What steps will reproduce the problem?
1. Reduce the required system resources.
What is the expected output? What do you see instead?
In game it works great, minus the system resource problem.
CPU and RAM spike when using this plugin, timing states:
CreatureSpawnEvent Time: 62490506004 Count: 37805 Avg: 1652969
VersionCheckerEvent Time: 113499 Count: 1 Avg: 113499
Total time 62490619503 (62s)
Orebfuscator is also known to be a resource hog, but it still uses considerably less:
PlayerQuitEvent Time: 57958 Count: 4 Avg: 14489
PlayerMoveEvent Time: 34800334 Count: 100800 Avg: 345
PlayerInteractEvent Time: 11296044 Count: 8498 Avg: 1329
PlayerJoinEvent Time: 13885 Count: 1 Avg: 13885
PlayerJoinEvent Time: 3475265 Count: 1 Avg: 3475265
EntityExplodeEvent Time: 70211339 Count: 2 Avg: 35105669
BlockPistonExtendEvent Time: 439817 Count: 115 Avg: 3824
BlockBreakEvent (and others) Time: 2729070888 Count: 3834 Avg: 711807
BlockPhysicsEvent Time: 225272622 Count: 1184998 Avg: 190
BlockDamageEvent Time: 1427380545 Count: 5696 Avg: 250593
BlockPistonRetractEvent Time: 326607 Count: 59 Avg: 5535
Total time 4502345304 (4s)
What version of the product are you using?
Do you have an error log of what happened?
Listed above, not really an error.
Please provide any additional information below.
As stated above I love how it limits mobs per player, however the system demands are overwhelming. Attaching config file.
- 1 comment
- Last updated
- May 11, 2013
- May 11, 2013
- New - Issue has not had initial review yet.
- Defect - A shortcoming, fault, or imperfection
- Medium - Normal priority.