Brewery is a Plugin for an alternate brewing process, including alcoholic Potions.

The somewhat difficult brewing process rewards you with a diversity of Potions, which, through their effects, create a drunkeness that has never existed in Minecraft before.

Learn the art of brewing through fermenting, distilling and barrel aging on your Minecraft server. Experience how, from spring water and wheat, through hard work, a cool beer is created. Distill high-proof liquor, which gets that unique taste after some aging in oak barrels. Celebrate the biggest feasts you can imagine and always keep the cheerful athmosphere. Fill the taverns with laughter and loud music, while the drunkards scuffle on the streets.


  • Brew alcoholic Drinks, that actually can make you drunk
  • Drunk people will stagger, the chat is influenced, effects and more
  • Wake up at /home after a long night of drinking
  • Lower quality brewed drinks have downsides like hangover
  • Process of brewing with different steps like fermenting, distilling, aging
  • Refine the quality, until the Drinks are perfect
  • Master the brewing of even the most difficult Drinks
  • Create your own Recipes including ingredients, properties and creation process
  • Configurable influence on the chat

Check the Wiki for more Information on how to install and use Brewery.


Deutsche Sprachdaten herunterladen:

Das Plugin ist auf Deutsch entwickelt worden, ist aber standardmäßig auf Englisch.
Das Wiki ist auch komplett auf deutsch, schaut dort für mehr Informationen!

Languagefiles are to be placed in the folder: plugins/brewery/languages/

Norwegian Language File, thanks to arnefm: (Use language: 'no' in the config). no.yml

Getting Started

After installing you can simply start brewing, by fermenting ingredients, distilling and aging the ingredients. Check the Wiki for detailled informations about the process of brewing.
To also take advantage of the more advanced features, you may want to have a look at the config, where you can create your own recipes and even alter the word replacements in chat when a player is drunk. By default there are just some basic recipes, that show what settings you can utilize. There are plenty more possibilities to create own recipes such as Gin, Whiskey, etc. You may want to look around on the internet about how the Drinks are made, or create fantasy recipes with funny effects and ingredients.
Most of the good Drinks should be kept secret or have just vague descriptions on how to brew them. That allows players to try around on specific ingredients, so that only certain brewers master the creation of a high quality drinks.

When it comes to drinking, it is nice to define Wakeup Points. These are places in the World where players "wake up" when they log off for a period of time while drunk. These places may be anything like high on a tree, inside a cave, on towers, on small islands or in astonishing buildings.
For best results the places should be distributed over a big area, as the algorithm favors a place near the players current position

Important Commands

/br helpShows the help page
/br infoInformation about your own
/br info <player>Information about the drunkeness of <player>brewery.cmd.infoOther

A complete list of commands and permissions can be found in the wiki

Upcoming Features

  • LWC support for Barrels
  • LogBlock Inventory History
  • Change /br to /brew for WorldEdit Compatibility
  • Possibility to Use Item IDs, Data, Names and maybe lore to specify Ingredients
  • Add support for WorldGuard, GriefPrevention and maybe others (write wishes in the comments!)
  • Add Permissions to create Barrels, open Barrels, Put Ingredients into cauldrons, etc.
  • Add a cookbook with the recipes listed
  • Add the option to execute commands on consuming
  • Add configuration options to change the outcome of the quality
  • Add a command to "cheat" brews

Feel free to drop a comment below! Suggestions and bug reports are highly welcome.
Also if you have found a bug you may want to create a ticket or a pull request.

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  • Avatar of ryanthemagi ryanthemagi Apr 17, 2014 at 20:47 UTC - 0 likes

    Excellent plugin. Definitely add the ability to execute commands on consuming - that would make this even more amazing.

  • Avatar of nashoxx nashoxx Apr 06, 2014 at 16:17 UTC - 1 like

    This plugin is just beyond awesome, maybe some recipes which include flowers would be just amazing, I hope to see more recipes and a lot of new in a future update, thanks for making this awesome plugin!

  • Avatar of Aramillio Aramillio Apr 03, 2014 at 18:47 UTC - 0 likes

    Hey, this is a great plugin!

    couple of things though.

    First a request! Right now i have a recipe i created called 'chocolate liquer' which im currently using cookies in because the plugin doesnt support the cocoa beans (they are considered 'Ink saks' is there a way you could add support for things like the coco beans and the different flowers? they all suffer the same problem of having the same ID but different 'damages'

    second, I seem to have a similar problem as @Typical_Name I cant get recipes that have more than ingredient to work. Example: when i brew the apple mead in the config i only get regular mead instead.

    im going to try the potato stew next and will update with the results

  • Avatar of Sn0wStorm Sn0wStorm Apr 03, 2014 at 13:43 UTC - 1 like

    @Plexon21: Go

    I am currently working on it.

    @madtomic: Go


  • Avatar of Plexon21 Plexon21 Apr 03, 2014 at 08:04 UTC - 0 likes

    Do you have any idea when you will add the permissions for using the whole plugin?

  • Avatar of madtomic madtomic Apr 02, 2014 at 13:52 UTC - 0 likes

    does this work with cb1.7.2-r0.3?

  • Avatar of Sn0wStorm Sn0wStorm Mar 28, 2014 at 13:00 UTC - 0 likes

    It may not be a good idea to sell single brewery potions, as they do not work if they get copied with anything other than the /brew copy command!

    I don't really know how some of the shop plugins work, but if you create one Brewery Potion and sell it multiple times it will not work.

    This is due to every single potion being individual and having an individual data entry that gets deleted when drinking/destroying/etc. So if later somebody drinks the same potion again that references the same data entry, the data for it does not exist anymore and nothing will happen.

    @Typical_Name: Go

    The Recipe you posted earlier works fine for me... Maybe it conflicts with another recipe?

    It is possible to have potions differentiate by small values. It should work the way you want it, because the Recipe that is closest to the aging time will be chosen. So if you have Recipe1 with aging time 4 and Recipe2 with aging time 5 every Potion aged 4.5 days and below will be Recipe1 and every Potion above will be Recipe2. Make sure to use the same difficulty on both recipes, otherwise the one with lower difficulty may be chosen most of the time.

    If you try to make a difficulty 1 potion and get a Ruined Brew, you are missing some ingredient, as difficulty 1 should produce a brew most of the time if no ingredient is missing.

  • Avatar of alanthya alanthya Mar 28, 2014 at 09:36 UTC - 0 likes

    @Doctorthunder17: Go

    Try a neat plugin called SignChestShop don't know how I got by without it. :p

    Proud owner of Alanthya Minecrafting! Server IP: Website:

  • Avatar of bren42 bren42 Mar 26, 2014 at 00:34 UTC - 0 likes

    @Doctorthunder17: Go

    They don't have individual IDs, as this system works with item metadata lore. Its not a mod, and isn't creating all new items. It is using existing items and adding metadata to them. With that knowledge, you should be able to add them to your shops in the same way you'd add any other item that has custom lore. (I use hyperconomy on my server, which has an example in the config for such a thing, and has chestshops as a method of sale.)

  • Avatar of Doctorthunder17 Doctorthunder17 Mar 25, 2014 at 22:45 UTC - 0 likes

    Any idea when your going to add the item ID's? I'm dying to sell my massive stock pile of alcohol using ChestShop


Date created
Oct 26, 2013
Last update
Jan 03, 2014
Development stage
  • deDE
  • enUS
GNU General Public License version 3 (GPLv3)
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