Preparing for the new System

Posted by Jadedcat Apr 08, 2014 at 21:11 UTC

As we start preparing for the new system (yay new features) we are working on getting mods moved out of the Legacy Categories. Right now if you are in a Legacy Category and not in new categories your mod is harder for the users to find. We are reading through the descriptions of mods that have not been moved to new categories and are putting them in the (hopefully) appropriate category. You can of course edit the categories and change them to where you feel the mod belongs. Please do not pick "World Gen" as it will not be a selectable category in the new system, pick an appropriate sub-category.

While we are doing this we would also like to see mod authors add a default image to any non-api, non-library mod.  This image shows up in the search list and draws more attention to your mod from the users browsing the lists.

Please forgive us if we put your mod somewhere you don't feel it belongs.

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New Mod Categories

Posted by Jadedcat Apr 03, 2014 at 18:03 UTC

It has been remarked on that the current category system is mildly non-specific for Minecraft Mods. So we gave you new specific categories that should help better organize your mods and help end users find what they are looking for.

When editing categories, make sure you change both Primary and Secondary categories. Use Project Management and click on Edit Project. Then go down and use the dropdown menu to select your Primary Category then pick up to 4 Secondary Categories.

The old categories have been moved to Legacy and will be disappearing when the new system is put in place. Currently if you are using a Legacy Category other than Forge or Other users will not be able to sort with that category.

Feel free to comment if you feel a category is missing.

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The Minecraft CurseForge Beta has Concluded

Posted by prencher Mar 11, 2014 at 03:05 UTC

Hi everyone,

As of today, we've wound down the Minecraft CurseForge beta. Thanks to everyone who looked around, reported bugs and provided feedback, it has helped us a ton to prepare for the real thing.

Speaking of that, stay tuned. We'll be back real soon.

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New Beta Round for Minecraft Site

Posted by Torhal Jan 22, 2014 at 00:18 UTC

Since our initial Beta unveiling in mid-December, we've looked at your feedback as well as our own observations and put in a great deal of effort toward further refinements. While we didn't get to everything that was suggested or that should be in the final version, we've made quite a few changes and improvements which we hope will spark even more feedback.

As with our previous Beta, please keep in mind that several core functionalities are not yet implemented. In addition, Projects created on the Beta site will not synchronize to either or to the Curse Client; at the end of the beta run all projects will be deleted - this is strictly for testing and feedback purposes.

We encourage you to try breaking things on the site, and give feedback on what you like and dislike so we have data to work with during our continued development.

If you have not yet seen the Beta site, or need a refresher on where to find it, the URL is

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Scheduled Maintenance Notice, January 22nd at 10PM CST

Posted by Torhal Jan 21, 2014 at 19:59 UTC

On January 22nd, at 10pm CST, we will be performing scheduled maintenance on the site an estimated downtime of no longer than an hour.

  1. 3 comments