Champions
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Champions aims to be a fully customizable and extensible RPG plugin. We want to bring a complete MMORPG experience to minecraft. The Champions plugin and API library helps you bring your RPG vision to life.
Champions Core Plugin
Races
Is your champion a dwarf, ogre, fairy, or even an alien? The races system lets you create your own races and set restrictions or bonuses for each. You could have a race that naturally has more mana, health, access to certain skills, or even restricted from using particular classes. The API for custom races allows for even more possibilities, letting you define your own behavior for leveling up, using a skill, hitting with a weapon, etc, etc. If you want to make a custom race that regains mana when attacking with a weapon, it's completely possible.
Classes
The classes system is one of the main features of Champions. There's very little you can't do here. We support multi-path class tiers, custom experience sources. You can restrict use of skills and weapons, modify mana costs, add bonus health, modify the stats (health and mana per level), set class mastery and level requirements, and just about anything else you can think of. Like the races system, the classes API is extremely flexible and allows developers fine control over all of their custom classes.
Skills
It's difficult to explain the full depth and flexibility of the skills system. If you can think of it, you can do it, and if you can't, then we'll modify the API to be sure you can. The basic skill configuration allows modification of mana, stamina, and health costs. Everything else can be done via the Champions API library.
Custom Weapon and Armor Types
We're currently in the process of completing implementation of custom weapon and armor types. Weapon types can be specified in the item's lore and classes can be configured to give bonuses to each weapon type. If you'd like an Assassin class that does more damage with Daggers, it's extremely simple to configure. We'll be putting some effort into making the lore formatting as configurable as possible but for the time being we're focusing mainly on the format used by the RPG Items plugin.
Experience Sources
You can specify custom experience sources for all of your classes. We currently support block break, block place, mob kill, player kill, furnace use, and skill use sources. You're able to specify the exact experience gain for each block, mob, player or skill. In your class configuration you're also able to set a modifier to adjust the experience gain from each source. There's also support for setting the experience gain for killing a specific player, either via the configuration or dynamically with the API. In the future we may add support for experience gain based on the level of the player that was killed.
Add-on Modules
We've designed the Champions Core plugin and API library to be as extensible as possible. We have several add-on modules planned to add even more features to Champions. This includes integration with existing plugins, support for weapon, armor and skill classes, a questing system and a whole lot more. After the core is finished, keep checking back for updates on these modules.
For developers: You can develop modules either: a) independant of Bukkit, or b) requiring Bukkit currently. For more information, look at the docs and tutorials sections on the wiki (coming soon).
Champions API Library
The API library is the primary focus of development for the time being. This library is completely independent from bukkit and can be used either to extend the Champions core plugin, or create your very own RPG plugin. It has everything you need for creating classes, skills races, experience sources, assigning restrictions, leveling, experience, events and just about everything else you can think of. This library is the root of the Champions core plugin. As the codebase becomes more stable, we'll be releasing a number of tutorials to help you learn how to use the API and explain what exactly can be done.
Notice: Currently looking for people willing to write docs and tutorials on various parts of Champions! PM YoshiGenius or add him on skype (yoshigenius) to apply.
@tomori_peti
Well timed :)
Lol, i just thought to check this plugin after a year and now it's continued. However i think there is a long way before the developer(s) to release the first beta build.
I'm picking this back up.
could you make the armor part of this another plugin? because i want a just races and classes plugin that will work with RPGitems
When will this be finished?
@cerberus402
It was crap on libigot and spigot. Heroes is just crap all together and is never stable. Its not that customizable and the dev takes NO input for it.
This far in the minecraft years.... why are we will /binding stuff and using signs lol.
@DanishDude93
Heroes is buggy and a total piece of crap on bukkit
Use SkillAPI instead.
Well, Heroes is back on Bukkit. Might aswell be using that instead. http://dev.bukkit.org/bukkit-plugins/heroes/
Really, there has been donations?
Yeah, I stupidly donated $20 a few months ago when it was "weeks away".
Considering the complete lack of progress, or even the most basic dev release, these guys should do the right thing and refund all donations.
I think this plugin is dead since there wasn't any progress on github since at least 4 months
@UnUltima23
Hopefully soon :D
They're usually quite for a while, and then they give an update on the plugin's progress.
Could really use this plugin for my server :D ETA?
Any progress on this project? :D
Glad to hear that this hasn't been dropped.
I wish you the best of luck on completing this project.
So this plugin would take care of absolutely all of my problems. I will be donating a minimum $20 when the release comes out.
@YoshiGenius
YOU'RE ALIVE!!!!!
Sorry; I'm just surprised that someone's actually posting here. Glad to hear you'll be working on it.
@TheBCKC
@Nosfeato
I have been working on KermitPlaysMC's server, which is why I have not been working on this.
I will try to make time for this and work on it.
After almost half a year of waiting, can I ask for a half-baked one? But in all seriousness, nothing has been updated since the summer, can we at least have some indication that this project is still under development?
I hope it comes out soon :D but i rather have a good plugin then halfbaked one PLEASE WORK HARD :D