AuthMe Reloaded

AuthMe Reloaded


/login|/register plugin!
Prevent Name stolen ! AutoUpdate names through UUID
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.

The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.

Login Sessions make it possible that you don't have to login within a given time period.

Each command and every setting can be enabled or disabled by a easy structured config file.

If you don't like English or don't like my translations you can easily edit almost every message sent by AuthMe!


  • E-Mail Recovery System !!!
  • Playername spoof protection
  • Countries Selection! (countries codes)
  • AntiBot Features!
  • Passpartu Admin Feature: Admin can login with all account more info here
  • Protection against "Logged in from another location" messages
  • Login sessions
  • Editable settings & messages
  • MySQL, flatfile and SQLITE support
  • Supported hash algorithms: MD5, SHA1, SHA256, xAuth, Whirlpool
  • Support for PLAINTEXT password storage
  • Support for PHPBB, VBullettin forum registration: MD5VB - PHPBB
  • Support for MyBB : MYBB
  • Support for IPB3 : IPB3
  • Support for PhpFusion : PHPFUSION
  • Support for Xenforo SHA1 with : XFSHA1
  • Support for Xenforo SHA256 with : XFSHA256
  • Support for Joomla with : JOOMLA
  • Support for WBB3 with : WBB3*
  • Support for SHA512 with : SHA512
  • Support DoubleSaltedMD5 password with : SALTED2MD5
  • Support WordPress integration, password with : WORDPRESS
  • Custom MySQL tables/columns (useable for forums, other scripts)
  • Database queries can be cached
  • Compatible with Citizens NPC plugin and CombatTag plugin
  • Compatible with Minecraft mods like BuildCraft or RedstoneCraft
  • Account restriction through IP and name
  • Permissions group switching on un-logged-in
  • Different permission group for Registered and unRegistered users
  • Support for permissions onJoin with transient vault system
  • Cache on file for all inventories and enchants for un-logged-in players
  • Save Quit location to prevent loss of position
  • Possible to use without a Permissions plugin
  • Spoutcraft Login GUI
  • Automatic backup system of all your user password data
  • Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl ( feel free to send me new translations )
  • Convert the FlatFile auths.db to an usefull authme.sql that you can use on a MySQL database !
  • Import your database from Rakamak, xAuth, CrazyLogin, RoyalAuth, vAuth !


How to Configure Authme

Email Recovery Dependency

How to configure email recovery system?


Command list and usage


  • authme.player.* - for all user command
  • authme.admin.* - for all admin command
  • authme.* - for all user and admin command
  • List of all single permissions

How To

Source: Source Code on Github

JavaDoc: AuthMe Javadoc


Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds - on Jenkins



This product includes and download automatically GeoLite data created by MaxMind, available from


Do you like my work ? Or just want to buy me a coffee for quickly update?
Use this link in EUR : Or this link in USD :

Credit for old version to d4rkwarriors, fabe1337 , Whoami and pomo4ka

Thanks to : AS1LV3RN1NJA, Hoeze, eprimex

Official servers

Minewish Serveur homepage (French server)
EpriMC homepage (English/Finnish) EpriMC

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of xion87 xion87 Oct 16, 2014 at 17:29 UTC - 0 likes

    somesone know what it happen if i got 1 authme database and i want import all user into mybb database user and i change hash from md5 to mybb, authme will convert these?

  • Avatar of kristijan260393 kristijan260393 Oct 16, 2014 at 13:57 UTC - 1 like

    16.10 15:58:46 [Server] INFO at net.minecraft.server.v1_7_R4.MinecraftServer.stop( [spigot.jar:git-Spigot-1649] 16.10 15:58:46 [Server] INFO at org.bukkit.craftbukkit.v1_7_R4.CraftServer.disablePlugins( [spigot.jar:git-Spigot-1649] 16.10 15:58:46 [Server] INFO at org.bukkit.plugin.SimplePluginManager.disablePlugins( [spigot.jar:git-Spigot-1649] 16.10 15:58:46 [Server] INFO at org.bukkit.plugin.SimplePluginManager.disablePlugin( [spigot.jar:git-Spigot-1649] 16.10 15:58:46 [Server] INFO at [spigot.jar:git-Spigot-1649] 16.10 15:58:46 [Server] INFO at [spigot.jar:git-Spigot-1649] 16.10 15:58:46 [Server] INFO at fr.xephi.authme.AuthMe.onDisable( [?:?] 16.10 15:58:46 [Server] INFO java.lang.NullPointerException 16.10 15:58:46 [Server] INFO [15:58:46 ERROR]: Error occurred while disabling AuthMe v3.4 (Is it up to date?)

  • Avatar of kristijan260393 kristijan260393 Oct 16, 2014 at 08:58 UTC - 1 like

    Hello i have problem i get this error and yhen my server restart after thet some of my password are go by by CAN YOU TELL ME WHAY 03:43:38] [Server thread/INFO]: CONSOLE: Enabled level saving.. [03:43:38] [Server thread/INFO]: CONSOLE: Forcing save.. [03:43:39] [Server thread/INFO]: CONSOLE: Save complete. [03:48:03] [Spigot Watchdog Thread/ERROR]: The server has stopped responding! [03:48:57] [Spigot Watchdog Thread/ERROR]: Please report this to [03:49:03] [Spigot Watchdog Thread/ERROR]: Be sure to include ALL relevant console errors and Minecraft crash reports [03:49:09] [Spigot Watchdog Thread/ERROR]: Spigot version: git-Spigot-1649 (MC: 1.7.10) [03:49:15] [Spigot Watchdog Thread/ERROR]: ------ [03:49:21] [Spigot Watchdog Thread/ERROR]: Server thread dump (Look for plugins here before reporting to Spigot!): [03:49:38] [Spigot Watchdog Thread/ERROR]: ------ [03:50:00] [Spigot Watchdog Thread/ERROR]: Current Thread: Server thread [03:50:24] [Spigot Watchdog Thread/ERROR]: PID: 13 | Suspended: false | Native: false | State: RUNNABLE [03:50:46] [Spigot Watchdog Thread/ERROR]: Stack: [03:51:14] [Spigot Watchdog Thread/ERROR]: java.lang.StringCoding$StringDecoder.decode(Unknown Source) [03:51:29] [Spigot Watchdog Thread/ERROR]: java.lang.StringCoding.decode(Unknown Source) [03:51:43] [Spigot Watchdog Thread/ERROR]: java.lang.String.<init>(Unknown Source) [03:51:43] [Spigot Watchdog Thread/ERROR]: java.lang.String.<init>(Unknown Source) [03:51:43] [Spigot Watchdog Thread/ERROR]: Method) [03:51:43] [Spigot Watchdog Thread/ERROR]: Source) [03:51:46] [Spigot Watchdog Thread/ERROR]: net.minecraft.server.v1_7_R4.WorldNBTStorage.getSeenPlayers( [03:51:53] [Spigot Watchdog Thread/ERROR]: net.minecraft.server.v1_7_R4.PlayerList.getSeenPlayers( [03:52:15] [Spigot Watchdog Thread/ERROR]: net.minecraft.server.v1_7_R4.MinecraftServer.a(

  • Avatar of surechoice surechoice Oct 15, 2014 at 18:48 UTC - 0 likes

    @alanthya: Go

    you are awesome alantya and thank you for taking from your time to explain in such great details how to do something. You will definitely be rewarded in life for your help. People like you are so difficult to find these days. :D Thank you so much!

    Last edited Oct 15, 2014 by surechoice
  • Avatar of alanthya alanthya Oct 15, 2014 at 17:49 UTC - 0 likes

    @surechoice: Go

    If you're feeling adventurous, I conquered the noob kit issue using the plugin EasyKits and Skript. Better than essentials kit imo, because you put all the items in your inventory you want to be in the kit, then /kit create derpkit (make sure default has permission to access this kit). EasyKits can store item lore & metadata as well.
    Then wrote a simple skript for the Skript plugin.

    on first join:
    execute console command "kit give %player% derpkit"

    Alanthya: Beyond Minecraft - Server IP: Website:

  • Avatar of surechoice surechoice Oct 15, 2014 at 17:13 UTC - 0 likes

    @alanthya: Go

    thank you for your help but it still doesn't work...

  • Avatar of alanthya alanthya Oct 15, 2014 at 15:31 UTC - 0 likes

    Is anyone else having an issue when new players join, TPS goes to the gutter? SQL is enabled on my server, and while this helped overall performance, the issue still persists. useMultiThreading is set to true, and I'm using the last devbuild of 3.5 #228


    @surechoice: Go

    did you try: kit tools %player%

    Last edited Oct 15, 2014 by alanthya
  • Avatar of surechoice surechoice Oct 15, 2014 at 15:19 UTC - 0 likes

    hi, I nned help When I set forceCommandsAsConsole: kit tools %p it doesn't execute the command after a player registers. Please help thank you

  • Avatar of alanthya alanthya Oct 14, 2014 at 22:38 UTC - 0 likes

    @Milkyway705: Go

    Not sure if it's required. When I did mine, I had it setup for mysql, converted the flatfile and imported into an auth sql db made beforehand.

  • Avatar of Milkyway705 Milkyway705 Oct 14, 2014 at 21:49 UTC - 0 likes

    @alanthya: Go

    Must I add mySQL options to the config before it?


Date created
Jan 28, 2012
Last update
Jun 13, 2014
Development stage
Apache License version 2.0
Curse link
AuthMe Reloaded
Recent files



Required dependency
Optional dependency
ChestShop (iConomyChestShop)