The config file is automatically created on first launch of the plugin. It is also updated, when there are new options.
# Bleeding Mobs config # Don't use tabs in this file # Be careful, if you change the amounts of particles, # it can break your server. # For example creating thousands of particles on hit is not a good idea. # You can always reset this to the defaults by removing the file. # Chances are from 0 to 100, no fractions allowed. # 100 means 100% chance of drop. # There is no chance value for the particle material (e.g. redstone), # because it's calculated from the wool and bone chances # (so if you set them both to 0, it's 100%). # All time values are in ticks = 1/20th of a second. # If there are from and to values, # then the value is randomly selected between from and to. # Wool colors: white, orange, magenta, light-blue, yellow, lime, pink, # gray, silver, cyan, purple, blue, brown, green, red, black enabled: true # Maximum particles allowed on the server. # Reduce this, if the server lags. max-particles: 200 # If you enable this, the player and monster will bleed even, # when the damage event is canceled (e.g. god mode) bleed-when-canceled: false show-metrics-info: false # When permission-only is set, then everything will only bleed, # when they are hit by a player with bleedingmobs.bloodstrike permission. # This will disable bleeding on death and on fall damage. permission-only: false # Increase or decrease the amount of blood on attack, fall damage, # death or damage by a projectile, no fractions allowed. attack-percentage: 100 fall-percentage: 60 death-percentage: 150 projectile-percentage: 60 # Constant stream of blood after an attack bloodstream: # Amount of blood compared to the normal attack percentage: 10 # Duration of the blood stream time: 200 # Interval between each bleedings interval: 10 # All entities have their own config creeper: # Chance that wool will be used as blood in percent. wool-chance: 50 # Chance that bone will be used as blood on death in percent. bone-chance: 0 # How long particles stay before disappearing (in server ticks = 20/s). particle-life: from: 5 to: 15 wool-color: lime # If the blood from entity dying will stain the ground. stains-floor: false # How long bone stays lingering around (in server ticks = 20/s). bone-life: 100 # How long the stained ground stays before disappearing # (in server ticks = 20/s). stain-life: from: 80 to: 120 # On entity death, how much blood is dropped by the mob. # Randomly selected between from and to. amount: from: 5 to: 15 # What materials can be stained. saturated-materials: - stone - grass - dirt - cobblestone - wood - sand - gravel - sandstone - wool - double-step - brick - mossy-cobblestone - snow-block - clay - netherrack - soul-sand # Item that is used as blood particle-material: sulphur # If you have multiple worlds, # but only want this on for selected worlds, # put the world name in the [ ], separated by commas. # An empty list means all worlds. worlds: