What steps will reproduce the problem?
1.A player registers, move around the map
2.The player disconect from the server
3.The player comes again to the server
What is the expected output? What do you see instead?
The player will have to login at the point where he disconect, but he appears arounded of cubes and he dies before he can log in. And the message to the server is ''Player suffocated in a wall''
What version of the product are you using?
R: AuthMe - 2.7.2 for CB 1.4.6-R0.3
Do you have an error log of what happened?
Please provide any additional information below.
I'm using craftbukkit-1.4.6-R0.2-20121222.115448-2.jar
AntiCheat, Authme, AutoMessage, blXP, Buycraft, Chat Manager, Citizens, CombatTag, Commandspy, dynmap, dynmap-factions, dynmap-worldguard, essentials, factions, headdrops, herochat, lavafurnace, logblock, lwc, mcjobs, minequest, mobarena, mobbountyreloaded,modifyworld,multiverse-core,multiverse-inventories,multiverse-portals,nocheatplus,orebfuscator,paintball(war edition), permissionsEx, pluginMetrics, qQuest, reporter, saga, showcasestandalone, signcasino, simple region market, stargate, stats, survivalgames, treeassist, worldedit, worldguard,
Please I want to know what to do for remember the ''quit position'' and when they enter again, appears at same position when they quit. But now i have configured to come all to Spawn, and I want to know if i configure it again to teleport to the 'quit position' without any error like die when enters to the server :(
Really thanks, your plugin it's really really good but this can be the death of my server if all who enters, all dies...:(
- 6 comments
- Last updated
- Feb 13, 2013
- Jan 30, 2013
- Fixed - Developer made requested changes. QA should verify.
- Defect - A shortcoming, fault, or imperfection
- Medium - Normal priority.