This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:

  • Skeletons shoot faster.
  • Skeletons shoot fire arrows (that start fires).
  • Zombies spawn with weapons and armor.
  • Mobs can break blocks when focused on a player.
  • Hostile mobs have more health.
  • Small chance of your sword taking massive damage with each strike.
  • Creepers have much more powerful explosions (that cause fire).
  • Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
  • A mob will spawn if you try to sleep.
  • More mobs will spawn.
  • Mobs will drop more XP when killed.
  • Mobs will drop more items when killed
  • Mobs will target players from further away
  • Mobs will move faster
  • Custom texture pack during a bloodmoon, the default one makes the moon red.

All of the features can be configured for each world. See the config section for more information.

Bug Reports / Suggestions

If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.


  • /bloodmoon start - Starts a bloodmoon event.
  • /bloodmoon stop - Stops a current bloodmoon event.
  • /bloodmoon next - Schedules a bloodmoon for the next night.


  • bloodmoon.admin.start - Allows the player to manually start a bloodmoon
  • bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
  • bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled

All of these default to OPs only.


Information relating to the config file for this plugin can be found on the config page.

Potential Conflicts

Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.


Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.

  • Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
  • If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
  • Follow the existing code style, don't antagonise over every space though !

All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.

Source Code

Available on GitHub

Dev Builds

Changes Since Last Release


Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

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  • Avatar of patalkok patalkok Dec 08, 2012 at 09:59 UTC - 0 likes

    respond from the author CombatCrits :


    No problem, I believe that the issue is with BloodMoon, he overrode some of the Entity methods that I used for my plugin. Could very easily cause some issues.


    the plugin replace entities that your plugin uses...

    but I want to keep the two plugins for my server

    can you add compatibility with combatcrits plugin please? : (

  • Avatar of Q2Lummox Q2Lummox Dec 08, 2012 at 02:58 UTC - 0 likes

    Does not work, changing texture of the moon.

    Anyone else happens, or is it just me?.

  • Avatar of NeoForce04 NeoForce04 Dec 07, 2012 at 19:01 UTC - 0 likes

    Is it possible that this plugin could have a command that would change the bloodmoon chance? For example~ /bloodmoon 15 -15% until otherwise changed

  • Avatar of wide_load wide_load Dec 07, 2012 at 17:38 UTC - 0 likes

    @patalkok: Go

    That seems to be a problem with the other plugin, maybe as the other author first ?

  • Avatar of patalkok patalkok Dec 07, 2012 at 01:14 UTC - 0 likes

    very nice plugin,

    but it causes problems with the plugin CombatCrits

    could you fix that please ? :)

    [SEVERE] Could not pass event EntityDamageByEntityEvent to CombatCrits v1.4
    at org.bukkit.plugin.RegisteredListener.callEvent(
    at org.bukkit.plugin.SimplePluginManager.fireEvent(
    at org.bukkit.plugin.SimplePluginManager.callEvent(
    at org.bukkit.craftbukkit.event.CraftEventFactory.callEvent(
    at org.bukkit.craftbukkit.event.CraftEventFactory.callEntityDamageEvent(
    at org.bukkit.craftbukkit.event.CraftEventFactory.handleEntityDamageEvent(
    at net.minecraft.server.EntityLiving.damageEntity(
    at net.minecraft.server.EntityMonster.damageEntity(
    at net.minecraft.server.EntityMonster.m(
    at net.minecraft.server.EntityMonster.a(
    at net.minecraft.server.EntitySpider.a(
    at net.minecraft.server.EntityLiving.c(
    at net.minecraft.server.EntityMonster.c(
    at net.minecraft.server.EntityLiving.j_(
    at net.minecraft.server.EntityMonster.j_(
    //at net.minecraft.server.EntitySpider.j_(
    at net.minecraft.server.World.entityJoinedWorld(
    at net.minecraft.server.WorldServer.entityJoinedWorld(
    at net.minecraft.server.World.playerJoinedWorld(
    at net.minecraft.server.World.tickEntities(
    at net.minecraft.server.WorldServer.tickEntities(
    at net.minecraft.server.MinecraftServer.r(
    at net.minecraft.server.DedicatedServer.r(
    at net.minecraft.server.MinecraftServer.q(
    Caused by: java.lang.ClassCastException: org.bukkit.craftbukkit.entity.CraftSpider cannot be cast to org.bukkit.entity.Player
    at com.gizmoray.combatcrits.PluginListener.onShot(
    at sun.reflect.GeneratedMethodAccessor325.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(
    at java.lang.reflect.Method.invoke(
    ... 28 more
  • Avatar of wide_load wide_load Dec 06, 2012 at 22:28 UTC - 0 likes

    @alanthya: Go

    Oops :P I'll fix that when I get chance. For now you can ignore it as a harmless message :)

    @funnyturtlekid: Go

    Should be, give it a try.

    @angelofdeath114: Go

    It didn't do that the last time I checked :s The correct spawn events get called so it could be an issue with WorldGuard maybe :s I'll look into it when I get chance.

  • Avatar of angelofdeath114 angelofdeath114 Dec 06, 2012 at 04:26 UTC - 0 likes

    Hey sorry to bother you. Could you somehow make it so this plugin is compatible with the world guard plugin? There are mobs spawning in the cities i have where region flag spawn-mob deny is on during a bloodmoon. So even though i blocked mob-spawning, whenever a bloodmoon comes around i have mobs in the cities.

  • Avatar of funnyturtlekid funnyturtlekid Dec 05, 2012 at 08:38 UTC - 0 likes

    Would this plugin be compatible with the EpicBoss plugin? like not messing up with the bosses that are spawned they are as regular mobs not bosses or something like that.

  • Avatar of alanthya alanthya Dec 04, 2012 at 02:50 UTC - 0 likes

    Running Craftbukkit #2503
    I know you love these.

    Alanthya: Beyond Minecraft - Server IP: Website:

  • Avatar of JohOply JohOply Dec 02, 2012 at 00:30 UTC - 0 likes


    When BM is enable, there is a bug with endermen... When i look an enderman, i still passive, he don't track me...

    Thanks! Land Of Craft


Date created
Aug 28, 2011
Last update
Aug 04, 2013
Development stage
GNU General Public License version 3 (GPLv3)
Curse link
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