AuthMe Reloaded

AuthMe Reloaded


/login|/register plugin!
Prevent Name stolen ! AutoUpdate names through UUID
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.

The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.

Login Sessions make it possible that you don't have to login within a given time period.

Each command and every setting can be enabled or disabled by a easy structured config file.

If you don't like English or don't like my translations you can easily edit almost every message sent by AuthMe!


  • E-Mail Recovery System !!!
  • Playername spoof protection
  • Countries Selection! (countries codes)
  • AntiBot Features!
  • Passpartu Admin Feature: Admin can login with all account more info here
  • Protection against "Logged in from another location" messages
  • Login sessions
  • Editable settings & messages
  • MySQL, flatfile and SQLITE support
  • Supported hash algorithms: MD5, SHA1, SHA256, xAuth, Whirlpool
  • Support for PLAINTEXT password storage
  • Support for PHPBB, VBullettin forum registration: MD5VB - PHPBB
  • Support for MyBB : MYBB
  • Support for IPB3 : IPB3
  • Support for PhpFusion : PHPFUSION
  • Support for Xenforo SHA1 with : XFSHA1
  • Support for Xenforo SHA256 with : XFSHA256
  • Support for Joomla with : JOOMLA
  • Support for WBB3 with : WBB3*
  • Support for SHA512 with : SHA512
  • Support DoubleSaltedMD5 password with : SALTED2MD5
  • Support WordPress integration, password with : WORDPRESS
  • Custom MySQL tables/columns (useable for forums, other scripts)
  • Database queries can be cached
  • Compatible with Citizens NPC plugin and CombatTag plugin
  • Compatible with Minecraft mods like BuildCraft or RedstoneCraft
  • Account restriction through IP and name
  • Permissions group switching on un-logged-in
  • Different permission group for Registered and unRegistered users
  • Support for permissions onJoin with transient vault system
  • Cache on file for all inventories and enchants for un-logged-in players
  • Save Quit location to prevent loss of position
  • Possible to use without a Permissions plugin
  • Spoutcraft Login GUI
  • Automatic backup system of all your user password data
  • Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl ( feel free to send me new translations )
  • Convert the FlatFile auths.db to an usefull authme.sql that you can use on a MySQL database !
  • Import your database from Rakamak, xAuth, CrazyLogin, RoyalAuth, vAuth !


How to Configure Authme

Email Recovery Dependency

How to configure email recovery system?


Command list and usage


  • authme.player.* - for all user command
  • authme.admin.* - for all admin command
  • authme.* - for all user and admin command
  • List of all single permissions

How To

Source: Source Code on Github

JavaDoc: AuthMe Javadoc


Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds - on Jenkins



This product includes and download automatically GeoLite data created by MaxMind, available from


Do you like my work ? Or just want to buy me a coffee for quickly update?
Use this link in EUR : Or this link in USD :

Credit for old version to d4rkwarriors, fabe1337 , Whoami and pomo4ka

Thanks to : AS1LV3RN1NJA, Hoeze, eprimex

Official servers

Minewish Serveur homepage (French server)
EpriMC homepage (English/Finnish) EpriMC

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  • Avatar of saxons12 saxons12 Nov 22, 2014 at 11:05 UTC - 0 likes


    First: If the authme database is updated (password changed) the changes don't take effect in the server until a restart, or a few hours. I think this is because caching or storing local data that has been read from the database. How can I disable this?

    Second: Does Authme support a bungee setup? Will it cause issues if multiple servers connect to the same database?

    Thank you Xephi59!

  • Avatar of Xephi59 Xephi59 Nov 22, 2014 at 02:05 UTC - 0 likes

    @Basurci: Go

    Not really, i just need to keep some time to fix these errors, but actually it's really hard with my studies :p

    My Bukkit Server


  • Avatar of Basurci Basurci Nov 22, 2014 at 00:18 UTC - 0 likes

    @P4per: Go

    Mmmm no. I think this plugin is dead :S

  • Avatar of P4per P4per Nov 21, 2014 at 11:10 UTC - 0 likes

    Something wrong with your jenkins. Any other links for dev builds?

  • Avatar of yataaki yataaki Nov 18, 2014 at 11:12 UTC - 0 likes

    @maxlehot1234: Go

    I tried it but it's completely messed up, all my users have to register again and it won't even let them register for some reason..

  • Avatar of yataaki yataaki Nov 16, 2014 at 20:32 UTC - 0 likes

    @MasterMithrandir: Go

    Yes, it's also my case unfortunately...

  • Avatar of kangarkooo kangarkooo Nov 15, 2014 at 13:53 UTC - 0 likes


    I wonder if there is an option to get notified when player with same IP connect to a different nickname. I remember this back in 1.2.5 and the text saying "Player accounts: x, y, z,.." but that is gone long time ago. Maybe I am just missing something.

    Last edited Nov 15, 2014 by kangarkooo
  • Avatar of FuZeEclipse FuZeEclipse Nov 13, 2014 at 18:20 UTC - 0 likes

    @maxlehot1234: Go

    Here you are :)

    There's a public plugin on spigot that hooks bungee with AuthMe so that players are actually limited to everything before authentication.

    Visit AuraCraft

  • Avatar of jessefjxm jessefjxm Nov 12, 2014 at 11:53 UTC - 0 likes

    Is there an option about cross-server sessions that, players don't need to login again when switching servers through Bungeecord? I've turned sessions to 'true', but the session only works in one server :( Hope there's a way to fix this


  • Avatar of MasterMithrandir MasterMithrandir Nov 11, 2014 at 14:39 UTC - 0 likes

    @yataaki: Go

    Try the latest.

    If you already had registred accounts with authme on your database, try them in Authme 4.0.

    I've had an issue whith Authme asking me to register again, allthough I already am:

    Please tell me if that is also your case.


Date created
Jan 28, 2012
Last update
Jun 13, 2014
Development stage
Apache License version 2.0
Curse link
AuthMe Reloaded
Recent files



Required dependency
Optional dependency
ChestShop (iConomyChestShop)