AuthMe Reloaded

AuthMe Reloaded


The most famous and used /login|/register plugin!

Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.

The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.

Login Sessions make it possible that you don't have to login within a given time period.

Each command and every setting can be enabled or disabled by a easy structured config file.

If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!


  • E-Mail Recovery System !!!
  • Playername spoof protection
  • Countries Selection! (countries codes)
  • AntiBot Features!
  • Protection against "Logged in from another location" messages
  • Login sessions
  • Editable settings & messages
  • MySQL and SQLITE support
  • Supported hash algorithms: Available Hash Algorithms
  • Supports tons of CMS! (Website integration)
  • Custom MySQL tables/columns (useable for forums, other scripts)
  • Database queries can be cached
  • Compatible with NPC and CombatTag plugins
  • Account restriction through IP and name
  • Permissions group switching on un-logged-in
  • Different permission group for Registered and unRegistered users
  • Support for permissions onJoin with transient vault system
  • Cache on file for all inventories and enchants for un-logged-in players
  • Save Quit location to prevent loss of position
  • Possible to use without a Permissions plugin
  • Automatic backup system of all your user password data
  • Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
  • Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
  • Import your database from Rakamak, xAuth, CrazyLogin, RoyalAuth, vAuth !


How to Configure Authme

Email Recovery Dependency

How to configure email recovery system?


Command list and usage


Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.

List of all single permissions

How To

Source: Source Code on Github

JavaDoc: AuthMe Javadoc


Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds - on - Jenkins CI


Maven Repo



Do you like our work ? Or just want to buy us a coffee for quickly update?
Use this link in EUR : Or this link in USD :


This product includes and download automatically GeoLite data created by MaxMind, available from


Members of the team: Our Team

Credit for old version to d4rkwarriors, fabe1337 , Whoami and pomo4ka Thanks to : AS1LV3RN1NJA, Hoeze, eprimex

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  • Avatar of comonier comonier May 31, 2016 at 18:12 UTC - 0 likes

    @sgdc3: Go

    • same problem Authme v5.2 SNAPSHOT build 1029 / spigot 1.8.8
    • (players need to relog, once time already logged) (has no right time to happen , it is random)
    • (still vanished operator receiving msg from guest players)
    • sessions:
    • enabled: true
    • timeout: 60
    • sessionExpireOnIpChange: true
    Last edited May 31, 2016 by comonier
  • Avatar of Evgeniy_Lebedev Evgeniy_Lebedev May 31, 2016 at 14:36 UTC - 0 likes

    @sgdc3: Go

    AuthMeReloaded v5.2-BETA2 (build: 969), using sqlite (authMe.db) & sessions (timeout: 24, sessionExpireOnIpChange: true)

  • Avatar of sgdc3 sgdc3 May 31, 2016 at 13:54 UTC - 0 likes

    @Evgeniy_Lebedev: Go

    Could you describe your setup? Mysql or Sqlite? Are you using the Session feature? Thank you ;)

  • Avatar of Evgeniy_Lebedev Evgeniy_Lebedev May 30, 2016 at 12:58 UTC - 0 likes

    How can?! Players constantly asks to re-login, despite the fact that they are already logged in. This happens very often: the player has logged in and is not leaving the server, and may be a minute or a few hours he can't do anything until you again enter the command /login. No chat messages at this point, it is not sent. And there is already a lot of versions in a row, even in latest build in Jenkins. The developers are going to fix this?! (and Sorry for bad English)

  • Avatar of comonier comonier May 25, 2016 at 19:54 UTC - 0 likes

    i dont know what is means,

    Packet listeners:

    • - PacketAdapter[plugin=AuthMe, sending=EMPTY_WHITELIST, receiving=ListeningWhitelist{priority=NORMAL, packets=[PacketPlayInTabComplete[20, legacy: 203]], gamephase=PLAYING, options=[]}]
    • - PacketAdapter[plugin=AuthMe, sending=ListeningWhitelist{priority=NORMAL, packets=[PacketPlayOutPlayerInfo[56, legacy: 201]], gamephase=PLAYING, options=[]}, receiving=EMPTY_WHITELIST]
    • - PacketAdapter[plugin=AuthMe, sending=ListeningWhitelist{priority=NORMAL, packets=[PacketPlayOutSetSlot[47, legacy: 103], PacketPlayOutWindowItems[48, legacy: 104]], gamephase=PLAYING, options=[]}, receiving=EMPTY_WHITELIST]
    Last edited May 25, 2016 by comonier
  • Avatar of games647 games647 May 25, 2016 at 14:11 UTC - 0 likes

    @comonier: Go

    Could invoke /protocol listeners. My guess is that it doesn't removed the packet listener.

    FastLogin Auto login cracked accounts if the player has a paid account
    ScoreboardStats Fast custom scoreboard + compatibility with other scoreboard plugins
    ChangeSkin Change your ingame skin
    LagMonitor Analyze your server performance
    Minecraft Database

  • Avatar of comonier comonier May 23, 2016 at 20:52 UTC - 0 likes

    @sgdc3: Go

    after set hidetablistbeforelogin to false:

    • reload authme
    • after do logon the player cant see others players anymore. and cant see tablist online players too. Just who did login on the server after he.
    • and about freeze player and ask for password while playing ? still the problem.

    if i set up hidetablistbeforelogin back to true, after the player do logon, he can see trablist and players without see players bug. but now, on false mode, after he do login he cant see any players near him, or on tablist names...

    Last edited May 23, 2016 by comonier
  • Avatar of sgdc3 sgdc3 May 23, 2016 at 19:27 UTC - 0 likes

    @comonier: Go

    The first bug can't be authme's fault! You can check that by disabling the hidetablistbeforelogin option.

  • Avatar of comonier comonier May 21, 2016 at 23:08 UTC - 0 likes

    @sgdc3: Go

    not using mysql, my database is on .db file

    sharing config:

    sharing permissions:

        - -essentials.vanish
        - -essentials.vanish.effect
        - -essentials.vanish.interact
        - -essentials.vanish.others
        - -essentials.vanish.pvp
        - -essentials.vanish.see
        - authme.player.*
          default: true
        - '*'
        - guest
          default: false
    schema-version: 1
        - Op
          name: comonier

    obvious i have more information on permissions, but still working on that test, all new players when register and login on the server are guests... and i am operator... so i have all permissions.... some time ago, i report you about old build problem, if i turn vanish on, no one can see me, or send me private msgs, but if some players do logout and login, they start to see me on tab etc... You solved that problem updating build of authme to minecraft 1.8

    shdc3 - its a new strange bug, i dont know if its about authme or another plugin like - tablist, pex, or anything else... but i will explain....

    Apr 21, 2016 at 23:13 - 0 likes to I am the operator, once i type: /v = vanish should i be invisible to any player... but if a player do login after i enter on vanish mode, they can see me... so the vanish only works for who is already online.... its from authme ?

    sgdc3 Apr 22, 2016 at 02:57 - 0 likes Like yeah, our fault

    sgdc3 Apr 30, 2016 at 20:27 - 0 likes Like @comonier: Go

    Fixed in latest dev build ;)

    SAW? you admitted that! It's not a pex or anything else plugin.. it's from authme, and now we have 2 new problems, pguest player can send me msg while i am on vanish, (they cant see me anymore you fix that on last build) but they still can send me msgs.... and now, on this last build all the time, the authme freeze the players [me too] and ask for login to unfreeze.

    Last edited May 21, 2016 by comonier
  • Avatar of sgdc3 sgdc3 May 21, 2016 at 21:18 UTC - 0 likes

    @comonier: Go

    1) This isn't authme's fault! Probably it's a problem with OP players. Are you sure this is caused by authme?

    2) We need more informations about this issue, are you using mysql or sqlite. Do you have caching enabled in your config?


Date created
Jan 28, 2012
Last update
May 03, 2016
Development stage
  • deDE
  • enUS
  • esES
  • frFR
  • itIT
  • jaJP
  • koKR
  • plPL
  • ptBR
  • ruRU
  • zhCN
  • zhTW
GNU General Public License version 3 (GPLv3)
Curse link
AuthMe Reloaded
Reverse relationships
Recent files



Required dependency
Optional dependency
ChestShop (iConomyChestShop)