Chest Commands GUI

Cover v3

A simple and powerful plugin to create GUIs for users.


  • Multiple menus support.
  • Open menus with items, signs or configurable commands.
  • Customizable placeholders and symbols.
  • High quality code.
  • Economy support, through Vault (optional).
  • Auto update notification of new releases.

Useful plugins

Video tutorial

Thanks to Koz4Christ for the video!

This plugin uses Metrics-Lite, to track anonymous data about servers using this plugin. It will help the future developement, and has no impact on your server's performance. If you really want to disable it, go to the folder /plugins/PluginMetrics and set opt-out: true.


You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of safadoganaysd safadoganaysd Jul 23, 2016 at 07:07 UTC - 0 likes

    like a ass

  • Avatar of AcrylicMc AcrylicMc Jul 21, 2016 at 14:26 UTC - 0 likes

    @Shaun2468: Go

    For every item you click that opens a new gui, you would put the keep-open each time. Heres an example from my configuration.

    rules: COMMAND: 'open: rules.yml' NAME: '&eRules' ID: 340 POSITION-X: 1 POSITION-Y: 1 KEEP-OPEN: true

    Any more options that open a gui would also need a KEEP-OPEN: true

  • Avatar of Shaun2468 Shaun2468 Jul 21, 2016 at 12:25 UTC - 0 likes

    @AcrylicMc I heard i need to put KEEP-OPEN: true to let me open other guis through a chest command gui but where do i put KEEP-OPEN: true ? In my gui config if so where or in my actual config if so where ?

  • Avatar of AcrylicMc AcrylicMc Jul 21, 2016 at 04:47 UTC - 0 likes

    @Terryjomjarry: Go

    I found this website was the most helpful:

    For regen splash potion for example, you would do ID: potion:16385

  • Avatar of Terryjomjarry Terryjomjarry Jul 20, 2016 at 16:44 UTC - 0 likes

    How would one use a potion as an item because I guess they don't have id's?

    As in potion of regen (splash).

    Last edited Jul 20, 2016 by Terryjomjarry
  • Avatar of Terryjomjarry Terryjomjarry Jul 20, 2016 at 14:31 UTC - 0 likes

    @AcrylicMc: Go

    I think I am going to just make two separate menus, one with the sword and one with the dye. I then will make an NPC that will run both commands for the two separate menus, however, the player clicking on the NPC will only have permission to open one menu.

    So chronologically a player will open the menu with the gray dye, they will then buy the permission to open the menu with the sword. However, when the player buys the permission to open the sword menu, it will simultaneously remove that player's permission to open the menu with the gray dye.

    I will post a video soon if anyone else was looking for a work around!

    Last edited Jul 20, 2016 by Terryjomjarry
  • Avatar of AcrylicMc AcrylicMc Jul 20, 2016 at 14:11 UTC - 0 likes

    @Terryjomjarry: Go

    As great an idea as that sounds, I don't think it's possible at the moment since each item can only take one slot, such as POSITION-X: 1 POSITION-Y:1

    Any other item with the same position id would throw errors in the console. So placing 2 swords in one position isn't quite allowed.

    If you'd like to pursue the priority idea, you may submit a ticket at

  • Avatar of Terryjomjarry Terryjomjarry Jul 20, 2016 at 02:22 UTC - 0 likes

    Is there a way I could make an item turn into another item for a player that has the permission to see the item. For example I want gray dye to be shown to all players who open this menu. However if a player has the permission, then instead of seeing gray dye they would see a sword. I see that in the nodes there is an option to completely hide an item, however im looking to mask an item with a different one instead of having nothing appear at all.

    I could see a feature such as PRIORITY which could make an item appear in a specific slot over another if said item overrides the priority of the other item. So in theory you could have gray die with PRIORITY: 1 be displayed to all players in X=1, Y=1. Then you could have a sword with PRIORITY: 2 be in X=1, Y=1. However the stone sword would only show for players who would have the permission to view it. Thanks for reading, hope you can help!

    (I really just want to make a sword go from not enchanted to enchanted).

    Last edited Jul 20, 2016 by Terryjomjarry
  • Avatar of AcrylicMc AcrylicMc Jul 17, 2016 at 17:40 UTC - 0 likes

    @YukiGamerGFX: Go

    If you want to display a player head as the icon, then you do the following:

    SKULL-OWNER: '{player}'

    For example, SKULL-OWNER: 'Notch'

  • Avatar of AcrylicMc AcrylicMc Jul 17, 2016 at 17:32 UTC - 0 likes

    @futhead_KingzLPP: Go

    Hi. I'm not too familiar with group manager, but I believe that is where your issue is.

    COMMAND: 'console: manuadd {player} Nydera all'

    Are you trying to add a player to a group named Nydera here?

    Last edited Jul 17, 2016 by AcrylicMc


Date created
May 05, 2013
Last update
Mar 17, 2016
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Chest Commands GUI
Recent files