves whole frames instead of just the differences.
  • /cplay <ID> <filename> <framedurationInMillis> <playcount>: plays the given file under the given ID (needed to stop this player with cstop)(ID does not refer to your own player name, but to the name you give the playing animation. it also can be 213232123 or whatever. its just for identification purposes later) playcount is the amount of times the file will be played. it then calls stop by itself. playCount = 0 means it plays endlessy the frameduration is the amount of time it takes until the next frame is drawn in your world.
  • /cstop <ID> : stops the player with the given ID. this refers to the ID used in /cplay
  • /cinemainfo : shows you the current pos1 and pos2. Also shows current version and give you a note if there is a new version available
  • /canimations : shows all currently playing cinemaplayers
  • /cinemaremove <filename> : removes the file with the given name. this cant be undone
  • /ceditopen <filename> : opens a cinema animation for editing
  • /ceditremove <index> : removes the frame at position <index>. the first frame has index 0
  • /ceditsave : saves the changes made to the animation
  • /ceditclose : closes the editor and file. all unsaved progress will be lost
  • /ceditinfo : shows you the current loaded file in the editor
  • /ceditshow <index> : draws the given frame at pos1.
  • /cinemagif <input file name(with extension)> <output animation name> <alignment> : converts the given image (preferably a GIF animated file) into a cinema animation. for alignment see /cinemagifalignment. input file has to be in plugins/cinema/files/
  • /cinemagifalignment : Shows you the 5 available alignments (use the numbers or the text shown here as arguments in /cinemagif
  • /creverse <ID> : reverses a given players playdirection. you can reverse a playing animation

this list is not complete. use the /help command on your server to see all commands

Permissions: there is only one permission node: Cinema.basic

Features:
  • Saves/deletes and plays animated Pixel arts/ 3d Scenes
  • notifies you if a new version is available (use /cinemainfo)
  • restores playing Cinemas after shutdown of server
  • converts GIF-files to cinema-animations
Download here Source Code available here

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  • Avatar of fredlllll fredlllll Jul 25, 2014 at 13:40 UTC - 0 likes

    @Preraiderz: Go

    what build of bukkit do you use? also are you sure you are using a working animation and set the positions right?

  • Avatar of Preraiderz Preraiderz Jul 25, 2014 at 13:35 UTC - 0 likes

    I Try To Use This Plugin. Everything Is Fine Except When I Play The Animation I Don't Actually See The Animation :c

  • Avatar of fredlllll fredlllll Jul 15, 2014 at 19:33 UTC - 0 likes

    @gearsofwar144: Go

    as you didnt specify what you used to load my plugin i assume you used a potato, sorry but i dont support potatoes for my plugin

  • Avatar of gearsofwar144 gearsofwar144 Jul 14, 2014 at 23:00 UTC - 0 likes

    The plugin is not loading period! please help because I really want to use this plugin!!!! D:

  • Avatar of adamk523 adamk523 Jul 04, 2014 at 20:26 UTC - 0 likes

    Just wanted to say, fantastic simple plugin! Been able to design a nightclub's disco floor and an advanced parkour course with it so far. Keep up the great work! :D

  • Avatar of fredlllll fredlllll May 18, 2014 at 15:51 UTC - 0 likes

    @PyroKraft: Go

    seems to work for everyone else but you. also, you can always append or insert frames to an exitent file. you can just set the position 1 again and continue making your animation.

  • Avatar of PyroKraft PyroKraft May 18, 2014 at 14:59 UTC - 0 likes

    @PyroKraft: Go

    nvm

  • Avatar of PyroKraft PyroKraft May 18, 2014 at 14:56 UTC - 0 likes

    /cpos 1 and /cpos 2 Doesnt work ?!?! Help please!

  • Avatar of fredlllll fredlllll May 18, 2014 at 14:44 UTC - 0 likes

    @brainyzach: Go yay finally some feedback

    you are right, i forgot the playcount in my code. fixed that. for the duplicating thing: i changed something which might fix it. do you know how to recreate the behaviour with the duplicating?

    the fixes will be in 2.0.1

  • Avatar of brainyzach brainyzach May 18, 2014 at 13:05 UTC - 0 likes

    I found a bug where it works it but it will dupe it in another area and play the dupe. btw I don't get how the playcount works as for me it does nothing.

    great plugin works well besides that good job :)

Facts

Date created
Apr 13, 2012
Categories
Last update
May 18, 2014
Development stage
Release
Language
  • enUS
License
Public Domain
Curse link
Cinema
Downloads
38,409
Recent files

Authors