AutoRespawn
A plugin to respawn a character in the event of any death from being killed using commands or by mobs, players and other damage (e.g: potions, fall)
This will automatically send the character to the world or server spawn point to remove the "red screen" and options of leaving the game on death. It also removes the lag that can freeze you on the death screen for a long while if your client or server is lagging.
It allows for games that involve characters dying, but being teleported to the spawn point instantly to start again on death. If an operator wishes to kill a player for something they have in their inventory, then have them back where they were like nothing has happened even while they are Away From Keyboard, they cannot be teleported until they have respawned. This plugin forces the player to return to the spawn point and removes the death screen. It does not interfere with any form of death from any plugin, as it handles the respawn after death making it fully compatible with almost all plugins. It allows for a more professional feel to a server by making it seem more unique and less ordinary.
May not be compatible with combat log plugins that use a "fake player" as it can cause them to remain indefinitely. Has not been confirmed however.
Has a few errors with MultiVerse, will be fixed soon. There are mixed results when testing bugs so I can't guarantee that everybody will get them.**
Want to see this in action? Most of our plugins are on our network: play.lordoftherin.gs
I know, but I am focusing on my other plugins for now. It worked perfectly on one version of bukkit but it had some problems on the others.
I have a fixed file for it but bukkit won't approve it because I have an outdated JDK which doesn't like one of the functions.
When I fix it I'll upload the new file.
This does not work on multiple worlds. It will spawn them at random coordinates and inside walls just to die again by suffocating.
No configuration.
Does not remove the "You have died!" red screen.